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Extracted event management from GuiHandler and CIntObject
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@ -39,7 +39,7 @@ BattleFieldController::BattleFieldController(BattleInterface & owner):
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owner(owner)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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strongInterest = true;
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setMoveEventStrongInterest(true);
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//preparing cells and hexes
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cellBorder = IImage::createFromFile("CCELLGRD.BMP", EImageBlitMode::COLORKEY);
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