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Merge pull request #4071 from IvanSavenko/fix_rng_syncronization

[1.6] Fix potential desync if client uses different stdlib with different random number generators
This commit is contained in:
Ivan Savenko 2024-07-19 13:08:09 +03:00 committed by GitHub
commit 2020d96070
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GPG Key ID: B5690EEEBB952194
150 changed files with 1136 additions and 748 deletions

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@ -21,23 +21,43 @@
class HypotheticBattle;
///Fake random generator, used by AI to evaluate random server behavior
class RNGStub : public vstd::RNG
class RNGStub final : public vstd::RNG
{
public:
vstd::TRandI64 getInt64Range(int64_t lower, int64_t upper) override
virtual int nextInt() override
{
return [=]()->int64_t
{
return (lower + upper)/2;
};
return 0;
}
vstd::TRand getDoubleRange(double lower, double upper) override
int nextBinomialInt(int coinsCount, double coinChance) override
{
return [=]()->double
{
return (lower + upper)/2;
};
return coinsCount * coinChance;
}
int nextInt(int lower, int upper) override
{
return (lower + upper) / 2;
}
int64_t nextInt64(int64_t lower, int64_t upper) override
{
return (lower + upper) / 2;
}
double nextDouble(double lower, double upper) override
{
return (lower + upper) / 2;
}
int nextInt(int upper) override
{
return upper / 2;
}
int64_t nextInt64(int64_t upper) override
{
return upper / 2;
}
double nextDouble(double upper) override
{
return upper / 2;
}
};

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@ -70,6 +70,7 @@
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CHeroHandler.h"
#include "../lib/CPlayerState.h"
#include "../lib/CRandomGenerator.h"
#include "../lib/CStack.h"
#include "../lib/CStopWatch.h"
#include "../lib/CThreadHelper.h"
@ -413,8 +414,9 @@ void CPlayerInterface::heroVisit(const CGHeroInstance * visitor, const CGObjectI
EVENT_HANDLER_CALLED_BY_CLIENT;
if(start && visitedObj)
{
if(visitedObj->getVisitSound())
CCS->soundh->playSound(visitedObj->getVisitSound().value());
auto visitSound = visitedObj->getVisitSound(CRandomGenerator::getDefault());
if (visitSound)
CCS->soundh->playSound(visitSound.value());
}
}
@ -1410,10 +1412,14 @@ void CPlayerInterface::centerView (int3 pos, int focusTime)
void CPlayerInterface::objectRemoved(const CGObjectInstance * obj, const PlayerColor & initiator)
{
EVENT_HANDLER_CALLED_BY_CLIENT;
if(playerID == initiator && obj->getRemovalSound())
if(playerID == initiator)
{
waitWhileDialog();
CCS->soundh->playSound(obj->getRemovalSound().value());
auto removalSound = obj->getRemovalSound(CRandomGenerator::getDefault());
if (removalSound)
{
waitWhileDialog();
CCS->soundh->playSound(removalSound.value());
}
}
CGI->mh->waitForOngoingAnimations();

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@ -556,6 +556,13 @@ void CClient::invalidatePaths()
pathCache.clear();
}
vstd::RNG & CClient::getRandomGenerator()
{
// Client should use CRandomGenerator::getDefault() for UI logic
// Gamestate should never call this method on client!
throw std::runtime_error("Illegal access to random number generator from client code!");
}
std::shared_ptr<const CPathsInfo> CClient::getPathsInfo(const CGHeroInstance * h)
{
assert(h);

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@ -25,6 +25,7 @@ class BinaryDeserializer;
class BinarySerializer;
class BattleAction;
class BattleInfo;
struct BankConfig;
template<typename T> class CApplier;
@ -161,7 +162,7 @@ public:
void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> & spells) override {};
bool removeObject(const CGObjectInstance * obj, const PlayerColor & initiator) override {return false;};
void createObject(const int3 & visitablePosition, const PlayerColor & initiator, MapObjectID type, MapObjectSubID subtype) override {};
void createBoat(const int3 & visitablePosition, BoatId type, PlayerColor initiator) override {};
void setOwner(const CGObjectInstance * obj, PlayerColor owner) override {};
void giveExperience(const CGHeroInstance * hero, TExpType val) override {};
void changePrimSkill(const CGHeroInstance * hero, PrimarySkill which, si64 val, bool abs = false) override {};
@ -214,10 +215,15 @@ public:
void setObjPropertyValue(ObjectInstanceID objid, ObjProperty prop, int32_t value) override {};
void setObjPropertyID(ObjectInstanceID objid, ObjProperty prop, ObjPropertyID identifier) override {};
void setBankObjectConfiguration(ObjectInstanceID objid, const BankConfig & configuration) override {};
void setRewardableObjectConfiguration(ObjectInstanceID objid, const Rewardable::Configuration & configuration) override {};
void setRewardableObjectConfiguration(ObjectInstanceID townInstanceID, BuildingID buildingID, const Rewardable::Configuration & configuration) override{};
void showInfoDialog(InfoWindow * iw) override {};
void removeGUI() const;
vstd::RNG & getRandomGenerator() override;
#if SCRIPTING_ENABLED
scripting::Pool * getGlobalContextPool() const override;
#endif

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@ -24,6 +24,7 @@
#include "ConditionalWait.h"
#include "../lib/CConfigHandler.h"
#include "../lib/CRandomGenerator.h"
#include "../lib/pathfinder/CGPathNode.h"
#include "../lib/mapObjects/CGHeroInstance.h"
#include "../lib/networkPacks/PacksForClient.h"
@ -153,8 +154,12 @@ void HeroMovementController::onTryMoveHero(const CGHeroInstance * hero, const Tr
if(details.result == TryMoveHero::EMBARK || details.result == TryMoveHero::DISEMBARK)
{
if(hero->getRemovalSound() && hero->tempOwner == LOCPLINT->playerID)
CCS->soundh->playSound(hero->getRemovalSound().value());
if (hero->tempOwner == LOCPLINT->playerID)
{
auto removalSound = hero->getRemovalSound(CRandomGenerator::getDefault());
if (removalSound)
CCS->soundh->playSound(removalSound.value());
}
}
bool directlyAttackingCreature =

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@ -1048,7 +1048,7 @@ void ApplyClientNetPackVisitor::visitNewObject(NewObject & pack)
{
cl.invalidatePaths();
const CGObjectInstance *obj = cl.getObj(pack.createdObjectID);
const CGObjectInstance *obj = pack.newObject;
if(CGI->mh)
CGI->mh->onObjectFadeIn(obj, pack.initiator);

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@ -17,6 +17,7 @@
#include "../media/IMusicPlayer.h"
#include "../media/ISoundPlayer.h"
#include "../../lib/CRandomGenerator.h"
#include "../../lib/TerrainHandler.h"
#include "../../lib/mapObjects/CArmedInstance.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
@ -136,8 +137,12 @@ std::vector<AudioPath> MapAudioPlayer::getAmbientSounds(const int3 & tile)
if (!object)
logGlobal->warn("Already removed object %d found on tile! (%d %d %d)", objectID.getNum(), tile.x, tile.y, tile.z);
if(object && object->getAmbientSound())
result.push_back(object->getAmbientSound().value());
if(object)
{
auto ambientSound = object->getAmbientSound(CRandomGenerator::getDefault());
if (ambientSound)
result.push_back(ambientSound.value());
}
}
if(CGI->mh->getMap()->isCoastalTile(tile))

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@ -54,6 +54,7 @@
#include "../lib/CHeroHandler.h"
#include "../lib/GameSettings.h"
#include "ConditionalWait.h"
#include "../lib/CRandomGenerator.h"
#include "../lib/CSkillHandler.h"
#include "../lib/CSoundBase.h"

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@ -441,7 +441,7 @@
"type" : "object",
"additionalProperties" : false,
"default" : {},
"required" : [ "localHostname", "localPort", "remoteHostname", "remotePort", "playerAI", "alliedAI", "friendlyAI", "neutralAI", "enemyAI" ],
"required" : [ "localHostname", "localPort", "remoteHostname", "remotePort", "seed", "playerAI", "alliedAI", "friendlyAI", "neutralAI", "enemyAI" ],
"properties" : {
"localHostname" : {
"type" : "string",
@ -459,6 +459,10 @@
"type" : "number",
"default" : 3030
},
"seed" : {
"type" : "number",
"default" : 0
},
"playerAI" : {
"type" : "string",
"default" : "Nullkiller"
@ -541,7 +545,7 @@
},
"loggers" : {
"type" : "array",
"default" : [ { "domain" : "global", "level" : "trace" } ],
"default" : [ { "domain" : "global", "level" : "trace" }, { "domain" : "rng", "level" : "info" } ],
"items" : {
"type" : "object",
"additionalProperties" : false,

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@ -193,5 +193,6 @@ extern DLL_LINKAGE vstd::CLoggerBase * logNetwork;
extern DLL_LINKAGE vstd::CLoggerBase * logAi;
extern DLL_LINKAGE vstd::CLoggerBase * logAnim;
extern DLL_LINKAGE vstd::CLoggerBase * logMod;
extern DLL_LINKAGE vstd::CLoggerBase * logRng;
VCMI_LIB_NAMESPACE_END

