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Added important fix reverted in r1817.
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@ -1210,6 +1210,7 @@ void CGameHandler::newTurn()
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NewTurn n2; //just to handle creature growths after bonuses are applied
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n2.specialWeek = NewTurn::NO_ACTION;
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n2.day = gs->day;
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n2.resetBuilded = true;
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for(std::vector<CGTownInstance *>::iterator j = gs->map->towns.begin(); j!=gs->map->towns.end(); j++)//handle towns
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{
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