mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Video working with 32 bpp. Proper loading of hero on boat. Fixed problems with newly recruited hero blockvis info. Fixed possible crashes.
This commit is contained in:
parent
3cdff92e42
commit
1f75aeaf34
@ -120,7 +120,13 @@ const CGTownInstance * CCallback::getTownInfo(int val, bool mode) const //mode =
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{
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boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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if (!mode)
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return gs->players[gs->currentPlayer].towns[val];
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{
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const std::vector<CGTownInstance *> &towns = gs->players[gs->currentPlayer].towns;
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if(val < towns.size())
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return towns[val];
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else
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return NULL;
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}
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else
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{
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//TODO: add some smart ID to the CTownInstance
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@ -2079,8 +2079,8 @@ CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState
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}
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//damage
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int dmgMin = c->damageMin * State->dmgMultiplier;
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int dmgMax = c->damageMax * State->dmgMultiplier;
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int dmgMin = c->damageMin * (State ? State->dmgMultiplier : 1);
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int dmgMax = c->damageMax * (State ? State->dmgMultiplier : 1);
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printAt(CGI->generaltexth->allTexts[199], 155, 105, GEOR13, zwykly, bitmap);
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SDL_itoa(dmgMin, pom, 10);
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@ -244,6 +244,7 @@ void HeroRecruited::applyCl( CClient *cl )
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}
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CGI->mh->initHeroDef(h);
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CGI->mh->printObject(h);
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if(vstd::contains(cl->playerint,h->tempOwner))
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{
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cl->playerint[h->tempOwner]->heroCreated(h);
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@ -769,6 +769,7 @@ public:
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CGBoat()
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{
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hero = NULL;
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direction = 4;
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}
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template <typename Handler> void serialize(Handler &h, const int version)
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@ -124,6 +124,9 @@ CBIKHandler::CBIKHandler()
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hBinkFile = NULL;
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hBink = NULL;
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buffer = NULL;
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bufferSize = 0;
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}
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void CBIKHandler::open(std::string name)
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@ -151,14 +154,39 @@ void CBIKHandler::open(std::string name)
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binkSetSoundSystem(waveout,NULL);
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hBink = binkOpen(hBinkFile, 0x8a800000);
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buffer = new char[hBink->width * hBink->width * 3];
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allocBuffer();
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}
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void CBIKHandler::show( int x, int y, SDL_Surface *dst, bool update )
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{
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int w = hBink->width, h = hBink->height;
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const int w = hBink->width,
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h = hBink->height,
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Bpp = dst->format->BytesPerPixel;
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int mode = -1;
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//screen color depth might have changed... (eg. because F4)
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if(bufferSize != w * h * Bpp)
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{
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freeBuffer();
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allocBuffer(Bpp);
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}
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switch(Bpp)
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{
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case 3:
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mode = 0;
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break;
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case 4:
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mode = 1;
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break;
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default:
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return; //not supported screen depth
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}
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binkDoFrame(hBink);
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binkCopyToBuffer(hBink, buffer, w*3, h, 0, 0, 0);
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binkCopyToBuffer(hBink, buffer, w*Bpp, h, 0, 0, mode);
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blitBuffer(buffer, x, y, w, h, dst);
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if(update)
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SDL_UpdateRect(dst, x, y, w, h);
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@ -176,6 +204,9 @@ void CBIKHandler::close()
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CloseHandle(hBinkFile);
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hBinkFile = NULL;
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delete [] buffer;
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buffer = NULL;
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bufferSize = 0;
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}
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bool CBIKHandler::wait()
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@ -201,6 +232,21 @@ void CBIKHandler::redraw( int x, int y, SDL_Surface *dst, bool update )
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SDL_UpdateRect(dst, x, y, w, h);
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}
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void CBIKHandler::allocBuffer(int Bpp)
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{
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if(!Bpp) Bpp = screen->format->BytesPerPixel;
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bufferSize = hBink->width * hBink->height * Bpp;
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buffer = new char[bufferSize];
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}
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void CBIKHandler::freeBuffer()
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{
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delete [] buffer;
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buffer = NULL;
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bufferSize = 0;
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}
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void CSmackPlayer::nextFrame()
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{
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ptrSmackNextFrame(data);
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@ -234,8 +280,6 @@ void CSmackPlayer::close()
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{
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ptrSmackClose(data);
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data = NULL;
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delete [] buffer;
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buffer = NULL;
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}
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void CSmackPlayer::open( std::string name )
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@ -72,10 +72,13 @@ public:
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class CBIKHandler : public DLLHandler, public IVideoPlayer
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{
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void allocBuffer(int Bpp = 0);
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void freeBuffer();
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public:
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HANDLE hBinkFile;
