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Fix merge of SpellsRefactoring5
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@ -9,7 +9,7 @@
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#include "CModHandler.h"
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#include "CModHandler.h"
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#include "VCMI_Lib.h"
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#include "VCMI_Lib.h"
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#include "mapping/CMap.h"
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#include "mapping/CMap.h"
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#include "spells/SpellMechanics.h"
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#include "spells/CSpellHandler.h"
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#include "CCreatureHandler.h"
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#include "CCreatureHandler.h"
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#include "CGameState.h"
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#include "CGameState.h"
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#include "BattleState.h"
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#include "BattleState.h"
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@ -185,11 +185,11 @@ DLL_LINKAGE void ChangeSpells::applyGs( CGameState *gs )
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DLL_LINKAGE void SetMana::applyGs( CGameState *gs )
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DLL_LINKAGE void SetMana::applyGs( CGameState *gs )
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{
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{
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CGHeroInstance * hero = gs->getHero(hid);
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CGHeroInstance * hero = gs->getHero(hid);
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assert(hero);
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assert(hero);
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if(absolute)
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if(absolute)
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hero->mana = val;
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hero->mana = val;
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else
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else
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hero->mana += val;
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hero->mana += val;
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@ -1338,7 +1338,7 @@ DLL_LINKAGE void BattleSpellCast::applyGs( CGameState *gs )
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assert(gs->curB);
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assert(gs->curB);
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const CSpell * spell = SpellID(id).toSpell();
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const CSpell * spell = SpellID(id).toSpell();
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spell->applyBattle(gs->curB, this);
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spell->applyBattle(gs->curB, this);
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}
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}
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@ -1578,7 +1578,7 @@ DLL_LINKAGE void BattleStackAdded::applyGs(CGameState *gs)
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gs->curB->localInitStack(addedStack);
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gs->curB->localInitStack(addedStack);
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gs->curB->stacks.push_back(addedStack); //the stack is not "SUMMONED", it is permanent
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gs->curB->stacks.push_back(addedStack); //the stack is not "SUMMONED", it is permanent
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newStackID = addedStack->ID;
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newStackID = addedStack->ID;
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}
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}
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@ -27,7 +27,7 @@
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#include "../BattleState.h"
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#include "../BattleState.h"
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#include "../CBattleCallback.h"
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#include "../CBattleCallback.h"
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#include "SpellMechanics.h"
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#include "ISpellMechanics.h"
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namespace SpellConfig
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namespace SpellConfig
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{
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{
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