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@ -15,18 +15,36 @@ VCMI_LIB_NAMESPACE_BEGIN
namespace vstd
{
using TRandI64 = std::function<int64_t()>;
using TRand = std::function<double()>;
class DLL_LINKAGE RNG
{
public:
virtual ~RNG() = default;
virtual TRandI64 getInt64Range(int64_t lower, int64_t upper) = 0;
/// Returns random number in range [lower, upper]
virtual int nextInt(int lower, int upper) = 0;
virtual TRand getDoubleRange(double lower, double upper) = 0;
/// Returns random number in range [lower, upper]
virtual int64_t nextInt64(int64_t lower, int64_t upper) = 0;
/// Returns random number in range [lower, upper]
virtual double nextDouble(double lower, double upper) = 0;
/// Returns random number in range [0, upper]
virtual int nextInt(int upper) = 0;
/// Returns random number in range [0, upper]
virtual int64_t nextInt64(int64_t upper) = 0;
/// Returns random number in range [0, upper]
virtual double nextDouble(double upper) = 0;
/// Generates an integer between 0 and the maximum value it can hold.
/// Should be only used for seeding other generators
virtual int nextInt() = 0;
/// Returns integer using binomial distribution
/// returned value is number of successfull coin flips with chance 'coinChance' out of 'coinsCount' attempts
virtual int nextBinomialInt(int coinsCount, double coinChance) = 0;
};
}
@ -39,7 +57,7 @@ namespace RandomGeneratorUtil
if(container.empty())
throw std::runtime_error("Unable to select random item from empty container!");
return std::next(container.begin(), rand.getInt64Range(0, container.size() - 1)());
return std::next(container.begin(), rand.nextInt64(0, container.size() - 1));
}
template<typename Container>
@ -48,7 +66,7 @@ namespace RandomGeneratorUtil
if(container.empty())
throw std::runtime_error("Unable to select random item from empty container!");
return std::next(container.begin(), rand.getInt64Range(0, container.size() - 1)());
return std::next(container.begin(), rand.nextInt64(0, container.size() - 1));
}
template<typename Container>
@ -59,7 +77,7 @@ namespace RandomGeneratorUtil
int64_t totalWeight = std::accumulate(container.begin(), container.end(), 0);
assert(totalWeight > 0);
int64_t roll = rand.getInt64Range(0, totalWeight - 1)();
int64_t roll = rand.nextInt64(0, totalWeight - 1);
for (size_t i = 0; i < container.size(); ++i)
{
@ -77,7 +95,7 @@ namespace RandomGeneratorUtil
for(int64_t i = n-1; i>0; --i)
{
std::swap(container.begin()[i],container.begin()[rand.getInt64Range(0, i)()]);
std::swap(container.begin()[i],container.begin()[rand.nextInt64(0, i)]);
}
}
}

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@ -25,7 +25,6 @@ class CArtHandler;
class CGHeroInstance;
class CArtifactSet;
class CArtifactInstance;
class CRandomGenerator;
class CMap;
class JsonSerializeFormat;

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@ -14,7 +14,6 @@
#include "ResourceSet.h"
#include "filesystem/Filesystem.h"
#include "VCMI_Lib.h"
#include "CRandomGenerator.h"
#include "CTownHandler.h"
#include "GameSettings.h"
#include "constants/StringConstants.h"
@ -28,6 +27,8 @@
#include "modding/CModHandler.h"
#include "ExceptionsCommon.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
const std::map<CCreature::CreatureQuantityId, std::string> CCreature::creatureQuantityRanges =
@ -1362,7 +1363,7 @@ CCreatureHandler::~CCreatureHandler()
p.first = nullptr;
}
CreatureID CCreatureHandler::pickRandomMonster(CRandomGenerator & rand, int tier) const
CreatureID CCreatureHandler::pickRandomMonster(vstd::RNG & rand, int tier) const
{
std::vector<CreatureID> allowed;
for(const auto & creature : objects)

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@ -23,11 +23,15 @@
VCMI_LIB_NAMESPACE_BEGIN
namespace vstd
{
class RNG;
}
class CLegacyConfigParser;
class CCreatureHandler;
class CCreature;
class JsonSerializeFormat;
class CRandomGenerator;
class DLL_LINKAGE CCreature : public Creature, public CBonusSystemNode
{
@ -225,7 +229,7 @@ public:
std::vector< std::vector <ui8> > skillLevels; //how much of a bonus will be given to commander with every level. SPELL_POWER also gives CASTS and RESISTANCE
std::vector <std::pair <std::shared_ptr<Bonus>, std::pair <ui8, ui8> > > skillRequirements; // first - Bonus, second - which two skills are needed to use it
CreatureID pickRandomMonster(CRandomGenerator & rand, int tier = -1) const; //tier <1 - CREATURES_PER_TOWN> or -1 for any
CreatureID pickRandomMonster(vstd::RNG & rand, int tier = -1) const; //tier <1 - CREATURES_PER_TOWN> or -1 for any
CCreatureHandler();
~CCreatureHandler();

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@ -658,11 +658,11 @@ std::string CGameInfoCallback::getTavernRumor(const CGObjectInstance * townOrTav
text.appendLocalString(EMetaText::GENERAL_TXT, 216);
std::string extraText;
if(gs->rumor.type == RumorState::TYPE_NONE)
if(gs->currentRumor.type == RumorState::TYPE_NONE)
return text.toString();
auto rumor = gs->rumor.last[gs->rumor.type];
switch(gs->rumor.type)
auto rumor = gs->currentRumor.last[gs->currentRumor.type];
switch(gs->currentRumor.type)
{
case RumorState::TYPE_SPECIAL:
text.replaceLocalString(EMetaText::GENERAL_TXT, rumor.first);

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@ -17,7 +17,6 @@
#include "battle/BattleHex.h"
#include "CCreatureHandler.h"
#include "GameSettings.h"
#include "CRandomGenerator.h"
#include "CTownHandler.h"
#include "CSkillHandler.h"
#include "BattleFieldHandler.h"
@ -29,6 +28,8 @@
#include "mapObjectConstructors/CObjectClassesHandler.h"
#include "modding/IdentifierStorage.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
CHero::CHero() = default;
@ -123,7 +124,7 @@ void CHero::serializeJson(JsonSerializeFormat & handler)
}
SecondarySkill CHeroClass::chooseSecSkill(const std::set<SecondarySkill> & possibles, CRandomGenerator & rand) const //picks secondary skill out from given possibilities
SecondarySkill CHeroClass::chooseSecSkill(const std::set<SecondarySkill> & possibles, vstd::RNG & rand) const //picks secondary skill out from given possibilities
{
assert(!possibles.empty());

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@ -23,11 +23,15 @@
VCMI_LIB_NAMESPACE_BEGIN
namespace vstd
{
class RNG;
}
class CHeroClass;
class CGHeroInstance;
struct BattleHex;
class JsonNode;
class CRandomGenerator;
class JsonSerializeFormat;
class BattleField;
@ -148,7 +152,7 @@ public:
std::string getNameTextID() const override;
bool isMagicHero() const;
SecondarySkill chooseSecSkill(const std::set<SecondarySkill> & possibles, CRandomGenerator & rand) const; //picks secondary skill out from given possibilities
SecondarySkill chooseSecSkill(const std::set<SecondarySkill> & possibles, vstd::RNG & rand) const; //picks secondary skill out from given possibilities
void updateFrom(const JsonNode & data);
void serializeJson(JsonSerializeFormat & handler);

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@ -93,6 +93,7 @@ set(lib_MAIN_SRCS
gameState/CGameState.cpp
gameState/CGameStateCampaign.cpp
gameState/InfoAboutArmy.cpp
gameState/RumorState.cpp
gameState/TavernHeroesPool.cpp
mapObjectConstructors/AObjectTypeHandler.cpp
@ -448,6 +449,7 @@ set(lib_MAIN_HEADERS
gameState/CGameStateCampaign.h
gameState/EVictoryLossCheckResult.h
gameState/InfoAboutArmy.h
gameState/RumorState.h
gameState/SThievesGuildInfo.h
gameState/TavernHeroesPool.h
gameState/TavernSlot.h
@ -527,6 +529,7 @@ set(lib_MAIN_HEADERS
networkPacks/PacksForClientBattle.h
networkPacks/PacksForLobby.h
networkPacks/PacksForServer.h
networkPacks/SetRewardableConfiguration.h
networkPacks/SetStackEffect.h
networkPacks/StackLocation.h
networkPacks/TradeItem.h

