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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-06 09:09:40 +02:00

Almost finished building of buildings.

This commit is contained in:
Michał W. Urbańczyk
2008-03-21 00:03:31 +00:00
parent db12ede837
commit 1e61235aa9
11 changed files with 155 additions and 25 deletions

View File

@@ -11,6 +11,7 @@
#include <sstream>
#include "CMessage.h"
#include "hch/CGeneralTextHandler.h"
extern TTF_Font * GEOR16;
CBuildingRect::CBuildingRect(Structure *Str)
:str(Str)
{
@@ -539,6 +540,7 @@ void CHallInterface::CResDataBar::show(SDL_Surface * to)
CHallInterface::CResDataBar::CResDataBar()
{
bg = CGI->bitmaph->loadBitmap("Z2ESBAR.bmp");
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
CSDL_Ext::blueToPlayersAdv(bg,LOCPLINT->playerID);
pos.x = 7;
pos.y = 575;
@@ -557,7 +559,7 @@ void CHallInterface::CBuildingBox::hover(bool on)
{
std::string toPrint = CGI->townh->hcommands[state];
std::vector<std::string> name;
name.push_back(CGI->buildh->buildings[LOCPLINT->castleInt->town->subID][ID]->name);
name.push_back(CGI->buildh->buildings[LOCPLINT->castleInt->town->subID][BID]->name);
LOCPLINT->statusbar->print(CSDL_Ext::processStr(toPrint,name));
}
else
@@ -565,13 +567,25 @@ void CHallInterface::CBuildingBox::hover(bool on)
}
void CHallInterface::CBuildingBox::clickLeft (tribool down)
{
if(pressedL && (!down))
{
LOCPLINT->castleInt->hallInt->deactivate();
new CHallInterface::CBuildWindow(LOCPLINT->castleInt->town->subID,BID,state,0);
}
ClickableL::clickLeft(down);
}
void CHallInterface::CBuildingBox::clickRight (tribool down)
{
if(down)
{
LOCPLINT->castleInt->hallInt->deactivate();
new CHallInterface::CBuildWindow(LOCPLINT->castleInt->town->subID,BID,state,1);
}
ClickableR::clickRight(down);
}
void CHallInterface::CBuildingBox::show(SDL_Surface * to)
{
blitAt(LOCPLINT->castleInt->bicons->ourImages[ID].bitmap,pos.x,pos.y);
blitAt(LOCPLINT->castleInt->bicons->ourImages[BID].bitmap,pos.x,pos.y);
int pom, pom2=-1;
switch (state)
{
@@ -597,7 +611,7 @@ void CHallInterface::CBuildingBox::show(SDL_Surface * to)
blitAt(LOCPLINT->castleInt->hallInt->bars->ourImages[pom].bitmap,pos.x-1,pos.y+71);
if(pom2>=0)
blitAt(LOCPLINT->castleInt->hallInt->status->ourImages[pom2].bitmap,pos.x+135, pos.y+54);
CSDL_Ext::printAtMiddle(CGI->buildh->buildings[LOCPLINT->castleInt->town->subID][ID]->name,pos.x-1+LOCPLINT->castleInt->hallInt->bars->ourImages[0].bitmap->w/2,pos.y+71+LOCPLINT->castleInt->hallInt->bars->ourImages[0].bitmap->h/2, GEOR13,zwykly);
CSDL_Ext::printAtMiddle(CGI->buildh->buildings[LOCPLINT->castleInt->town->subID][BID]->name,pos.x-1+LOCPLINT->castleInt->hallInt->bars->ourImages[0].bitmap->w/2,pos.y+71+LOCPLINT->castleInt->hallInt->bars->ourImages[0].bitmap->h/2, GEOR13,zwykly);
}
void CHallInterface::CBuildingBox::activate()
{
@@ -615,13 +629,13 @@ CHallInterface::CBuildingBox::~CBuildingBox()
{
}
CHallInterface::CBuildingBox::CBuildingBox(int id)
:ID(id)
:BID(id)
{
pos.w = 150;
pos.h = 70;
}
CHallInterface::CBuildingBox::CBuildingBox(int id, int x, int y)
:ID(id)
:BID(id)
{
pos.x = x;
pos.y = y;
@@ -638,6 +652,8 @@ CHallInterface::CHallInterface(CCastleInterface * owner)
status = CGI->spriteh->giveDefEss("TPTHCHK.DEF");
exit = new AdventureMapButton<CHallInterface>
(CGI->townh->tcommands[8],"",&CHallInterface::close,748,556,"TPMAGE1.DEF",this,false,NULL,false);
//preparing boxes with buildings//
boxes.resize(5);
for(int i=0;i<5;i++) //for each row
{
@@ -666,8 +682,17 @@ CHallInterface::CHallInterface(CCastleInterface * owner)
if(owner->town->forbiddenBuildings.find(CGI->buildh->hall[owner->town->subID].second[i][j][k])!=owner->town->forbiddenBuildings.end())
boxes[i][boxes[i].size()-1]->state = 2; //forbidden
else if(owner->town->builded >= MAX_BUILDING_PER_TURN)
boxes[i][boxes[i].size()-1]->state = 4; //already built
boxes[i][boxes[i].size()-1]->state = 5; //already built
//checking resources
CBuilding * pom = CGI->buildh->buildings[owner->town->subID][CGI->buildh->hall[owner->town->subID].second[i][j][k]];
for(int res=0;res<7;res++) //TODO: support custom amount of resources
{
if(pom->resources[res]>LOCPLINT->cb->getResourceAmount(res))
boxes[i][boxes[i].size()-1]->state = 6; //lack of res
}
//checking for requirements
