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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

use MetaString

This commit is contained in:
Laserlicht 2024-05-02 21:03:23 +02:00
parent 37d9e862c2
commit 1f209fd94a
11 changed files with 88 additions and 56 deletions

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@ -47,7 +47,9 @@ void GameChatHandler::sendMessageGameplay(const std::string & messageText)
void GameChatHandler::sendMessageLobby(const std::string & senderName, const std::string & messageText)
{
LobbyChatMessage lcm;
lcm.message = messageText;
MetaString txt;
txt.appendRawString(messageText);
lcm.message = txt;
lcm.playerName = senderName;
CSH->sendLobbyPack(lcm);
CSH->getGlobalLobby().sendMatchChatMessage(messageText);
@ -63,8 +65,6 @@ void GameChatHandler::onNewLobbyMessageReceived(const std::string & senderName,
auto * lobby = dynamic_cast<CLobbyScreen*>(SEL);
std::string messageTextReplaced = translationReplace(messageText);
// FIXME: when can this happen?
assert(lobby);
assert(lobby->card);
@ -74,14 +74,14 @@ void GameChatHandler::onNewLobbyMessageReceived(const std::string & senderName,
MetaString formatted = MetaString::createFromRawString("[%s] %s: %s");
formatted.replaceRawString(TextOperations::getCurrentFormattedTimeLocal());
formatted.replaceRawString(senderName);
formatted.replaceRawString(messageTextReplaced);
formatted.replaceRawString(messageText);
lobby->card->chat->addNewMessage(formatted.toString());
if (!lobby->card->showChat)
lobby->toggleChat();
}
chatHistory.push_back({senderName, messageTextReplaced, TextOperations::getCurrentFormattedTimeLocal()});
chatHistory.push_back({senderName, messageText, TextOperations::getCurrentFormattedTimeLocal()});
}
void GameChatHandler::onNewGameMessageReceived(PlayerColor sender, const std::string & messageText)
@ -90,43 +90,21 @@ void GameChatHandler::onNewGameMessageReceived(PlayerColor sender, const std::st
std::string timeFormatted = TextOperations::getCurrentFormattedTimeLocal();
std::string playerName = "<UNKNOWN>";
std::string messageTextReplaced = translationReplace(messageText);
if (sender.isValidPlayer())
playerName = LOCPLINT->cb->getStartInfo()->playerInfos.at(sender).name;
if (sender.isSpectator())
playerName = "Spectator"; // FIXME: translate? Provide nickname somewhere?
chatHistory.push_back({playerName, messageTextReplaced, timeFormatted});
chatHistory.push_back({playerName, messageText, timeFormatted});
LOCPLINT->cingconsole->addMessage(timeFormatted, playerName, messageTextReplaced);
LOCPLINT->cingconsole->addMessage(timeFormatted, playerName, messageText);
}
void GameChatHandler::onNewSystemMessageReceived(const std::string & messageText)
{
std::string messageTextReplaced = translationReplace(messageText);
chatHistory.push_back({"System", messageTextReplaced, TextOperations::getCurrentFormattedTimeLocal()});
chatHistory.push_back({"System", messageText, TextOperations::getCurrentFormattedTimeLocal()});
if(LOCPLINT && !settings["session"]["hideSystemMessages"].Bool())
LOCPLINT->cingconsole->addMessage(TextOperations::getCurrentFormattedTimeLocal(), "System", messageTextReplaced);
}
std::string GameChatHandler::translationReplace(std::string txt)
{
std::regex expr("~~([\\w\\d\\.]+)~~");
std::string result = "";
std::string tmp_suffix = "";
std::smatch match;
std::string::const_iterator searchStart( txt.cbegin() );
while(std::regex_search(searchStart, txt.cend(), match, expr) )
{
result += match.prefix();
result += VLC->generaltexth->translate(match.str(1));
searchStart = match.suffix().first;
tmp_suffix = match.suffix();
}
return result.empty() ? txt : result + tmp_suffix;
LOCPLINT->cingconsole->addMessage(TextOperations::getCurrentFormattedTimeLocal(), "System", messageText);
}

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@ -23,8 +23,6 @@ struct GameChatMessage
class GameChatHandler : boost::noncopyable
{
std::vector<GameChatMessage> chatHistory;
std::string translationReplace(std::string txt);
public:
/// Returns all message history for current match
const std::vector<GameChatMessage> & getChatHistory() const;

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@ -915,9 +915,9 @@ void ApplyClientNetPackVisitor::visitPackageApplied(PackageApplied & pack)
void ApplyClientNetPackVisitor::visitSystemMessage(SystemMessage & pack)
{
// usually used to receive error messages from server
logNetwork->error("System message: %s", pack.text);
logNetwork->error("System message: %s", pack.text.toString());
CSH->getGameChat().onNewSystemMessageReceived(pack.text);
CSH->getGameChat().onNewSystemMessageReceived(pack.text.toString());
}
void ApplyClientNetPackVisitor::visitPlayerBlocked(PlayerBlocked & pack)