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@ -15,76 +15,87 @@ VCMI_LIB_NAMESPACE_BEGIN
CRandomGenerator::CRandomGenerator()
{
logRng->trace("CRandomGenerator constructed");
resetSeed();
}
CRandomGenerator::CRandomGenerator(int seed)
{
logRng->trace("CRandomGenerator constructed (%d)", seed);
setSeed(seed);
}
void CRandomGenerator::setSeed(int seed)
{
logRng->trace("CRandomGenerator::setSeed (%d)", seed);
rand.seed(seed);
}
void CRandomGenerator::resetSeed()
{
logRng->trace("CRandomGenerator::resetSeed");
boost::hash<std::string> stringHash;
auto threadIdHash = stringHash(boost::lexical_cast<std::string>(boost::this_thread::get_id()));
setSeed(static_cast<int>(threadIdHash * std::time(nullptr)));
}
TRandI CRandomGenerator::getIntRange(int lower, int upper)
{
if (lower <= upper)
return std::bind(TIntDist(lower, upper), std::ref(rand));
throw std::runtime_error("Invalid range provided: " + std::to_string(lower) + " ... " + std::to_string(upper));
}
vstd::TRandI64 CRandomGenerator::getInt64Range(int64_t lower, int64_t upper)
{
if(lower <= upper)
return std::bind(TInt64Dist(lower, upper), std::ref(rand));
throw std::runtime_error("Invalid range provided: " + std::to_string(lower) + " ... " + std::to_string(upper));
}
int CRandomGenerator::nextInt(int upper)
{
return getIntRange(0, upper)();
logRng->trace("CRandomGenerator::nextInt (%d)", upper);
return nextInt(0, upper);
}
int64_t CRandomGenerator::nextInt64(int64_t upper)
{
logRng->trace("CRandomGenerator::nextInt64 (%d)", upper);
return nextInt64(0, upper);
}
int CRandomGenerator::nextInt(int lower, int upper)
{
return getIntRange(lower, upper)();
logRng->trace("CRandomGenerator::nextInt64 (%d, %d)", lower, upper);
if (lower > upper)
throw std::runtime_error("Invalid range provided: " + std::to_string(lower) + " ... " + std::to_string(upper));
return TIntDist(lower, upper)(rand);
}
int CRandomGenerator::nextInt()
{
logRng->trace("CRandomGenerator::nextInt64");
return TIntDist()(rand);
}
vstd::TRand CRandomGenerator::getDoubleRange(double lower, double upper)
int CRandomGenerator::nextBinomialInt(int coinsCount, double coinChance)
{
if(lower <= upper)
return std::bind(TRealDist(lower, upper), std::ref(rand));
throw std::runtime_error("Invalid range provided: " + std::to_string(lower) + " ... " + std::to_string(upper));
logRng->trace("CRandomGenerator::nextBinomialInt (%d, %f)", coinsCount, coinChance);
std::binomial_distribution<> distribution(coinsCount, coinChance);
return distribution(rand);
}
int64_t CRandomGenerator::nextInt64(int64_t lower, int64_t upper)
{
logRng->trace("CRandomGenerator::nextInt64 (%d, %d)", lower, upper);
if (lower > upper)
throw std::runtime_error("Invalid range provided: " + std::to_string(lower) + " ... " + std::to_string(upper));
return TInt64Dist(lower, upper)(rand);
}
double CRandomGenerator::nextDouble(double upper)
{
return getDoubleRange(0, upper)();
logRng->trace("CRandomGenerator::nextDouble (%f)", upper);
return nextDouble(0, upper);
}
double CRandomGenerator::nextDouble(double lower, double upper)
{
return getDoubleRange(lower, upper)();
}
logRng->trace("CRandomGenerator::nextDouble (%f, %f)", lower, upper);
if(lower > upper)
throw std::runtime_error("Invalid range provided: " + std::to_string(lower) + " ... " + std::to_string(upper));
double CRandomGenerator::nextDouble()
{
return TRealDist()(rand);
return TRealDist(lower, upper)(rand);
}
CRandomGenerator & CRandomGenerator::getDefault()
@ -93,9 +104,5 @@ CRandomGenerator & CRandomGenerator::getDefault()
return defaultRand;
}
TGenerator & CRandomGenerator::getStdGenerator()
{
return rand;
}
VCMI_LIB_NAMESPACE_END

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@ -15,6 +15,7 @@
VCMI_LIB_NAMESPACE_BEGIN
/// Generator to use for all randomization in game
/// minstd_rand is selected due to following reasons:
/// 1. Its randomization quality is below mt_19937 however this is unlikely to be noticeable in game
@ -23,12 +24,11 @@ using TGenerator = std::minstd_rand;
using TIntDist = std::uniform_int_distribution<int>;
using TInt64Dist = std::uniform_int_distribution<int64_t>;
using TRealDist = std::uniform_real_distribution<double>;
using TRandI = std::function<int()>;
/// The random generator randomly generates integers and real numbers("doubles") between
/// a given range. This is a header only class and mainly a wrapper for
/// convenient usage of the standard random API. An instance of this RNG is not thread safe.
class DLL_LINKAGE CRandomGenerator : public vstd::RNG, boost::noncopyable, public Serializeable
class DLL_LINKAGE CRandomGenerator final : public vstd::RNG, boost::noncopyable, public Serializeable
{
public:
/// Seeds the generator by default with the product of the current time in milliseconds and the
@ -44,45 +44,33 @@ public:
/// current thread ID.
void resetSeed();
/// Generate several integer numbers within the same range.
/// e.g.: auto a = gen.getIntRange(0,10); a(); a(); a();
/// requires: lower <= upper
TRandI getIntRange(int lower, int upper);
vstd::TRandI64 getInt64Range(int64_t lower, int64_t upper) override;
/// Generates an integer between 0 and upper.
/// requires: 0 <= upper
int nextInt(int upper);
int nextInt(int upper) override;
int64_t nextInt64(int64_t upper) override;
/// requires: lower <= upper
int nextInt(int lower, int upper);
int nextInt(int lower, int upper) override;
int64_t nextInt64(int64_t lower, int64_t upper) override;
/// Generates an integer between 0 and the maximum value it can hold.
int nextInt();
int nextInt() override;
///
int nextBinomialInt(int coinsCount, double coinChance) override;
/// Generate several double/real numbers within the same range.
/// e.g.: auto a = gen.getDoubleRange(4.5,10.2); a(); a(); a();
/// requires: lower <= upper
vstd::TRand getDoubleRange(double lower, double upper) override;
/// Generates a double between 0 and upper.
/// requires: 0 <= upper
double nextDouble(double upper);
double nextDouble(double upper) override;
/// requires: lower <= upper
double nextDouble(double lower, double upper);
/// Generates a double between 0.0 and 1.0.
double nextDouble();
double nextDouble(double lower, double upper) override;
/// Gets a globally accessible RNG which will be constructed once per thread. For the
/// seed a combination of the thread ID and current time in milliseconds will be used.
static CRandomGenerator & getDefault();
/// Provide method so that this RNG can be used with legacy std:: API
TGenerator & getStdGenerator();
private:
TGenerator rand;

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@ -212,11 +212,9 @@ void CStack::prepareAttacked(BattleStackAttacked & bsa, vstd::RNG & rand, const
auto resurrectedAdd = static_cast<int32_t>(baseAmount - (resurrectedCount / resurrectFactor));
auto rangeGen = rand.getInt64Range(0, 99);
for(int32_t i = 0; i < resurrectedAdd; i++)
{
if(resurrectValue > rangeGen())
if(resurrectValue > rand.nextInt(0, 99))
resurrectedCount += 1;
}

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@ -51,6 +51,8 @@
#include "RiverHandler.h"
#include "TerrainHandler.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
void CPrivilegedInfoCallback::getFreeTiles(std::vector<int3> & tiles) const
@ -146,7 +148,7 @@ void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3> & tiles, std:
}
}
void CPrivilegedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact *> & out, CRandomGenerator & rand)
void CPrivilegedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact *> & out, vstd::RNG & rand)
{
for (int j = 0; j < 3 ; j++)
out.push_back(gameState()->pickRandomArtifact(rand, CArtifact::ART_TREASURE).toArtifact());

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@ -16,13 +16,18 @@
VCMI_LIB_NAMESPACE_BEGIN
namespace vstd
{
class RNG;
}
struct SetMovePoints;
struct GiveBonus;
struct BlockingDialog;
struct TeleportDialog;
struct StackLocation;
struct ArtifactLocation;
class CRandomGenerator;
struct BankConfig;
class CCreatureSet;
class CStackBasicDescriptor;
class CGCreature;
@ -33,6 +38,11 @@ namespace spells
class Caster;
}
namespace Rewardable
{
struct Configuration;
}
#if SCRIPTING_ENABLED
namespace scripting
{
@ -61,7 +71,7 @@ public:
void getAllTiles(std::unordered_set<int3> &tiles, std::optional<PlayerColor> player, int level, std::function<bool(const TerrainTile *)> filter) const;
//gives 3 treasures, 3 minors, 1 major -> used by Black Market and Artifact Merchant
void pickAllowedArtsSet(std::vector<const CArtifact *> & out, CRandomGenerator & rand);
void pickAllowedArtsSet(std::vector<const CArtifact *> & out, vstd::RNG & rand);
void getAllowedSpells(std::vector<SpellID> &out, std::optional<ui16> level = std::nullopt);
template<typename Saver>
@ -75,13 +85,16 @@ class DLL_LINKAGE IGameEventCallback
{
public:
virtual void setObjPropertyValue(ObjectInstanceID objid, ObjProperty prop, int32_t value = 0) = 0;
virtual void setBankObjectConfiguration(ObjectInstanceID objid, const BankConfig & configuration) = 0;
virtual void setRewardableObjectConfiguration(ObjectInstanceID mapObjectID, const Rewardable::Configuration & configuration) = 0;
virtual void setRewardableObjectConfiguration(ObjectInstanceID townInstanceID, BuildingID buildingID, const Rewardable::Configuration & configuration) = 0;
virtual void setObjPropertyID(ObjectInstanceID objid, ObjProperty prop, ObjPropertyID identifier) = 0;
virtual void showInfoDialog(InfoWindow * iw) = 0;
virtual void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells)=0;
virtual bool removeObject(const CGObjectInstance * obj, const PlayerColor & initiator) = 0;
virtual void createObject(const int3 & visitablePosition, const PlayerColor & initiator, MapObjectID type, MapObjectSubID subtype) = 0;
virtual void createBoat(const int3 & visitablePosition, BoatId type, PlayerColor initiator) = 0;
virtual void setOwner(const CGObjectInstance * objid, PlayerColor owner)=0;
virtual void giveExperience(const CGHeroInstance * hero, TExpType val) =0;
virtual void changePrimSkill(const CGHeroInstance * hero, PrimarySkill which, si64 val, bool abs=false)=0;
@ -131,6 +144,9 @@ public:
virtual void changeFogOfWar(std::unordered_set<int3> &tiles, PlayerColor player, ETileVisibility mode) = 0;
virtual void castSpell(const spells::Caster * caster, SpellID spellID, const int3 &pos) = 0;
virtual vstd::RNG & getRandomGenerator() = 0;
};
class DLL_LINKAGE CNonConstInfoCallback : public CPrivilegedInfoCallback

