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Fix merge of SpellsRefactoring5

This commit is contained in:
AlexVinS
2015-03-10 23:14:58 +03:00
parent 719fcef34e
commit 1fd4a6daae
2 changed files with 7 additions and 7 deletions

View File

@ -9,7 +9,7 @@
#include "CModHandler.h"
#include "VCMI_Lib.h"
#include "mapping/CMap.h"
#include "spells/SpellMechanics.h"
#include "spells/CSpellHandler.h"
#include "CCreatureHandler.h"
#include "CGameState.h"
#include "BattleState.h"
@ -185,11 +185,11 @@ DLL_LINKAGE void ChangeSpells::applyGs( CGameState *gs )
DLL_LINKAGE void SetMana::applyGs( CGameState *gs )
{
CGHeroInstance * hero = gs->getHero(hid);
assert(hero);
if(absolute)
hero->mana = val;
hero->mana = val;
else
hero->mana += val;
@ -1338,7 +1338,7 @@ DLL_LINKAGE void BattleSpellCast::applyGs( CGameState *gs )
assert(gs->curB);
const CSpell * spell = SpellID(id).toSpell();
spell->applyBattle(gs->curB, this);
}
@ -1578,7 +1578,7 @@ DLL_LINKAGE void BattleStackAdded::applyGs(CGameState *gs)
gs->curB->localInitStack(addedStack);
gs->curB->stacks.push_back(addedStack); //the stack is not "SUMMONED", it is permanent
newStackID = addedStack->ID;
}