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Various tweaks / enchancements to bonus mechanics

- Added CREATURE_SPELL_POWER for commanders
- Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine 
- Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
- Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
This commit is contained in:
DjWarmonger
2013-02-06 08:02:46 +00:00
parent dc091a1ce1
commit 1ef205e5f1
6 changed files with 41 additions and 41 deletions

View File

@ -787,8 +787,14 @@ TDmgRange CBattleInfoCallback::calculateDmgRange(const CStack* attacker, const C
TDmgRange CBattleInfoCallback::calculateDmgRange(const BattleAttackInfo &info) const
{
auto battleBonusValue = [&](const IBonusBearer * bearer, CSelector selector) -> int
{
return bearer->getBonuses(selector, Selector::effectRange(Bonus::NO_LIMIT) || //any regular bonuses or just ones for melee/ranged
(info.shooting ? Selector::effectRange(Bonus::ONLY_DISTANCE_FIGHT) : Selector::effectRange(Bonus::ONLY_MELEE_FIGHT)))->totalValue();
};
double additiveBonus = 1.0, multBonus = 1.0,
minDmg = info.attackerBonuses->getMinDamage() * info.attackerCount,
minDmg = info.attackerBonuses->getMinDamage() * info.attackerCount,//TODO: ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT
maxDmg = info.attackerBonuses->getMaxDamage() * info.attackerCount;
const CCreature *attackerType = info.attacker->getCreature(),
@ -813,35 +819,14 @@ TDmgRange CBattleInfoCallback::calculateDmgRange(const BattleAttackInfo &info) c
}
int attackDefenceDifference = 0;
if(info.attackerBonuses->hasBonusOfType(Bonus::GENERAL_ATTACK_REDUCTION))
{
double multAttackReduction = info.attackerBonuses->valOfBonuses(Bonus::GENERAL_ATTACK_REDUCTION, -1024) / 100.0;
attackDefenceDifference = info.attackerBonuses->Attack() * multAttackReduction;
}
else
{
attackDefenceDifference = info.attackerBonuses->Attack();
}
if(info.attackerBonuses->hasBonusOfType(Bonus::ENEMY_DEFENCE_REDUCTION))
{
double multDefenceReduction = (100 - info.attackerBonuses->valOfBonuses(Bonus::ENEMY_DEFENCE_REDUCTION, -1024)) / 100.0;
attackDefenceDifference -= info.defenderBonuses->Defense() * multDefenceReduction;
}
else
{
attackDefenceDifference -= info.defenderBonuses->Defense();
}
double multAttackReduction = (100 - battleBonusValue (info.attackerBonuses, Selector::type(Bonus::GENERAL_ATTACK_REDUCTION))) / 100.0;
attackDefenceDifference += battleBonusValue (info.attackerBonuses, Selector::typeSubtype(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK)) * multAttackReduction;
//calculating total attack/defense skills modifier
double multDefenceReduction = (100 - battleBonusValue (info.attackerBonuses, Selector::type(Bonus::ENEMY_DEFENCE_REDUCTION))) / 100.0;
attackDefenceDifference -= info.defenderBonuses->Defense() * multDefenceReduction;
if(info.shooting) //precision handling (etc.)
attackDefenceDifference += info.attackerBonuses->getBonuses(Selector::typeSubtype(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK), Selector::effectRange(Bonus::ONLY_DISTANCE_FIGHT))->totalValue();
else //bloodlust handling (etc.)
attackDefenceDifference += info.attackerBonuses->getBonuses(Selector::typeSubtype(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK), Selector::effectRange(Bonus::ONLY_MELEE_FIGHT))->totalValue();
if(const Bonus *slayerEffect = info.attackerBonuses->getEffect(Spells::SLAYER)) //slayer handling
if(const Bonus *slayerEffect = info.attackerBonuses->getEffect(Spells::SLAYER)) //slayer handling //TODO: apply only ONLY_MELEE_FIGHT / DISTANCE_FIGHT?
{
std::vector<int> affectedIds;
int spLevel = slayerEffect->val;
@ -918,17 +903,17 @@ TDmgRange CBattleInfoCallback::calculateDmgRange(const BattleAttackInfo &info) c
}
//handling spell effects
if(!info.shooting && info.defenderBonuses->hasBonusOfType(Bonus::GENERAL_DAMAGE_REDUCTION, 0)) //eg. shield
if(!info.shooting) //eg. shield
{
multBonus *= (100 - info.defenderBonuses->valOfBonuses(Bonus::GENERAL_DAMAGE_REDUCTION, 0)) / 100.0;
}
else if(info.shooting && info.defenderBonuses->hasBonusOfType(Bonus::GENERAL_DAMAGE_REDUCTION, 1)) //eg. air shield
else if(info.shooting) //eg. air shield
{
multBonus *= (100 - info.defenderBonuses->valOfBonuses(Bonus::GENERAL_DAMAGE_REDUCTION, 1)) / 100.0;
}
TBonusListPtr curseEffects = info.attackerBonuses->getBonuses(Selector::type(Bonus::ALWAYS_MINIMUM_DAMAGE)); //attacker->getEffect(42);
TBonusListPtr blessEffects = info.attackerBonuses->getBonuses(Selector::type(Bonus::ALWAYS_MAXIMUM_DAMAGE)); //attacker->getEffect(43);
TBonusListPtr curseEffects = info.attackerBonuses->getBonuses(Selector::type(Bonus::ALWAYS_MINIMUM_DAMAGE));
TBonusListPtr blessEffects = info.attackerBonuses->getBonuses(Selector::type(Bonus::ALWAYS_MAXIMUM_DAMAGE));
int curseBlessAdditiveModifier = blessEffects->totalValue() - curseEffects->totalValue();
double curseMultiplicativePenalty = curseEffects->size() ? (*std::max_element(curseEffects->begin(), curseEffects->end(), &Bonus::compareByAdditionalInfo))->additionalInfo : 0;