for( std::set<int>::iterator ri = CGI->townh->requirements[owner->town->subID][ID].begin();
ri != CGI->townh->requirements[owner->town->subID][ID].end();
ri++ )
@@ -679,13 +704,6 @@ CHallInterface::CHallInterface(CCastleInterface * owner)
//TODO: check if capital is already built, check if there is water for shipyard
CBuilding * pom = CGI->buildh->buildings[owner->town->subID][CGI->buildh->hall[owner->town->subID].second[i][j][k]];
for(int res=0;res<7;res++) //TODO: support custom amount of resources
{
if(pom->resources[res]>LOCPLINT->cb->getResourceAmount(res))
boxes[i][boxes[i].size()-1]->state = 6; //lack of res
}
break;
@@ -746,7 +764,6 @@ void CHallInterface::deactivate()
for(int j=0;j<boxes[i].size();j++)
{
boxes[i][j]->deactivate();
delete boxes[i][j];
}
}
exit->deactivate();
@@ -754,19 +771,101 @@ void CHallInterface::deactivate()
void CHallInterface::CBuildWindow::activate()
{
buy->activate();
cancel->activate();
ClickableR::activate();
LOCPLINT->objsToBlit.push_back(this);
}
void CHallInterface::CBuildWindow::deactivate()
{
buy->deactivate();
cancel->deactivate();
ClickableR::deactivate();
LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
}
void CHallInterface::CBuildWindow::Buy()
{
LOCPLINT->cb->buildBuilding(LOCPLINT->castleInt->town,bid);
close();
}
void CHallInterface::CBuildWindow::close()
{
deactivate();
delete this;
LOCPLINT->castleInt->hallInt->activate();
LOCPLINT->castleInt->hallInt->show();
}
void CHallInterface::CBuildWindow::clickRight (tribool down)
{
if((!down || indeterminate(down)) && mode)
close();
}
void CHallInterface::CBuildWindow::show(SDL_Surface * to)
{
SDL_Rect pom = genRect(bitmap->h-1,bitmap->w-1,pos.x,pos.y);
SDL_Rect poms = pom; poms.x=0;poms.y=0;
SDL_BlitSurface(bitmap,&poms,to?to:ekran,&pom);
buy->show();
cancel->show();
}
std::string getTextForState(int state)
{
if(state<7)
return CGI->townh->hcommands[state];
switch (state)
{
case 7:
return CGI->generaltexth->allTexts[219]; //all prereq. are met
default:
return "Error, wrong state!";
}
}
CHallInterface::CBuildWindow::CBuildWindow(int Tid, int Bid, int State, bool Mode)
:tid(Tid),bid(Bid),mode(Mode), state(State)
{
bitmap = CGI->bitmaph->loadBitmap("TPUBUILD.bmp");
SDL_Surface *hhlp = CGI->bitmaph->loadBitmap("TPUBUILD.bmp");
bitmap = SDL_ConvertSurface(hhlp,ekran->format,0); //na 8bitowej mapie by sie psulo
SDL_SetColorKey(hhlp,SDL_SRCCOLORKEY,SDL_MapRGB(hhlp->format,0,255,255));
SDL_FreeSurface(hhlp);
pos.x = ekran->w/2 - bitmap->w/2;
pos.y = ekran->h/2 - bitmap->h/2;
CSDL_Ext::blueToPlayersAdv(bitmap,LOCPLINT->playerID);
blitAt(LOCPLINT->castleInt->bicons->ourImages[bid].bitmap,125,50,bitmap);
std::vector<std::string> pom; pom.push_back(CGI->buildh->buildings[tid][bid]->name);
CSDL_Ext::printAtMiddleWB(CGI->buildh->buildings[tid][bid]->description,197,168,GEOR16,40,zwykly,bitmap);
CSDL_Ext::printAtMiddleWB(getTextForState(state),197,248,GEOR13,50,zwykly,bitmap);
CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(CGI->townh->hcommands[7],pom),197,30,GEOR16,tytulowy,bitmap);
int resamount=0; for(int i=0;i<7;i++) if(CGI->buildh->buildings[tid][bid]->resources[i]) resamount++;
int ah = (resamount>4) ? 304 : 341;
int cn=-1, it=0;
int row1w = std::min(resamount,4) * 32 + (std::min(resamount,4)-1) * 45,
row2w = (resamount-4) * 32 + (resamount-5) * 45;
char buf[15];
while(++cn<7)
{
if(!CGI->buildh->buildings[tid][bid]->resources[cn])
continue;
itoa(CGI->buildh->buildings[tid][bid]->resources[cn],buf,10);
if(it<4)
{
CSDL_Ext::printAtMiddle(buf,(bitmap->w/2-row1w/2)+77*it+16,ah+42,GEOR16,zwykly,bitmap);
blitAt(CGI->townh->resources->ourImages[cn].bitmap,(bitmap->w/2-row1w/2)+77*it++,ah,bitmap);
}
else
{
CSDL_Ext::printAtMiddle(buf,(bitmap->w/2-row2w/2)+77*it+16-308,ah+42,GEOR16,zwykly,bitmap);
blitAt(CGI->townh->resources->ourImages[cn].bitmap,(bitmap->w/2-row2w/2)+77*it++ - 308,ah,bitmap);
}
if(it==4)
ah+=75;
}
buy = new AdventureMapButton<CBuildWindow>("","",&CBuildWindow::Buy,pos.x+45,pos.y+446,"IBUY30.DEF",this,true,NULL,false);
cancel = new AdventureMapButton<CBuildWindow>("","",&CBuildWindow::close,pos.x+290,pos.y+445,"ICANCEL.DEF",this,true,NULL,false);
activate();
}
CHallInterface::CBuildWindow::~CBuildWindow()
{
SDL_FreeSurface(bitmap);
delete buy;
delete cancel;
}