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@ -99,7 +99,7 @@ void ApplyOnLobbyScreenNetPackVisitor::visitLobbyClientDisconnected(LobbyClientD
void ApplyOnLobbyScreenNetPackVisitor::visitLobbyChatMessage(LobbyChatMessage & pack)
{
handler.getGameChat().onNewLobbyMessageReceived(pack.playerName, pack.message);
handler.getGameChat().onNewLobbyMessageReceived(pack.playerName, pack.message.toString());
}
void ApplyOnLobbyScreenNetPackVisitor::visitLobbyGuiAction(LobbyGuiAction & pack)
@ -220,5 +220,5 @@ void ApplyOnLobbyScreenNetPackVisitor::visitLobbyShowMessage(LobbyShowMessage &
return;
lobby->buttonStart->block(false);
handler.showServerError(pack.message);
handler.showServerError(pack.message.toString());
}

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@ -73,7 +73,7 @@ struct DLL_LINKAGE PackageApplied : public CPackForClient
struct DLL_LINKAGE SystemMessage : public CPackForClient
{
explicit SystemMessage(std::string Text)
explicit SystemMessage(MetaString Text)
: text(std::move(Text))
{
}
@ -81,7 +81,7 @@ struct DLL_LINKAGE SystemMessage : public CPackForClient
void visitTyped(ICPackVisitor & visitor) override;
std::string text;
MetaString text;
template <typename Handler> void serialize(Handler & h)
{

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@ -11,6 +11,7 @@
#include "StartInfo.h"
#include "NetPacksBase.h"
#include "../MetaString.h"
class CServerHandler;
class CVCMIServer;
@ -73,7 +74,7 @@ struct DLL_LINKAGE LobbyClientDisconnected : public CLobbyPackToPropagate
struct DLL_LINKAGE LobbyChatMessage : public CLobbyPackToPropagate
{
std::string playerName;
std::string message;
MetaString message;
void visitTyped(ICPackVisitor & visitor) override;
@ -333,7 +334,7 @@ struct DLL_LINKAGE LobbyForceSetPlayer : public CLobbyPackToServer
struct DLL_LINKAGE LobbyShowMessage : public CLobbyPackToPropagate
{
std::string message;
MetaString message;
void visitTyped(ICPackVisitor & visitor) override;

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@ -16,6 +16,7 @@
#include "processors/PlayerMessageProcessor.h"
#include "../lib/CHeroHandler.h"
#include "../lib/MetaString.h"
#include "../lib/registerTypes/RegisterTypesLobbyPacks.h"
#include "../lib/serializer/CMemorySerializer.h"
#include "../lib/serializer/Connection.h"
@ -378,21 +379,35 @@ void CVCMIServer::announcePack(std::unique_ptr<CPackForLobby> pack)
applier->getApplier(CTypeList::getInstance().getTypeID(pack.get()))->applyOnServerAfter(this, pack.get());
}
void CVCMIServer::announceMessage(MetaString txt)
{
logNetwork->info("Show message: %s", txt.toString());
auto cm = std::make_unique<LobbyShowMessage>();
cm->message = txt;
announcePack(std::move(cm));
}
void CVCMIServer::announceMessage(const std::string & txt)
{
logNetwork->info("Show message: %s", txt);
auto cm = std::make_unique<LobbyShowMessage>();
MetaString str;
str.appendRawString(txt);
announceMessage(str);
}
void CVCMIServer::announceTxt(MetaString txt, const std::string & playerName)
{
logNetwork->info("%s says: %s", playerName, txt.toString());
auto cm = std::make_unique<LobbyChatMessage>();
cm->playerName = playerName;
cm->message = txt;
announcePack(std::move(cm));
}
void CVCMIServer::announceTxt(const std::string & txt, const std::string & playerName)
{
logNetwork->info("%s says: %s", playerName, txt);
auto cm = std::make_unique<LobbyChatMessage>();
cm->playerName = playerName;
cm->message = txt;
announcePack(std::move(cm));
MetaString str;
str.appendRawString(txt);
announceTxt(str, playerName);
}
bool CVCMIServer::passHost(int toConnectionId)

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@ -23,6 +23,7 @@ struct StartInfo;
struct LobbyInfo;
struct PlayerSettings;
class PlayerColor;
class MetaString;
template<typename T> class CApplier;
@ -89,6 +90,7 @@ public:
void announcePack(std::unique_ptr<CPackForLobby> pack);
bool passHost(int toConnectionId);
void announceTxt(MetaString txt, const std::string & playerName = "system");
void announceTxt(const std::string & txt, const std::string & playerName = "system");
void setPlayerConnectedId(PlayerSettings & pset, ui8 player) const;
@ -98,6 +100,7 @@ public:
void clientDisconnected(std::shared_ptr<CConnection> c);
void reconnectPlayer(int connId);
void announceMessage(MetaString txt);
void announceMessage(const std::string & txt);
void handleReceivedPack(std::unique_ptr<CPackForLobby> pack);

