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Merge pull request #283 from janisozaur/override
Add `override` keyword where applicable
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commit
1f08878620
@ -78,7 +78,7 @@ public:
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void print(const std::string &text) const;
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BattleAction useCatapult(const CStack *stack);
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void battleStart(const CCreatureSet * army1, const CCreatureSet * army2, int3 tile, const CGHeroInstance * hero1, const CGHeroInstance * hero2, bool Side);
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void battleStart(const CCreatureSet * army1, const CCreatureSet * army2, int3 tile, const CGHeroInstance * hero1, const CGHeroInstance * hero2, bool Side) override;
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//void actionFinished(const BattleAction &action) override;//occurs AFTER every action taken by any stack or by the hero
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//void actionStarted(const BattleAction &action) override;//occurs BEFORE every action taken by any stack or by the hero
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//void battleAttack(const BattleAttack *ba) override; //called when stack is performing attack
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@ -78,7 +78,7 @@ class CModFilterModel : public QSortFilterProxyModel
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bool filterMatchesThis(const QModelIndex & source) const;
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bool filterAcceptsRow(int source_row, const QModelIndex &source_parent) const;
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bool filterAcceptsRow(int source_row, const QModelIndex &source_parent) const override;
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public:
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void setTypeFilter(int filteredType, int filterMask);
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@ -27,9 +27,9 @@ class CModListView : public QWidget
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SettingsListener settingsListener;
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bool repositoriesChanged;
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void showEvent(QShowEvent * event);
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void showEvent(QShowEvent * event) override;
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void keyPressEvent(QKeyEvent * event);
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void keyPressEvent(QKeyEvent * event) override;
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void setupModModel();
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void setupFilterModel();
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@ -19,8 +19,8 @@ public:
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static void showPixmap(QPixmap & pixmap, QWidget *parent = 0);
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protected:
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void mousePressEvent(QMouseEvent * event);
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void keyPressEvent(QKeyEvent * event);
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void mousePressEvent(QMouseEvent * event) override;
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void keyPressEvent(QKeyEvent * event) override;
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QSize calculateWindowSize();
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@ -93,7 +93,7 @@ public:
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template <typename T> class CApplyOnGH : public CBaseForGHApply
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{
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public:
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bool applyOnGH(CGameHandler *gh, CConnection *c, void *pack, PlayerColor player) const
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bool applyOnGH(CGameHandler *gh, CConnection *c, void *pack, PlayerColor player) const override
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{
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T *ptr = static_cast<T*>(pack);
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ptr->c = c;
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@ -106,7 +106,7 @@ template <>
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class CApplyOnGH<CPack> : public CBaseForGHApply
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{
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public:
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bool applyOnGH(CGameHandler *gh, CConnection *c, void *pack, PlayerColor player) const
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bool applyOnGH(CGameHandler *gh, CConnection *c, void *pack, PlayerColor player) const override
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{
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logGlobal->error("Cannot apply on GH plain CPack!");
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assert(0);
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