View File

@ -123,9 +123,6 @@ struct DLL_LINKAGE StartInfo : public Serializeable
using TPlayerInfos = std::map<PlayerColor, PlayerSettings>;
TPlayerInfos playerInfos; //color indexed
ui32 seedToBeUsed; //0 if not sure (client requests server to decide, will be send in reply pack)
ui32 seedPostInit; //so we know that game is correctly synced at the start; 0 if not known yet
ui32 mapfileChecksum; //0 if not relevant
std::string startTimeIso8601;
std::string fileURI;
SimturnsInfo simturnsInfo;
@ -153,9 +150,13 @@ struct DLL_LINKAGE StartInfo : public Serializeable
h & mode;
h & difficulty;
h & playerInfos;
h & seedToBeUsed;
h & seedPostInit;
h & mapfileChecksum;
if (h.version < Handler::Version::REMOVE_LIB_RNG)
{
uint32_t oldSeeds = 0;
h & oldSeeds;
h & oldSeeds;
h & oldSeeds;
}
h & startTimeIso8601;
h & fileURI;
h & simturnsInfo;
@ -169,8 +170,10 @@ struct DLL_LINKAGE StartInfo : public Serializeable
h & campState;
}
StartInfo() : mode(EStartMode::INVALID), difficulty(1), seedToBeUsed(0), seedPostInit(0),
mapfileChecksum(0), startTimeIso8601(vstd::getDateTimeISO8601Basic(std::time(nullptr))), fileURI("")
StartInfo()
: mode(EStartMode::INVALID)
, difficulty(1)
, startTimeIso8601(vstd::getDateTimeISO8601Basic(std::time(nullptr)))
{
}

View File

@ -12,7 +12,6 @@
#include "CObstacleInstance.h"
#include "bonuses/Limiters.h"
#include "bonuses/Updaters.h"
#include "../CRandomGenerator.h"
#include "../CStack.h"
#include "../CHeroHandler.h"
#include "../filesystem/Filesystem.h"
@ -21,6 +20,7 @@
#include "../BattleFieldHandler.h"
#include "../ObstacleHandler.h"
#include <vstd/RNG.h>
//TODO: remove
#include "../IGameCallback.h"
@ -662,10 +662,9 @@ int64_t BattleInfo::getActualDamage(const DamageRange & damage, int32_t attacker
int64_t sum = 0;
auto howManyToAv = std::min<int32_t>(10, attackerCount);
auto rangeGen = rng.getInt64Range(damage.min, damage.max);
for(int32_t g = 0; g < howManyToAv; ++g)
sum += rangeGen();
sum += rng.nextInt64(damage.min, damage.max);
return sum / howManyToAv;
}

View File

@ -11,6 +11,7 @@
#include "CBattleInfoCallback.h"
#include <vcmi/scripting/Service.h>
#include <vstd/RNG.h>
#include "../CStack.h"
#include "BattleInfo.h"
@ -25,7 +26,6 @@
#include "../networkPacks/PacksForClientBattle.h"
#include "../BattleFieldHandler.h"
#include "../Rect.h"
#include "../CRandomGenerator.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -1602,7 +1602,7 @@ std::set<const battle::Unit *> CBattleInfoCallback::battleAdjacentUnits(const ba
return ret;
}
SpellID CBattleInfoCallback::getRandomBeneficialSpell(CRandomGenerator & rand, const battle::Unit * caster, const battle::Unit * subject) const
SpellID CBattleInfoCallback::getRandomBeneficialSpell(vstd::RNG & rand, const battle::Unit * caster, const battle::Unit * subject) const
{
RETURN_IF_NOT_BATTLE(SpellID::NONE);
//This is complete list. No spells from mods.
@ -1748,7 +1748,7 @@ SpellID CBattleInfoCallback::getRandomBeneficialSpell(CRandomGenerator & rand, c
}
}
SpellID CBattleInfoCallback::getRandomCastedSpell(CRandomGenerator & rand,const CStack * caster) const
SpellID CBattleInfoCallback::getRandomCastedSpell(vstd::RNG & rand,const CStack * caster) const
{
RETURN_IF_NOT_BATTLE(SpellID::NONE);

View File

@ -23,9 +23,13 @@ class SpellCastEnvironment;
class CSpell;
struct CObstacleInstance;
class IBonusBearer;
class CRandomGenerator;
class PossiblePlayerBattleAction;
namespace vstd
{
class RNG;
}
namespace spells
{
class Caster;
@ -116,8 +120,8 @@ public:
int32_t battleGetSpellCost(const spells::Spell * sp, const CGHeroInstance * caster) const; //returns cost of given spell
ESpellCastProblem battleCanCastSpell(const spells::Caster * caster, spells::Mode mode) const; //returns true if there are no general issues preventing from casting a spell
SpellID getRandomBeneficialSpell(CRandomGenerator & rand, const battle::Unit * caster, const battle::Unit * target) const;
SpellID getRandomCastedSpell(CRandomGenerator & rand, const CStack * caster) const; //called at the beginning of turn for Faerie Dragon
SpellID getRandomBeneficialSpell(vstd::RNG & rand, const battle::Unit * caster, const battle::Unit * target) const;
SpellID getRandomCastedSpell(vstd::RNG & rand, const CStack * caster) const; //called at the beginning of turn for Faerie Dragon
std::vector<PossiblePlayerBattleAction> getClientActionsForStack(const CStack * stack, const BattleClientInterfaceData & data);
PossiblePlayerBattleAction getCasterAction(const CSpell * spell, const spells::Caster * caster, spells::Mode mode) const;

