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https://github.com/vcmi/vcmi.git
synced 2025-11-06 09:09:40 +02:00
CMap towns and heroes on map fields are now private
This commit is contained in:
@@ -255,9 +255,8 @@ void CMap::calculateGuardingGreaturePositions()
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CGHeroInstance * CMap::getHero(HeroTypeID heroID)
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{
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for(auto & elem : heroesOnMap)
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if(elem->getHeroTypeID() == heroID)
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return elem.get();
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if (vstd::contains(heroesOnMap, heroID))
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return allHeroes.at(heroID.getNum()).get();
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return nullptr;
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}
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@@ -421,32 +420,32 @@ void CMap::checkForObjectives()
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cond.objectID = getObjectiveObjectFrom(cond.position, Obj::TOWN)->id;
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break;
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// case EventCondition::CONTROL:
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// if (isInTheMap(cond.position))
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// cond.objectID = getObjectiveObjectFrom(cond.position, cond.objectType.as<MapObjectID>())->id;
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//
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// if (cond.objectID != ObjectInstanceID::NONE)
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// {
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// const auto * town = dynamic_cast<const CGTownInstance *>(objects[cond.objectID].get());
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// if (town)
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// event.onFulfill.replaceRawString(town->getNameTranslated());
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// const auto * hero = dynamic_cast<const CGHeroInstance *>(objects[cond.objectID].get());
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// if (hero)
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// event.onFulfill.replaceRawString(hero->getNameTranslated());
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// }
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// break;
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//
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// case EventCondition::DESTROY:
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// if (isInTheMap(cond.position))
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// cond.objectID = getObjectiveObjectFrom(cond.position, cond.objectType.as<MapObjectID>())->id;
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//
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// if (cond.objectID != ObjectInstanceID::NONE)
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// {
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// const auto * hero = dynamic_cast<const CGHeroInstance *>(objects[cond.objectID].get());
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// if (hero)
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// event.onFulfill.replaceRawString(hero->getNameTranslated());
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// }
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// break;
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case EventCondition::CONTROL:
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if (isInTheMap(cond.position))
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cond.objectID = getObjectiveObjectFrom(cond.position, cond.objectType.as<MapObjectID>())->id;
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if (cond.objectID != ObjectInstanceID::NONE)
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{
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const auto * town = dynamic_cast<const CGTownInstance *>(objects[cond.objectID].get());
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if (town)
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event.onFulfill.replaceRawString(town->getNameTranslated());
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const auto * hero = dynamic_cast<const CGHeroInstance *>(objects[cond.objectID].get());
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if (hero)
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event.onFulfill.replaceRawString(hero->getNameTranslated());
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}
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break;
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case EventCondition::DESTROY:
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if (isInTheMap(cond.position))
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cond.objectID = getObjectiveObjectFrom(cond.position, cond.objectType.as<MapObjectID>())->id;
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if (cond.objectID != ObjectInstanceID::NONE)
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{
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const auto * hero = dynamic_cast<const CGHeroInstance *>(objects[cond.objectID].get());
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if (hero)
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event.onFulfill.replaceRawString(hero->getNameTranslated());
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}
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break;
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case EventCondition::TRANSPORT:
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cond.objectID = getObjectiveObjectFrom(cond.position, Obj::TOWN)->id;
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break;
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@@ -504,19 +503,6 @@ void CMap::addNewQuestInstance(std::shared_ptr<CQuest> quest)
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quests.emplace_back(quest);
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}
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void CMap::removeQuestInstance(std::shared_ptr<CQuest> quest)
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{
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//TODO: should be called only by map editor.
