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Fixed issues with exchanging combo artifacts (#2132).

This commit is contained in:
DjWarmonger 2015-08-30 15:15:04 +02:00
parent 6af8db2c69
commit 2012d53dd6

View File

@ -1034,7 +1034,7 @@ void VCAI::pickBestArtifacts(const CGHeroInstance * h, const CGHeroInstance * ot
continue; //don't reequip artifact we already wear
auto s = location.getSlot();
if (!s)
if (!s || s->locked) //we can't move locks
continue;
auto artifact = s->artifact;
if (!artifact)
@ -1044,9 +1044,10 @@ void VCAI::pickBestArtifacts(const CGHeroInstance * h, const CGHeroInstance * ot
bool emptySlotFound = false;
for (auto slot : artifact->artType->possibleSlots.at(target->bearerType()))
{
if (target->isPositionFree(slot))
ArtifactLocation destLocation(target, slot);
if (target->isPositionFree(slot) && artifact->canBePutAt(destLocation, true)) //combined artifacts are not always allowed to move
{
cb->swapArtifacts(location, ArtifactLocation(target, slot)); //just put into empty slot
cb->swapArtifacts(location, destLocation); //just put into empty slot
emptySlotFound = true;
changeMade = true;
break;
@ -1059,7 +1060,9 @@ void VCAI::pickBestArtifacts(const CGHeroInstance * h, const CGHeroInstance * ot
auto otherSlot = target->getSlot(slot);
if (otherSlot && otherSlot->artifact) //we need to exchange artifact for better one
{
if (compareArtifacts(artifact, otherSlot->artifact)) //if that artifact is better than what we have, pick it
ArtifactLocation destLocation(target, slot);
//if that artifact is better than what we have, pick it
if (compareArtifacts(artifact, otherSlot->artifact) && artifact->canBePutAt(destLocation, true)) //combined artifacts are not always allowed to move
{
cb->swapArtifacts(location, ArtifactLocation(target, target->getArtPos(otherSlot->artifact)));
break;
@ -1842,7 +1845,10 @@ bool VCAI::moveHeroToTile(int3 dst, HeroPtr h)
auto getObj = [&](int3 coord, bool ignoreHero)
{
return cb->getTile(coord,false)->topVisitableObj(ignoreHero);
auto tile = cb->getTile(coord, false);
assert(tile);
return tile->topVisitableObj(ignoreHero);
//return cb->getTile(coord,false)->topVisitableObj(ignoreHero);
};
auto doMovement = [&](int3 dst, bool transit)