View File

@ -53,6 +53,8 @@
#include "../serializer/CTypeList.h"
#include "../spells/CSpellHandler.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
boost::shared_mutex CGameState::mutex;
@ -182,8 +184,6 @@ void CGameState::init(const IMapService * mapService, StartInfo * si, Load::Prog
{
assert(services);
assert(callback);
logGlobal->info("\tUsing random seed: %d", si->seedToBeUsed);
getRandomGenerator().setSeed(si->seedToBeUsed);
scenarioOps = CMemorySerializer::deepCopy(*si).release();
initialOpts = CMemorySerializer::deepCopy(*si).release();
si = nullptr;
@ -202,8 +202,6 @@ void CGameState::init(const IMapService * mapService, StartInfo * si, Load::Prog
}
logGlobal->info("Map loaded!");
checkMapChecksum();
day = 0;
logGlobal->debug("Initialization:");
@ -235,18 +233,6 @@ void CGameState::init(const IMapService * mapService, StartInfo * si, Load::Prog
logGlobal->debug("\tChecking objectives");
map->checkForObjectives(); //needs to be run when all objects are properly placed
auto seedAfterInit = getRandomGenerator().nextInt();
logGlobal->info("Seed after init is %d (before was %d)", seedAfterInit, scenarioOps->seedToBeUsed);
if(scenarioOps->seedPostInit > 0)
{
//RNG must be in the same state on all machines when initialization is done (otherwise we have desync)
assert(scenarioOps->seedPostInit == seedAfterInit);
}
else
{
scenarioOps->seedPostInit = seedAfterInit; //store the post init "seed"
}
}
void CGameState::updateEntity(Metatype metatype, int32_t index, const JsonNode & data)
@ -306,7 +292,7 @@ void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRan
CStopWatch sw;
// Gen map
CMapGenerator mapGenerator(*scenarioOps->mapGenOptions, callback, scenarioOps->seedToBeUsed);
CMapGenerator mapGenerator(*scenarioOps->mapGenOptions, callback, getRandomGenerator().nextInt());
progressTracking.include(mapGenerator);
std::unique_ptr<CMap> randomMap = mapGenerator.generate();
@ -322,10 +308,9 @@ void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRan
std::shared_ptr<CMapGenOptions> options = scenarioOps->mapGenOptions;
const std::string templateName = options->getMapTemplate()->getName();
const ui32 seed = scenarioOps->seedToBeUsed;
const std::string dt = vstd::getDateTimeISO8601Basic(std::time(nullptr));
const std::string fileName = boost::str(boost::format("%s_%s_%d.vmap") % dt % templateName % seed );
const std::string fileName = boost::str(boost::format("%s_%s.vmap") % dt % templateName );
const auto fullPath = path / fileName;
randomMap->name.appendRawString(boost::str(boost::format(" %s") % dt));
@ -379,24 +364,6 @@ void CGameState::initCampaign()
map = campaign->getCurrentMap().release();
}
void CGameState::checkMapChecksum()
{
logGlobal->info("\tOur checksum for the map: %d", map->checksum);
if(scenarioOps->mapfileChecksum)
{
logGlobal->info("\tServer checksum for %s: %d", scenarioOps->mapname, scenarioOps->mapfileChecksum);
if(map->checksum != scenarioOps->mapfileChecksum)
{
logGlobal->error("Wrong map checksum!!!");
throw std::runtime_error("Wrong checksum");
}
}
else
{
scenarioOps->mapfileChecksum = map->checksum;
}
}
void CGameState::initGlobalBonuses()
{
const JsonNode & baseBonuses = VLC->settings()->getValue(EGameSettings::BONUSES_GLOBAL);
@ -1072,7 +1039,7 @@ BattleInfo * CGameState::getBattle(const BattleID & battle)
return nullptr;
}
BattleField CGameState::battleGetBattlefieldType(int3 tile, CRandomGenerator & rand)
BattleField CGameState::battleGetBattlefieldType(int3 tile, vstd::RNG & rand)
{
assert(tile.valid());
@ -1245,8 +1212,10 @@ int3 CGameState::guardingCreaturePosition (int3 pos) const
return gs->map->guardingCreaturePositions[pos.z][pos.x][pos.y];
}
void CGameState::updateRumor()
RumorState CGameState::pickNewRumor()
{
RumorState newRumor;
static const std::vector<RumorState::ERumorType> rumorTypes = {RumorState::TYPE_MAP, RumorState::TYPE_SPECIAL, RumorState::TYPE_RAND, RumorState::TYPE_RAND};
std::vector<RumorState::ERumorTypeSpecial> sRumorTypes = {
RumorState::RUMOR_OBELISKS, RumorState::RUMOR_ARTIFACTS, RumorState::RUMOR_ARMY, RumorState::RUMOR_INCOME};
@ -1256,11 +1225,11 @@ void CGameState::updateRumor()
int rumorId = -1;
int rumorExtra = -1;
auto & rand = getRandomGenerator();
rumor.type = *RandomGeneratorUtil::nextItem(rumorTypes, rand);
newRumor.type = *RandomGeneratorUtil::nextItem(rumorTypes, rand);
do
{
switch(rumor.type)
switch(newRumor.type)
{
case RumorState::TYPE_SPECIAL:
{
@ -1298,13 +1267,13 @@ void CGameState::updateRumor()
}
case RumorState::TYPE_MAP:
// Makes sure that map rumors only used if there enough rumors too choose from
if(!map->rumors.empty() && (map->rumors.size() > 1 || !rumor.last.count(RumorState::TYPE_MAP)))
if(!map->rumors.empty() && (map->rumors.size() > 1 || !currentRumor.last.count(RumorState::TYPE_MAP)))
{
rumorId = rand.nextInt((int)map->rumors.size() - 1);
break;
}
else
rumor.type = RumorState::TYPE_RAND;
newRumor.type = RumorState::TYPE_RAND;
[[fallthrough]];
case RumorState::TYPE_RAND:
@ -1314,7 +1283,9 @@ void CGameState::updateRumor()
break;
}
}
while(!rumor.update(rumorId, rumorExtra));
while(!newRumor.update(rumorId, rumorExtra));
return newRumor;
}
bool CGameState::isVisible(int3 pos, const std::optional<PlayerColor> & player) const
@ -1938,35 +1909,19 @@ CGHeroInstance * CGameState::getUsedHero(const HeroTypeID & hid) const
return nullptr;
}
bool RumorState::update(int id, int extra)
{
if(vstd::contains(last, type))
{
if(last[type].first != id)
{
last[type].first = id;
last[type].second = extra;
}
else
return false;
}
else
last[type] = std::make_pair(id, extra);
return true;
}
TeamState::TeamState()
{
setNodeType(TEAM);
}
CRandomGenerator & CGameState::getRandomGenerator()
vstd::RNG & CGameState::getRandomGenerator()
{
return rand;
return callback->getRandomGenerator();
}
ArtifactID CGameState::pickRandomArtifact(CRandomGenerator & rand, int flags, std::function<bool(ArtifactID)> accepts)
ArtifactID CGameState::pickRandomArtifact(vstd::RNG & rand, int flags, std::function<bool(ArtifactID)> accepts)
{
std::set<ArtifactID> potentialPicks;
@ -2001,7 +1956,7 @@ ArtifactID CGameState::pickRandomArtifact(CRandomGenerator & rand, int flags, st
return pickRandomArtifact(rand, potentialPicks);
}
ArtifactID CGameState::pickRandomArtifact(CRandomGenerator & rand, std::set<ArtifactID> potentialPicks)
ArtifactID CGameState::pickRandomArtifact(vstd::RNG & rand, std::set<ArtifactID> potentialPicks)
{
// No allowed artifacts at all - give Grail - this can't be banned (hopefully)
// FIXME: investigate how such cases are handled by H3 - some heavily customized user-made maps likely rely on H3 behavior
@ -2030,12 +1985,12 @@ ArtifactID CGameState::pickRandomArtifact(CRandomGenerator & rand, std::set<Arti
return artID;
}
ArtifactID CGameState::pickRandomArtifact(CRandomGenerator & rand, std::function<bool(ArtifactID)> accepts)
ArtifactID CGameState::pickRandomArtifact(vstd::RNG & rand, std::function<bool(ArtifactID)> accepts)
{
return pickRandomArtifact(rand, 0xff, std::move(accepts));
}
ArtifactID CGameState::pickRandomArtifact(CRandomGenerator & rand, int flags)
ArtifactID CGameState::pickRandomArtifact(vstd::RNG & rand, int flags)
{
return pickRandomArtifact(rand, flags, [](const ArtifactID &) { return true; });
}