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//Shift indexes
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auto iter = std::next(quests.begin(), quest->qid);
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iter = quests.erase(iter);
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for (int i = quest->qid; iter != quests.end(); ++i, ++iter)
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{
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(*iter)->qid = i;
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}
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}
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void CMap::clearQuestInstance(const CQuest * quest)
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{
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assert(quests.at(quest->qid).get() == quest);
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@@ -524,89 +510,121 @@ void CMap::clearQuestInstance(const CQuest * quest)
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quests.at(quest->qid) = nullptr;
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}
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//void CMap::setUniqueInstanceName(CGObjectInstance * obj)
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//{
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// //this gives object unique name even if objects are removed later
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//
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// auto uid = uidCounter++;
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//
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// boost::format fmt("%s_%d");
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// fmt % obj->getTypeName() % uid;
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// obj->instanceName = fmt.str();
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//}
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void CMap::generateUniqueInstanceName(CGObjectInstance * target)
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{
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//this gives object unique name even if objects are removed later
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auto uid = uidCounter++;
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//void CMap::addNewObject(CGObjectInstance * obj)
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//{
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// if(obj->id != ObjectInstanceID(static_cast<si32>(objects.size())))
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// throw std::runtime_error("Invalid object instance id");
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//
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// if(obj->instanceName.empty())
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// throw std::runtime_error("Object instance name missing");
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//
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// if (vstd::contains(instanceNames, obj->instanceName))
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// throw std::runtime_error("Object instance name duplicated: "+obj->instanceName);
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//
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// objects.emplace_back(obj);
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// instanceNames[obj->instanceName] = obj;
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// addBlockVisTiles(obj);
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//
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// //TODO: how about defeated heroes recruited again?
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//
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// obj->afterAddToMap(this);
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//}
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//
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//void CMap::moveObject(CGObjectInstance * obj, const int3 & pos)
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//{
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// removeBlockVisTiles(obj);
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// obj->setAnchorPos(pos);
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// addBlockVisTiles(obj);
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//}
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//
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//void CMap::removeObject(CGObjectInstance * obj)
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//{
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// removeBlockVisTiles(obj);
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// instanceNames.erase(obj->instanceName);
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//
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// //update indices
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//
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// auto iter = std::next(objects.begin(), obj->id.getNum());
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// iter = objects.erase(iter);
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// for(int i = obj->id.getNum(); iter != objects.end(); ++i, ++iter)
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// {
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// (*iter)->id = ObjectInstanceID(i);
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// }
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//
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// obj->afterRemoveFromMap(this);
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//
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// //TODO: Clean artifact instances (mostly worn by hero?) and quests related to this object
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// //This causes crash with undo/redo in editor
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//}
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boost::format fmt("%s_%d");
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fmt % target->getTypeName() % uid;
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target->instanceName = fmt.str();
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}
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//void CMap::replaceObject(ObjectInstanceID oldObjectID, const std::shared_ptr<CGObjectInstance> & newObject)
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//{
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// auto oldObject = objects.at(oldObjectID.getNum());
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//
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// newObject->id = oldObjectID;
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//
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// removeBlockVisTiles(oldObject.get(), true);
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// instanceNames.erase(oldObject->instanceName);
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//
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// objects.at(oldObjectID.getNum()) = newObject;
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// addBlockVisTiles(newObject.get());
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// instanceNames[newObject->instanceName] = newObject;
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//
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// oldObject->afterRemoveFromMap(this);
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// newObject->afterAddToMap(this);
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//}
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//
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//void CMap::eraseObject(ObjectInstanceID oldObjectID)
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//{
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// auto oldObject = objects.at(oldObjectID.getNum());
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//
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// objects.at(oldObjectID) = nullptr;
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// removeBlockVisTiles(oldObject.get(), true);
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// oldObject->afterRemoveFromMap(this);
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//}
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void CMap::addNewObject(std::shared_ptr<CGObjectInstance> obj)
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{
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if(obj->id != ObjectInstanceID(static_cast<si32>(objects.size())))
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throw std::runtime_error("Invalid object instance id");
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if(obj->instanceName.empty())
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throw std::runtime_error("Object instance name missing");
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if (vstd::contains(instanceNames, obj->instanceName))
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throw std::runtime_error("Object instance name duplicated: "+obj->instanceName);
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objects.emplace_back(obj);
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instanceNames[obj->instanceName] = obj;
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addBlockVisTiles(obj.get());
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//TODO: how about defeated heroes recruited again?
