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Video working with 32 bpp. Proper loading of hero on boat. Fixed problems with newly recruited hero blockvis info. Fixed possible crashes.
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@@ -244,6 +244,7 @@ void HeroRecruited::applyCl( CClient *cl )
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}
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CGI->mh->initHeroDef(h);
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CGI->mh->printObject(h);
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if(vstd::contains(cl->playerint,h->tempOwner))
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{
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cl->playerint[h->tempOwner]->heroCreated(h);
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