View File

@ -9,11 +9,12 @@
*/
#pragma once
#include "bonuses/CBonusSystemNode.h"
#include "IGameCallback.h"
#include "LoadProgress.h"
#include "ConstTransitivePtr.h"
#include "../CRandomGenerator.h"
#include "../bonuses/CBonusSystemNode.h"
#include "../IGameCallback.h"
#include "../LoadProgress.h"
#include "../ConstTransitivePtr.h"
#include "RumorState.h"
namespace boost
{
@ -34,39 +35,11 @@ class CStackInstance;
class CGameStateCampaign;
class TavernHeroesPool;
struct SThievesGuildInfo;
class CRandomGenerator;
template<typename T> class CApplier;
class CBaseForGSApply;
struct DLL_LINKAGE RumorState
{
enum ERumorType : ui8
{
TYPE_NONE = 0, TYPE_RAND, TYPE_SPECIAL, TYPE_MAP
};
enum ERumorTypeSpecial : ui8
{
RUMOR_OBELISKS = 208,
RUMOR_ARTIFACTS = 209,
RUMOR_ARMY = 210,
RUMOR_INCOME = 211,
RUMOR_GRAIL = 212
};
ERumorType type;
std::map<ERumorType, std::pair<int, int>> last;
RumorState(){type = TYPE_NONE;};
bool update(int id, int extra);
template <typename Handler> void serialize(Handler &h)
{
h & type;
h & last;
}
};
struct UpgradeInfo
{
CreatureID oldID; //creature to be upgraded
@ -115,7 +88,7 @@ public:
std::map<PlayerColor, PlayerState> players;
std::map<TeamID, TeamState> teams;
CBonusSystemNode globalEffects;
RumorState rumor;
RumorState currentRumor;
static boost::shared_mutex mutex;
@ -126,7 +99,7 @@ public:
HeroTypeID pickNextHeroType(const PlayerColor & owner);
void apply(CPack *pack);
BattleField battleGetBattlefieldType(int3 tile, CRandomGenerator & rand);
BattleField battleGetBattlefieldType(int3 tile, vstd::RNG & rand);
void fillUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out) const override;
PlayerRelations getPlayerRelations(PlayerColor color1, PlayerColor color2) const override;
@ -135,13 +108,13 @@ public:
void calculatePaths(const std::shared_ptr<PathfinderConfig> & config) override;
int3 guardingCreaturePosition (int3 pos) const override;
std::vector<CGObjectInstance*> guardingCreatures (int3 pos) const;
void updateRumor();
RumorState pickNewRumor();
/// Gets a artifact ID randomly and removes the selected artifact from this handler.
ArtifactID pickRandomArtifact(CRandomGenerator & rand, int flags);
ArtifactID pickRandomArtifact(CRandomGenerator & rand, std::function<bool(ArtifactID)> accepts);
ArtifactID pickRandomArtifact(CRandomGenerator & rand, int flags, std::function<bool(ArtifactID)> accepts);
ArtifactID pickRandomArtifact(CRandomGenerator & rand, std::set<ArtifactID> filtered);
ArtifactID pickRandomArtifact(vstd::RNG & rand, int flags);
ArtifactID pickRandomArtifact(vstd::RNG & rand, std::function<bool(ArtifactID)> accepts);
ArtifactID pickRandomArtifact(vstd::RNG & rand, int flags, std::function<bool(ArtifactID)> accepts);
ArtifactID pickRandomArtifact(vstd::RNG & rand, std::set<ArtifactID> filtered);
/// Returns battle in which selected player is engaged, or nullptr if none.
/// Can NOT be used with neutral player, use battle by ID instead
@ -169,11 +142,11 @@ public:
/// This RNG should only be used inside GS or CPackForClient-derived applyGs
/// If this doesn't work for your code that mean you need a new netpack
///
/// Client-side must use CRandomGenerator::getDefault which is not serialized
/// Client-side must use vstd::RNG::getDefault which is not serialized
///
/// CGameHandler have it's own getter for CRandomGenerator::getDefault
/// Any server-side code outside of GH must use CRandomGenerator::getDefault
CRandomGenerator & getRandomGenerator();
/// CGameHandler have it's own getter for vstd::RNG::getDefault
/// Any server-side code outside of GH must use vstd::RNG::getDefault
vstd::RNG & getRandomGenerator();
template <typename Handler> void serialize(Handler &h)
{
@ -186,8 +159,12 @@ public:
h & teams;
h & heroesPool;
h & globalEffects;
h & rand;
h & rumor;
if (h.version < Handler::Version::REMOVE_LIB_RNG)
{
std::string oldStateOfRNG;
h & oldStateOfRNG;
}
h & currentRumor;
h & campaign;
h & allocatedArtifacts;
@ -197,7 +174,6 @@ public:
private:
// ----- initialization -----
void initNewGame(const IMapService * mapService, bool allowSavingRandomMap, Load::ProgressAccumulator & progressTracking);
void checkMapChecksum();
void initGlobalBonuses();
void initGrailPosition();
void initRandomFactionsForPlayers();
@ -234,7 +210,6 @@ private:
// ---- data -----
std::shared_ptr<CApplier<CBaseForGSApply>> applier;
CRandomGenerator rand;
Services * services;
/// Pointer to campaign state manager. Nullptr for single scenarios

View File

@ -28,6 +28,8 @@
#include "../CPlayerState.h"
#include "../serializer/CMemorySerializer.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
CampaignHeroReplacement::CampaignHeroReplacement(CGHeroInstance * hero, const ObjectInstanceID & heroPlaceholderId):

View File

@ -0,0 +1,33 @@
/*
* RumorState.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "RumorState.h"
VCMI_LIB_NAMESPACE_BEGIN
bool RumorState::update(int id, int extra)
{
if(vstd::contains(last, type))
{
if(last[type].first != id)
{
last[type].first = id;
last[type].second = extra;
}
else
return false;
}
else
last[type] = std::make_pair(id, extra);
return true;
}
VCMI_LIB_NAMESPACE_END

View File

@ -0,0 +1,43 @@
/*
* RumorState.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
struct DLL_LINKAGE RumorState
{
enum ERumorType : ui8
{
TYPE_NONE = 0, TYPE_RAND, TYPE_SPECIAL, TYPE_MAP
};
enum ERumorTypeSpecial : ui8
{
RUMOR_OBELISKS = 208,
RUMOR_ARTIFACTS = 209,
RUMOR_ARMY = 210,
RUMOR_INCOME = 211,
RUMOR_GRAIL = 212
};
ERumorType type;
std::map<ERumorType, std::pair<int, int>> last;
RumorState(){type = TYPE_NONE;};
bool update(int id, int extra);
template <typename Handler> void serialize(Handler &h)
{
h & type;
h & last;
}
};
VCMI_LIB_NAMESPACE_END

View File

@ -18,7 +18,6 @@ VCMI_LIB_NAMESPACE_BEGIN
class CGHeroInstance;
class CTown;
class CRandomGenerator;
class CHeroClass;
class CGameState;
class CSimpleArmy;

View File

@ -12,10 +12,10 @@
#include "JsonRandom.h"
#include <vstd/StringUtils.h>
#include <vstd/RNG.h>
#include "JsonBonus.h"
#include "../CRandomGenerator.h"
#include "../constants/StringConstants.h"
#include "../VCMI_Lib.h"
#include "../CArtHandler.h"
@ -50,7 +50,7 @@ VCMI_LIB_NAMESPACE_BEGIN
return variables.at(variableID);
}
si32 JsonRandom::loadValue(const JsonNode & value, CRandomGenerator & rng, const Variables & variables, si32 defaultValue)
si32 JsonRandom::loadValue(const JsonNode & value, vstd::RNG & rng, const Variables & variables, si32 defaultValue)
{
if(value.isNull())
return defaultValue;
@ -63,7 +63,7 @@ VCMI_LIB_NAMESPACE_BEGIN
{
const auto & vector = value.Vector();
size_t index= rng.getIntRange(0, vector.size()-1)();
size_t index= rng.nextInt64(0, vector.size()-1);
return loadValue(vector[index], rng, variables, 0);
}
if(value.isStruct())
@ -72,7 +72,7 @@ VCMI_LIB_NAMESPACE_BEGIN
return loadValue(value["amount"], rng, variables, defaultValue);
si32 min = loadValue(value["min"], rng, variables, 0);
si32 max = loadValue(value["max"], rng, variables, 0);
return rng.getIntRange(min, max)();
return rng.nextInt64(min, max);
}
return defaultValue;
}
@ -256,7 +256,7 @@ VCMI_LIB_NAMESPACE_BEGIN
return valuesSet;
}
TResources JsonRandom::loadResources(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
TResources JsonRandom::loadResources(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
{
TResources ret;
@ -274,7 +274,7 @@ VCMI_LIB_NAMESPACE_BEGIN
return ret;
}
TResources JsonRandom::loadResource(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
TResources JsonRandom::loadResource(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
{
std::set<GameResID> defaultResources{
GameResID::WOOD,
@ -295,7 +295,7 @@ VCMI_LIB_NAMESPACE_BEGIN
return ret;
}
PrimarySkill JsonRandom::loadPrimary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
PrimarySkill JsonRandom::loadPrimary(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
{
std::set<PrimarySkill> defaultSkills{
PrimarySkill::ATTACK,
@ -307,7 +307,7 @@ VCMI_LIB_NAMESPACE_BEGIN
return *RandomGeneratorUtil::nextItem(potentialPicks, rng);
}
std::vector<si32> JsonRandom::loadPrimaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
std::vector<si32> JsonRandom::loadPrimaries(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
{
std::vector<si32> ret(GameConstants::PRIMARY_SKILLS, 0);
std::set<PrimarySkill> defaultSkills{
@ -339,7 +339,7 @@ VCMI_LIB_NAMESPACE_BEGIN
return ret;
}
SecondarySkill JsonRandom::loadSecondary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
SecondarySkill JsonRandom::loadSecondary(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
{
std::set<SecondarySkill> defaultSkills;
for(const auto & skill : VLC->skillh->objects)
@ -350,7 +350,7 @@ VCMI_LIB_NAMESPACE_BEGIN
return *RandomGeneratorUtil::nextItem(potentialPicks, rng);
}
std::map<SecondarySkill, si32> JsonRandom::loadSecondaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
std::map<SecondarySkill, si32> JsonRandom::loadSecondaries(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
{
std::map<SecondarySkill, si32> ret;
if(value.isStruct())
@ -380,7 +380,7 @@ VCMI_LIB_NAMESPACE_BEGIN
return ret;
}
ArtifactID JsonRandom::loadArtifact(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
ArtifactID JsonRandom::loadArtifact(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
{
std::set<ArtifactID> allowedArts;
for(const auto & artifact : VLC->arth->objects)
@ -392,7 +392,7 @@ VCMI_LIB_NAMESPACE_BEGIN
return cb->gameState()->pickRandomArtifact(rng, potentialPicks);
}
std::vector<ArtifactID> JsonRandom::loadArtifacts(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
std::vector<ArtifactID> JsonRandom::loadArtifacts(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
{
std::vector<ArtifactID> ret;
for (const JsonNode & entry : value.Vector())
@ -402,7 +402,7 @@ VCMI_LIB_NAMESPACE_BEGIN
return ret;
}
SpellID JsonRandom::loadSpell(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
SpellID JsonRandom::loadSpell(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
{
std::set<SpellID> defaultSpells;
for(const auto & spell : VLC->spellh->objects)
@ -419,7 +419,7 @@ VCMI_LIB_NAMESPACE_BEGIN
return *RandomGeneratorUtil::nextItem(potentialPicks, rng);
}
std::vector<SpellID> JsonRandom::loadSpells(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
std::vector<SpellID> JsonRandom::loadSpells(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
{
std::vector<SpellID> ret;
for (const JsonNode & entry : value.Vector())
@ -429,7 +429,7 @@ VCMI_LIB_NAMESPACE_BEGIN
return ret;
}
std::vector<PlayerColor> JsonRandom::loadColors(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
std::vector<PlayerColor> JsonRandom::loadColors(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
{
std::vector<PlayerColor> ret;
std::set<PlayerColor> defaultPlayers;
@ -445,7 +445,7 @@ VCMI_LIB_NAMESPACE_BEGIN
return ret;
}
std::vector<HeroTypeID> JsonRandom::loadHeroes(const JsonNode & value, CRandomGenerator & rng)
std::vector<HeroTypeID> JsonRandom::loadHeroes(const JsonNode & value, vstd::RNG & rng)
{
std::vector<HeroTypeID> ret;
for(auto & entry : value.Vector())
@ -455,7 +455,7 @@ VCMI_LIB_NAMESPACE_BEGIN
return ret;
}
std::vector<HeroClassID> JsonRandom::loadHeroClasses(const JsonNode & value, CRandomGenerator & rng)
std::vector<HeroClassID> JsonRandom::loadHeroClasses(const JsonNode & value, vstd::RNG & rng)
{
std::vector<HeroClassID> ret;
for(auto & entry : value.Vector())
@ -465,7 +465,7 @@ VCMI_LIB_NAMESPACE_BEGIN
return ret;
}
CStackBasicDescriptor JsonRandom::loadCreature(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
CStackBasicDescriptor JsonRandom::loadCreature(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
{
CStackBasicDescriptor stack;
@ -494,7 +494,7 @@ VCMI_LIB_NAMESPACE_BEGIN
return stack;
}
std::vector<CStackBasicDescriptor> JsonRandom::loadCreatures(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
std::vector<CStackBasicDescriptor> JsonRandom::loadCreatures(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
{
std::vector<CStackBasicDescriptor> ret;
for (const JsonNode & node : value.Vector())