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@ -389,17 +389,33 @@ void ApplyOnServerNetPackVisitor::visitLobbyPvPAction(LobbyPvPAction & pack)
std::vector<FactionID> randomFaction2;
std::sample(allowedTowns.begin(), allowedTowns.end(), std::back_inserter(randomFaction2), 1, std::mt19937{std::random_device{}()});
MetaString txt;
switch(pack.action) {
case LobbyPvPAction::COIN:
srv.announceTxt("~~vcmi.lobby.pvp.coin.hover~~ - " + std::to_string(std::rand()%2));
txt.appendTextID("vcmi.lobby.pvp.coin.hover");
txt.appendRawString(" - " + std::to_string(std::rand()%2));
srv.announceTxt(txt);
break;
case LobbyPvPAction::RANDOM_TOWN:
if(allowedTowns.size())
srv.announceTxt("~~core.overview.3~~ - ~~" + VLC->townh->getById(randomFaction1[0])->getNameTextID() + "~~");
if(!allowedTowns.size())
break;
txt.appendTextID("core.overview.3");
txt.appendRawString(" - ");
txt.appendTextID(VLC->townh->getById(randomFaction1[0])->getNameTextID());
srv.announceTxt(txt);
break;
case LobbyPvPAction::RANDOM_TOWN_VS:
if(allowedTowns.size())
srv.announceTxt("~~core.overview.3~~ - ~~" + VLC->townh->getById(randomFaction1[0])->getNameTextID() + "~~ ~~vcmi.lobby.pvp.versus~~ ~~" + VLC->townh->getById(randomFaction2[0])->getNameTextID() + "~~");
if(!allowedTowns.size())
break;
txt.appendTextID("core.overview.3");
txt.appendRawString(" - ");
txt.appendTextID(VLC->townh->getById(randomFaction1[0])->getNameTextID());
txt.appendRawString(" ");
txt.appendTextID("vcmi.lobby.pvp.versus");
txt.appendRawString(" ");
txt.appendTextID(VLC->townh->getById(randomFaction2[0])->getNameTextID());
srv.announceTxt(txt);
break;
}
result = true;

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@ -42,7 +42,11 @@ void PlayerMessageProcessor::playerMessage(PlayerColor player, const std::string
if (handleCheatCode(message, player, currObj))
{
if(!gameHandler->getPlayerSettings(player)->isControlledByAI())
broadcastSystemMessage("~~core.genrltxt.260~~");
{
MetaString txt;
txt.appendLocalString(EMetaText::GENERAL_TXT, 260);
broadcastSystemMessage(txt);
}
if(!player.isSpectator())
gameHandler->checkVictoryLossConditionsForPlayer(player);//Player enter win code or got required art\creature
@ -614,20 +618,34 @@ void PlayerMessageProcessor::executeCheatCode(const std::string & cheatName, Pla
callbacks.at(cheatName)();
}
void PlayerMessageProcessor::sendSystemMessage(std::shared_ptr<CConnection> connection, const std::string & message)
void PlayerMessageProcessor::sendSystemMessage(std::shared_ptr<CConnection> connection, MetaString message)
{
SystemMessage sm;
sm.text = message;
connection->sendPack(&sm);
}
void PlayerMessageProcessor::broadcastSystemMessage(const std::string & message)
void PlayerMessageProcessor::sendSystemMessage(std::shared_ptr<CConnection> connection, const std::string & message)
{
MetaString str;
str.appendRawString(message);
sendSystemMessage(connection, str);
}
void PlayerMessageProcessor::broadcastSystemMessage(MetaString message)
{
SystemMessage sm;
sm.text = message;
gameHandler->sendToAllClients(&sm);
}
void PlayerMessageProcessor::broadcastSystemMessage(const std::string & message)
{
MetaString str;
str.appendRawString(message);
broadcastSystemMessage(str);
}
void PlayerMessageProcessor::broadcastMessage(PlayerColor playerSender, const std::string & message)
{
PlayerMessageClient temp_message(playerSender, message);

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@ -15,6 +15,7 @@ VCMI_LIB_NAMESPACE_BEGIN
class CGHeroInstance;
class CGTownInstance;
class CConnection;
class MetaString;
VCMI_LIB_NAMESPACE_END
class CGameHandler;
@ -51,9 +52,11 @@ public:
void playerMessage(PlayerColor player, const std::string & message, ObjectInstanceID currObj);
/// Send message to specific client with "System" as sender
void sendSystemMessage(std::shared_ptr<CConnection> connection, MetaString message);
void sendSystemMessage(std::shared_ptr<CConnection> connection, const std::string & message);
/// Send message to all players with "System" as sender
void broadcastSystemMessage(MetaString message);
void broadcastSystemMessage(const std::string & message);
/// Send message from specific player to all other players