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obj->afterAddToMap(this);
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}
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void CMap::moveObject(ObjectInstanceID target, const int3 & dst)
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{
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auto obj = objects.at(target).get();
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removeBlockVisTiles(obj);
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obj->setAnchorPos(dst);
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addBlockVisTiles(obj);
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}
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std::shared_ptr<CGObjectInstance> CMap::removeObject(ObjectInstanceID oldObject)
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{
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auto obj = objects.at(oldObject);
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removeBlockVisTiles(obj.get());
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instanceNames.erase(obj->instanceName);
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//update indices
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auto iter = std::next(objects.begin(), obj->id.getNum());
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iter = objects.erase(iter);
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for(int i = obj->id.getNum(); iter != objects.end(); ++i, ++iter)
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{
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(*iter)->id = ObjectInstanceID(i);
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}
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obj->afterRemoveFromMap(this);
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//TODO: Clean artifact instances (mostly worn by hero?) and quests related to this object
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//This causes crash with undo/redo in editor
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return obj;
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}
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std::shared_ptr<CGObjectInstance> CMap::replaceObject(ObjectInstanceID oldObjectID, const std::shared_ptr<CGObjectInstance> & newObject)
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{
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auto oldObject = objects.at(oldObjectID.getNum());
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newObject->id = oldObjectID;
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removeBlockVisTiles(oldObject.get(), true);
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instanceNames.erase(oldObject->instanceName);
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objects.at(oldObjectID.getNum()) = newObject;
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addBlockVisTiles(newObject.get());
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instanceNames[newObject->instanceName] = newObject;
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oldObject->afterRemoveFromMap(this);
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newObject->afterAddToMap(this);
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return oldObject;
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}
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std::shared_ptr<CGObjectInstance> CMap::eraseObject(ObjectInstanceID oldObjectID)
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{
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auto oldObject = objects.at(oldObjectID.getNum());
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objects.at(oldObjectID) = nullptr;
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removeBlockVisTiles(oldObject.get(), true);
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oldObject->afterRemoveFromMap(this);
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return oldObject;
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}
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void CMap::heroAddedToMap(const CGHeroInstance * hero)
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{
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assert(!vstd::contains(heroesOnMap, hero->id));
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heroesOnMap.push_back(hero->id);
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}
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void CMap::heroRemovedFromMap(const CGHeroInstance * hero)
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{
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assert(vstd::contains(heroesOnMap, hero->id));
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vstd::erase(heroesOnMap, hero->id);
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}
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void CMap::townAddedToMap(const CGTownInstance * town)
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{
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assert(!vstd::contains(towns, town->id));
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towns.push_back(town->id);
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}
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void CMap::townRemovedFromMap(const CGTownInstance * town)
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{
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assert(vstd::contains(towns, town->id));
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vstd::erase(towns, town->id);
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}
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bool CMap::isWaterMap() const
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{
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@@ -825,4 +843,27 @@ const CArtifactInstance * CMap::getArtifactInstance(const ArtifactInstanceID & a
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return artInstances.at(artifactID.getNum()).get();
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}
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const std::vector<ObjectInstanceID> & CMap::getAllTowns()
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{
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return towns;
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}
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const std::vector<ObjectInstanceID> & CMap::getHeroesOnMap()
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{
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return heroesOnMap;
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}
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void CMap::postInitialize()
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{
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//TODO: check whether this is actually needed
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boost::range::sort(heroesOnMap, [this](const ObjectInstanceID & a, const ObjectInstanceID & b)
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{
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const auto aHero = std::dynamic_pointer_cast<const CGHeroInstance>(objects.at(a.getNum()));
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const auto bHero = std::dynamic_pointer_cast<const CGHeroInstance>(objects.at(b.getNum()));
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return aHero->getHeroTypeID() < bHero->getHeroTypeID();
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});
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}
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VCMI_LIB_NAMESPACE_END
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