View File

@ -15,9 +15,13 @@
VCMI_LIB_NAMESPACE_BEGIN
namespace vstd
{
class RNG;
}
class JsonNode;
using JsonVector = std::vector<JsonNode>;
class CRandomGenerator;
struct Bonus;
struct Component;
@ -53,28 +57,28 @@ public:
si32 maxAmount;
};
si32 loadValue(const JsonNode & value, CRandomGenerator & rng, const Variables & variables, si32 defaultValue = 0);
si32 loadValue(const JsonNode & value, vstd::RNG & rng, const Variables & variables, si32 defaultValue = 0);
TResources loadResources(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
TResources loadResource(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
PrimarySkill loadPrimary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
std::vector<si32> loadPrimaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
SecondarySkill loadSecondary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
std::map<SecondarySkill, si32> loadSecondaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
TResources loadResources(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
TResources loadResource(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
PrimarySkill loadPrimary(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
std::vector<si32> loadPrimaries(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
SecondarySkill loadSecondary(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
std::map<SecondarySkill, si32> loadSecondaries(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
ArtifactID loadArtifact(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
std::vector<ArtifactID> loadArtifacts(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
SpellID loadSpell(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
std::vector<SpellID> loadSpells(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
CStackBasicDescriptor loadCreature(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value, const Variables & variables);
std::vector<PlayerColor> loadColors(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
std::vector<HeroTypeID> loadHeroes(const JsonNode & value, CRandomGenerator & rng);
std::vector<HeroClassID> loadHeroClasses(const JsonNode & value, CRandomGenerator & rng);
std::vector<PlayerColor> loadColors(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
std::vector<HeroTypeID> loadHeroes(const JsonNode & value, vstd::RNG & rng);
std::vector<HeroClassID> loadHeroClasses(const JsonNode & value, vstd::RNG & rng);
static std::vector<Bonus> loadBonuses(const JsonNode & value);
};

View File

@ -96,6 +96,7 @@ DLL_LINKAGE vstd::CLoggerBase * logNetwork = CLogger::getLogger(CLoggerDomain("n
DLL_LINKAGE vstd::CLoggerBase * logAi = CLogger::getLogger(CLoggerDomain("ai"));
DLL_LINKAGE vstd::CLoggerBase * logAnim = CLogger::getLogger(CLoggerDomain("animation"));
DLL_LINKAGE vstd::CLoggerBase * logMod = CLogger::getLogger(CLoggerDomain("mod"));
DLL_LINKAGE vstd::CLoggerBase * logRng = CLogger::getLogger(CLoggerDomain("rng"));
CLogger * CLogger::getLogger(const CLoggerDomain & domain)
{

View File

@ -15,9 +15,13 @@
VCMI_LIB_NAMESPACE_BEGIN
namespace vstd
{
class RNG;
}
class ObjectTemplate;
class CGObjectInstance;
class CRandomGenerator;
class IObjectInfo;
class IGameCallback;
@ -114,7 +118,7 @@ public:
/// Configures object properties. Should be re-entrable, resetting state of the object if necessarily
/// This should set remaining properties, including randomized or depending on map
virtual void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const = 0;
virtual void configureObject(CGObjectInstance * object, vstd::RNG & rng) const = 0;
/// Returns object configuration, if available. Otherwise returns NULL
virtual std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const;

View File

@ -13,7 +13,8 @@
#include "../json/JsonRandom.h"
#include "../CGeneralTextHandler.h"
#include "../IGameCallback.h"
#include "../CRandomGenerator.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
@ -36,7 +37,7 @@ void CBankInstanceConstructor::initTypeData(const JsonNode & input)
regularUnitPlacement = input["regularUnitPlacement"].Bool();
}
BankConfig CBankInstanceConstructor::generateConfig(IGameCallback * cb, const JsonNode & level, CRandomGenerator & rng) const
BankConfig CBankInstanceConstructor::generateLevelConfiguration(IGameCallback * cb, const JsonNode & level, vstd::RNG & rng) const
{
BankConfig bc;
JsonRandom randomizer(cb);
@ -53,13 +54,17 @@ BankConfig CBankInstanceConstructor::generateConfig(IGameCallback * cb, const Js
return bc;
}
void CBankInstanceConstructor::randomizeObject(CBank * bank, CRandomGenerator & rng) const
void CBankInstanceConstructor::randomizeObject(CBank * bank, vstd::RNG & rng) const
{
bank->resetDuration = bankResetDuration;
bank->blockVisit = blockVisit;
bank->coastVisitable = coastVisitable;
bank->regularUnitPlacement = regularUnitPlacement;
bank->setConfig(generateConfiguration(bank->cb, rng, bank->ID));
}
BankConfig CBankInstanceConstructor::generateConfiguration(IGameCallback * cb, vstd::RNG & rng, MapObjectID objectID) const
{
si32 totalChance = 0;
for(const auto & node : levels)
totalChance += static_cast<si32>(node["chance"].Float());
@ -73,11 +78,10 @@ void CBankInstanceConstructor::randomizeObject(CBank * bank, CRandomGenerator &
{
cumulativeChance += static_cast<int>(node["chance"].Float());
if(selectedChance < cumulativeChance)
{
bank->setConfig(generateConfig(bank->cb, node, rng));
break;
}
return generateLevelConfiguration(cb, node, rng);
}
throw std::runtime_error("Failed to select bank configuration");
}
CBankInfo::CBankInfo(const JsonVector & Config) :

View File

@ -69,7 +69,7 @@ public:
class CBankInstanceConstructor : public CDefaultObjectTypeHandler<CBank>
{
BankConfig generateConfig(IGameCallback * cb, const JsonNode & conf, CRandomGenerator & rng) const;
BankConfig generateLevelConfiguration(IGameCallback * cb, const JsonNode & conf, vstd::RNG & rng) const;
JsonVector levels;
@ -87,11 +87,13 @@ protected:
public:
void randomizeObject(CBank * object, CRandomGenerator & rng) const override;
void randomizeObject(CBank * object, vstd::RNG & rng) const override;
bool hasNameTextID() const override;
std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const override;
BankConfig generateConfiguration(IGameCallback * cb, vstd::RNG & rand, MapObjectID objectID) const;
};
VCMI_LIB_NAMESPACE_END

View File

@ -17,7 +17,7 @@ VCMI_LIB_NAMESPACE_BEGIN
template<class ObjectType>
class CDefaultObjectTypeHandler : public AObjectTypeHandler
{
void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const final
void configureObject(CGObjectInstance * object, vstd::RNG & rng) const final
{
ObjectType * castedObject = dynamic_cast<ObjectType*>(object);
@ -43,7 +43,7 @@ class CDefaultObjectTypeHandler : public AObjectTypeHandler
protected:
virtual void initializeObject(ObjectType * object) const {}
virtual void randomizeObject(ObjectType * object, CRandomGenerator & rng) const {}
virtual void randomizeObject(ObjectType * object, vstd::RNG & rng) const {}
virtual ObjectType * createObject(IGameCallback * cb) const
{
return new ObjectType(cb);

View File

@ -15,7 +15,6 @@
VCMI_LIB_NAMESPACE_BEGIN
class CRandomGenerator;
class AObjectTypeHandler;
class ObjectTemplate;
struct SObjectSounds;

