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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

Extracted event management from GuiHandler and CIntObject

This commit is contained in:
Ivan Savenko
2023-05-17 23:22:45 +03:00
parent 008a1ebec4
commit 1f513fd280
29 changed files with 518 additions and 365 deletions

View File

@ -11,6 +11,7 @@
#include "CIntObject.h"
#include "CGuiHandler.h"
#include "InterfaceEventDispatcher.h"
#include "WindowHandler.h"
#include "Shortcut.h"
#include "../renderSDL/SDL_Extensions.h"
@ -19,18 +20,59 @@
#include <SDL_pixels.h>
IShowActivatable::IShowActivatable()
AEventsReceiver::AEventsReceiver()
: activeState(0)
, hoveredState(false)
, strongInterestState(false)
{
type = 0;
}
bool AEventsReceiver::isHovered() const
{
return hoveredState;
}
bool AEventsReceiver::isActive() const
{
return activeState;
}
bool AEventsReceiver::isActive(int flags) const
{
return activeState & flags;
}
bool AEventsReceiver::isMouseButtonPressed(MouseButton btn) const
{
return currentMouseState.count(btn) ? currentMouseState.at(btn) : false;
}
void AEventsReceiver::setMoveEventStrongInterest(bool on)
{
strongInterestState = on;
}
void AEventsReceiver::activateEvents(ui16 what)
{
assert((what & GENERAL) || (activeState & GENERAL));
activeState |= GENERAL;
GH.eventDispatcher().handleElementActivate(this, what);
}
void AEventsReceiver::deactivateEvents(ui16 what)
{
if (what & GENERAL)
activeState &= ~GENERAL;
GH.eventDispatcher().handleElementDeActivate(this, what & activeState);
}
CIntObject::CIntObject(int used_, Point pos_):
parent_m(nullptr),
active_m(0),
parent(parent_m),
active(active_m)
type(0)
{
hovered = captureAllKeys = strongInterest = false;
captureAllKeys = false;
used = used_;
recActions = defActions = GH.defActionsDef;
@ -46,7 +88,7 @@ CIntObject::CIntObject(int used_, Point pos_):
CIntObject::~CIntObject()
{
if(active_m)
if(isActive())
deactivate();
while(!children.empty())
@ -76,25 +118,16 @@ void CIntObject::showAll(SDL_Surface * to)
for(auto & elem : children)
if(elem->recActions & SHOWALL)
elem->showAll(to);
}
}
void CIntObject::activate()
{
if (active_m)
{
if ((used | GENERAL) == active_m)
return;
else
{
logGlobal->warn("Warning: IntObject re-activated with mismatching used and active");
deactivate(); //FIXME: better to avoid such possibility at all
}
}
if (isActive())
return;
active_m |= GENERAL;
activate(used);
activateEvents(used | GENERAL);
assert(isActive());
if(defActions & ACTIVATE)
for(auto & elem : children)
@ -102,20 +135,14 @@ void CIntObject::activate()
elem->activate();
}
void CIntObject::activate(ui16 what)
{
GH.handleElementActivate(this, what);
}
void CIntObject::deactivate()
{
if (!active_m)
if (!isActive())
return;
active_m &= ~ GENERAL;
deactivate(active_m);
deactivateEvents(ALL);
assert(!active_m);
assert(!isActive());
if(defActions & DEACTIVATE)
for(auto & elem : children)
@ -123,11 +150,6 @@ void CIntObject::deactivate()
elem->deactivate();
}
void CIntObject::deactivate(ui16 what)
{
GH.handleElementDeActivate(this, what);
}
void CIntObject::click(MouseButton btn, tribool down, bool previousState)
{
switch(btn)
@ -167,21 +189,21 @@ void CIntObject::printAtMiddleWBLoc( const std::string & text, int x, int y, EFo
void CIntObject::addUsedEvents(ui16 newActions)
{
if (active_m)
activate(~used & newActions);
if (isActive())
activateEvents(~used & newActions);
used |= newActions;
}
void CIntObject::removeUsedEvents(ui16 newActions)
{
if (active_m)
deactivate(used & newActions);
if (isActive())
deactivateEvents(used & newActions);
used &= ~newActions;
}
void CIntObject::disable()
{
if(active)
if(isActive())
deactivate();
recActions = DISPOSE;
@ -189,7 +211,7 @@ void CIntObject::disable()
void CIntObject::enable()
{
if(!active_m && (!parent_m || parent_m->active))
if(!isActive() && (!parent_m || parent_m->isActive()))
{
activate();
redraw();
@ -246,9 +268,9 @@ void CIntObject::addChild(CIntObject * child, bool adjustPosition)
if(adjustPosition)
child->moveBy(pos.topLeft(), adjustPosition);
if (!active && child->active)
if (!isActive() && child->isActive())
child->deactivate();
if (active && !child->active)
if (isActive()&& !child->isActive())
child->activate();
}
@ -273,7 +295,7 @@ void CIntObject::redraw()
{
//currently most of calls come from active objects so this check won't affect them
//it should fix glitches when called by inactive elements located below active window
if (active)
if (isActive())
{
if (parent_m && (type & REDRAW_PARENT))
{
@ -288,6 +310,11 @@ void CIntObject::redraw()
}
}
bool CIntObject::isInside(const Point & position)
{
return pos.isInside(position);
}
void CIntObject::onScreenResize()
{
center(pos, true);
@ -330,23 +357,13 @@ CKeyShortcut::CKeyShortcut(EShortcut key)
void CKeyShortcut::keyPressed(EShortcut key)
{
if( assignedKey == key && assignedKey != EShortcut::NONE)
{
bool prev = mouseState(MouseButton::LEFT);
updateMouseState(MouseButton::LEFT, true);
clickLeft(true, prev);
}
clickLeft(true, false);
}
void CKeyShortcut::keyReleased(EShortcut key)
{
if( assignedKey == key && assignedKey != EShortcut::NONE)
{
bool prev = mouseState(MouseButton::LEFT);
updateMouseState(MouseButton::LEFT, false);
clickLeft(false, prev);
}
clickLeft(false, true);
}
WindowBase::WindowBase(int used_, Point pos_)