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HBINK hBink;
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char * buffer;
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int bufferSize;
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BinkSetSoundSystem binkSetSoundSystem;
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BinkOpen binkOpen;
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//BinkGetPalette getPalette;
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@ -473,6 +473,7 @@ DLL_EXPORT void HeroRecruited::applyGs( CGameState *gs )
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h->initHeroDefInfo();
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gs->map->heroes.push_back(h);
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gs->getPlayer(h->getOwner())->heroes.push_back(h);
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h->initObj();
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gs->map->addBlockVisTiles(h);
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t->visitingHero = h;
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h->visitedTown = t;
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19
lib/map.h
19
lib/map.h
@ -450,9 +450,24 @@ struct DLL_EXPORT Mapa : public CMapHeader
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heroes[i]->visitedTown = towns[j];
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}
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}
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}
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}
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vistile.x -= 2; //manifest pos
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const TerrainTile &t = getTile(vistile);
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if(t.tertype != TerrainTile::water) continue;
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//hero stands on the water - he must be in the boat
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for(int j = 0; j < t.visitableObjects.size(); j++)
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{
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if(t.visitableObjects[j]->ID == 8)
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{
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CGBoat *b = static_cast<CGBoat *>(t.visitableObjects[j]);
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heroes[i]->boat = b;
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b->hero = heroes[i];
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removeBlockVisTiles(b);
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break;
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}
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}
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} //heroes loop
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} //!saving
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}
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};
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#endif // __MAP_H__
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@ -334,45 +334,45 @@ void CMapHandler::initObjectRects()
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//initializing objects / rects
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for(size_t f=0; f < map->objects.size(); ++f)
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{
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if(!map->objects[f]) continue;
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if((map->objects[f]->ID==HEROI_TYPE && static_cast<CGHeroInstance*>(map->objects[f])->inTownGarrison)
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|| !map->objects[f]->defInfo)
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const CGObjectInstance *obj = map->objects[f];
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if( !obj
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|| obj->ID==HEROI_TYPE && static_cast<const CGHeroInstance*>(obj)->inTownGarrison //garrisoned hero
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|| obj->ID==8 && static_cast<const CGBoat*>(obj)->hero //boat wih hero (hero graphics is used)
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|| !obj->defInfo
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|| !obj->defInfo->handler) //no graphic...
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{
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continue;
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}
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CDefEssential * curd = map->objects[f]->defInfo->handler;
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if(curd)
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const SDL_Surface *bitmap = obj->defInfo->handler->ourImages[0].bitmap;
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for(int fx=0; fx<bitmap->w>>5; ++fx) //bitmap->w/32
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{
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const SDL_Surface *bitmap = curd->ourImages[0].bitmap;
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for(int fx=0; fx<bitmap->w>>5; ++fx) //bitmap->w/32
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for(int fy=0; fy<bitmap->h>>5; ++fy) //bitmap->h/32
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{
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for(int fy=0; fy<bitmap->h>>5; ++fy) //bitmap->h/32
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{
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SDL_Rect cr;
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cr.w = 32;
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cr.h = 32;
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cr.x = fx<<5; //fx*32
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cr.y = fy<<5; //fy*32
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std::pair<CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(map->objects[f],cr);
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SDL_Rect cr;
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cr.w = 32;
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cr.h = 32;
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cr.x = fx<<5; //fx*32
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cr.y = fy<<5; //fy*32
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std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj,cr);
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if( (map->objects[f]->pos.x + fx - bitmap->w/32+1) >= 0
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&& (map->objects[f]->pos.x + fx - bitmap->w/32+1) < ttiles.size() - frameW
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&& (map->objects[f]->pos.y + fy - bitmap->h/32+1) >= 0
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&& (map->objects[f]->pos.y + fy - bitmap->h/32+1) < ttiles[0].size() - frameH
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)
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{
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//TerrainTile2 & curt =
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// ttiles
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// [map->objects[f]->pos.x + fx - bitmap->w/32]
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//[map->objects[f]->pos.y + fy - bitmap->h/32]
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//[map->objects[f]->pos.z];
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ttiles[map->objects[f]->pos.x + fx - bitmap->w/32+1][map->objects[f]->pos.y + fy - bitmap->h/32+1][map->objects[f]->pos.z].objects.push_back(toAdd);
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}
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} // for(int fy=0; fy<bitmap->h/32; ++fy)
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} //for(int fx=0; fx<bitmap->w/32; ++fx)
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}//if curd
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if( (obj->pos.x + fx - bitmap->w/32+1) >= 0
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&& (obj->pos.x + fx - bitmap->w/32+1) < ttiles.size() - frameW
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&& (obj->pos.y + fy - bitmap->h/32+1) >= 0
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&& (obj->pos.y + fy - bitmap->h/32+1) < ttiles[0].size() - frameH
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)
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{
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//TerrainTile2 & curt =
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// ttiles
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// [obj->pos.x + fx - bitmap->w/32]
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//[obj->pos.y + fy - bitmap->h/32]
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//[obj->pos.z];
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ttiles[obj->pos.x + fx - bitmap->w/32+1][obj->pos.y + fy - bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
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}
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} // for(int fy=0; fy<bitmap->h/32; ++fy)
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} //for(int fx=0; fx<bitmap->w/32; ++fx)
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} // for(int f=0; f<map->objects.size(); ++f)
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for(int ix=0; ix<ttiles.size()-frameW; ++ix)
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{
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for(int iy=0; iy<ttiles[0].size()-frameH; ++iy)
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