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Patch from O01eg fixing #1308 http://forum.vcmi.eu/viewtopic.php?t=721
Helper functions for enabling/disabling smart vector memeber serialziation. [doesn't really save writing but adds consistency]
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@ -263,8 +263,7 @@ void CConnection::prepareForSendingHeroes()
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{
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loadedPointers.clear();
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savedPointers.clear();
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CISer<CConnection>::smartVectorMembersSerialization = false;
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COSer<CConnection>::smartVectorMembersSerialization = false;
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disableSmartVectorMemberSerialization();
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enableSmartPointerSerializatoin();
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}
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@ -272,11 +271,20 @@ void CConnection::enterPregameConnectionMode()
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{
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loadedPointers.clear();
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savedPointers.clear();
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CISer<CConnection>::smartVectorMembersSerialization = false;
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COSer<CConnection>::smartVectorMembersSerialization = false;
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disableSmartVectorMemberSerialization();
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disableSmartPointerSerialization();
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}
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void CConnection::disableSmartVectorMemberSerialization()
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{
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smartVectorMembersSerialization = false;
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}
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void CConnection::enableSmartVectorMemberSerializatoin()
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{
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smartVectorMembersSerialization = true;
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}
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CSaveFile::CSaveFile( const std::string &fname )
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{
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registerTypes(*this);
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@ -1354,6 +1354,8 @@ public:
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void enableStackSendingByID();
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void disableSmartPointerSerialization();
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void enableSmartPointerSerializatoin();
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void disableSmartVectorMemberSerialization();
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void enableSmartVectorMemberSerializatoin();
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void prepareForSendingHeroes(); //disables sending vectorised, enables smart pointer serialization, clears saved/loaded ptr cache
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void enterPregameConnectionMode();
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@ -205,10 +205,10 @@ void CPregameServer::connectionAccepted(const boost::system::error_code& ec)
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initConnection(pc);
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upcomingConnection = nullptr;
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*pc << (ui8)pc->connectionID << curmap;
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startListeningThread(pc);
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*pc << (ui8)pc->connectionID << curmap;
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announceTxt(pc->name + " joins the game");
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auto pj = new PlayerJoined();
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pj->playerName = pc->name;
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