View File

@ -40,19 +40,29 @@ CGObjectInstance * CRewardableConstructor::create(IGameCallback * cb, std::share
return ret;
}
void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
Rewardable::Configuration CRewardableConstructor::generateConfiguration(IGameCallback * cb, vstd::RNG & rand, MapObjectID objectID) const
{
Rewardable::Configuration result;
objectInfo.configureObject(result, rand, cb);
for(auto & rewardInfo : result.info)
{
for (auto & bonus : rewardInfo.reward.bonuses)
{
bonus.source = BonusSource::OBJECT_TYPE;
bonus.sid = BonusSourceID(objectID);
}
}
return result;
}
void CRewardableConstructor::configureObject(CGObjectInstance * object, vstd::RNG & rng) const
{
if(auto * rewardableObject = dynamic_cast<CRewardableObject*>(object))
{
objectInfo.configureObject(rewardableObject->configuration, rng, object->cb);
for(auto & rewardInfo : rewardableObject->configuration.info)
{
for (auto & bonus : rewardInfo.reward.bonuses)
{
bonus.source = BonusSource::OBJECT_TYPE;
bonus.sid = BonusSourceID(rewardableObject->ID);
}
}
rewardableObject->configuration = generateConfiguration(object->cb, rng, object->ID);
if (rewardableObject->configuration.info.empty())
{
if (objectInfo.getParameters()["rewards"].isNull())

View File

@ -27,9 +27,11 @@ public:
CGObjectInstance * create(IGameCallback * cb, std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
void configureObject(CGObjectInstance * object, vstd::RNG & rng) const override;
std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const override;
Rewardable::Configuration generateConfiguration(IGameCallback * cb, vstd::RNG & rand, MapObjectID objectID) const;
};
VCMI_LIB_NAMESPACE_END

View File

@ -100,7 +100,7 @@ void CTownInstanceConstructor::initializeObject(CGTownInstance * obj) const
obj->tempOwner = PlayerColor::NEUTRAL;
}
void CTownInstanceConstructor::randomizeObject(CGTownInstance * object, CRandomGenerator & rng) const
void CTownInstanceConstructor::randomizeObject(CGTownInstance * object, vstd::RNG & rng) const
{
auto templ = getOverride(object->cb->getTile(object->pos)->terType->getId(), object);
if(templ)
@ -159,7 +159,7 @@ void CHeroInstanceConstructor::initializeObject(CGHeroInstance * obj) const
obj->type = nullptr; //FIXME: set to valid value. somehow.
}
void CHeroInstanceConstructor::randomizeObject(CGHeroInstance * object, CRandomGenerator & rng) const
void CHeroInstanceConstructor::randomizeObject(CGHeroInstance * object, vstd::RNG & rng) const
{
}
@ -259,7 +259,7 @@ void MarketInstanceConstructor::initializeObject(CGMarket * market) const
market->speech = VLC->generaltexth->translate(speech);
}
void MarketInstanceConstructor::randomizeObject(CGMarket * object, CRandomGenerator & rng) const
void MarketInstanceConstructor::randomizeObject(CGMarket * object, vstd::RNG & rng) const
{
JsonRandom randomizer(object->cb);
JsonRandom::Variables emptyVariables;

View File

@ -63,7 +63,7 @@ public:
std::map<std::string, LogicalExpression<BuildingID>> filters;
void initializeObject(CGTownInstance * object) const override;
void randomizeObject(CGTownInstance * object, CRandomGenerator & rng) const override;
void randomizeObject(CGTownInstance * object, vstd::RNG & rng) const override;
void afterLoadFinalization() override;
bool hasNameTextID() const override;
@ -82,7 +82,7 @@ public:
std::map<std::string, LogicalExpression<HeroTypeID>> filters;
void initializeObject(CGHeroInstance * object) const override;
void randomizeObject(CGHeroInstance * object, CRandomGenerator & rng) const override;
void randomizeObject(CGHeroInstance * object, vstd::RNG & rng) const override;
void afterLoadFinalization() override;
bool hasNameTextID() const override;
@ -125,7 +125,7 @@ protected:
public:
CGMarket * createObject(IGameCallback * cb) const override;
void initializeObject(CGMarket * object) const override;
void randomizeObject(CGMarket * object, CRandomGenerator & rng) const override;
void randomizeObject(CGMarket * object, vstd::RNG & rng) const override;
};

View File

@ -74,7 +74,7 @@ void DwellingInstanceConstructor::initializeObject(CGDwelling * obj) const
}
}
void DwellingInstanceConstructor::randomizeObject(CGDwelling * dwelling, CRandomGenerator &rng) const
void DwellingInstanceConstructor::randomizeObject(CGDwelling * dwelling, vstd::RNG &rng) const
{
JsonRandom randomizer(dwelling->cb);

View File

@ -33,7 +33,7 @@ public:
bool hasNameTextID() const override;
void initializeObject(CGDwelling * object) const override;
void randomizeObject(CGDwelling * object, CRandomGenerator & rng) const override;
void randomizeObject(CGDwelling * object, vstd::RNG & rng) const override;
bool isBannedForRandomDwelling() const;
bool producesCreature(const CCreature * crea) const;

View File

@ -44,7 +44,7 @@ CBank::CBank(IGameCallback *cb)
//must be instantiated in .cpp file for access to complete types of all member fields
CBank::~CBank() = default;
void CBank::initObj(CRandomGenerator & rand)
void CBank::initObj(vstd::RNG & rand)
{
daycounter = 0;
resetDuration = 0;
@ -97,6 +97,8 @@ void CBank::setConfig(const BankConfig & config)
for(const auto & stack : config.guards)
setCreature (SlotID(stacksCount()), stack.type->getId(), stack.count);
daycounter = 1; //yes, 1 since "today" daycounter won't be incremented
}
void CBank::setPropertyDer (ObjProperty what, ObjPropertyID identifier)
@ -106,25 +108,24 @@ void CBank::setPropertyDer (ObjProperty what, ObjPropertyID identifier)
case ObjProperty::BANK_DAYCOUNTER: //daycounter
daycounter+= identifier.getNum();
break;
case ObjProperty::BANK_RESET:
// FIXME: Object reset must be done by separate netpack from server
initObj(cb->gameState()->getRandomGenerator());
daycounter = 1; //yes, 1 since "today" daycounter won't be incremented
break;
case ObjProperty::BANK_CLEAR:
bankConfig.reset();
break;
}
}
void CBank::newTurn(CRandomGenerator & rand) const
void CBank::newTurn(vstd::RNG & rand) const
{
if (bankConfig == nullptr)
{
if (resetDuration != 0)
{
if (daycounter >= resetDuration)
cb->setObjPropertyValue(id, ObjProperty::BANK_RESET); //daycounter 0
{
auto handler = std::dynamic_pointer_cast<CBankInstanceConstructor>(getObjectHandler());
auto config = handler->generateConfiguration(cb, rand, ID);
cb->setBankObjectConfiguration(id, config);
}
else
cb->setObjPropertyValue(id, ObjProperty::BANK_DAYCOUNTER, 1); //daycounter++
}

View File

@ -33,9 +33,9 @@ public:
void setConfig(const BankConfig & bc);
void initObj(CRandomGenerator & rand) override;
void initObj(vstd::RNG & rand) override;
std::string getHoverText(PlayerColor player) const override;
void newTurn(CRandomGenerator & rand) const override;
void newTurn(vstd::RNG & rand) const override;
bool wasVisited (PlayerColor player) const override;
bool isCoastVisitable() const override;
void onHeroVisit(const CGHeroInstance * h) const override;

View File

@ -16,12 +16,14 @@
#include "../CConfigHandler.h"
#include "../GameSettings.h"
#include "../IGameCallback.h"
#include "../gameState/CGameState.h"
#include "../mapObjectConstructors/CObjectClassesHandler.h"
#include "../networkPacks/PacksForClient.h"
#include "../networkPacks/PacksForClientBattle.h"
#include "../networkPacks/StackLocation.h"
#include "../serializer/JsonSerializeFormat.h"
#include "../CRandomGenerator.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
@ -189,7 +191,7 @@ CreatureID CGCreature::getCreature() const
return CreatureID(getObjTypeIndex().getNum());
}
void CGCreature::pickRandomObject(CRandomGenerator & rand)
void CGCreature::pickRandomObject(vstd::RNG & rand)
{
switch(ID.toEnum())
{
@ -234,7 +236,7 @@ void CGCreature::pickRandomObject(CRandomGenerator & rand)
setType(ID, subID);
}
void CGCreature::initObj(CRandomGenerator & rand)
void CGCreature::initObj(vstd::RNG & rand)
{
blockVisit = true;
switch(character)
@ -274,7 +276,7 @@ void CGCreature::initObj(CRandomGenerator & rand)
refusedJoining = false;
}
void CGCreature::newTurn(CRandomGenerator & rand) const
void CGCreature::newTurn(vstd::RNG & rand) const
{//Works only for stacks of single type of size up to 2 millions
if (!notGrowingTeam)
{
@ -457,7 +459,7 @@ void CGCreature::fight( const CGHeroInstance *h ) const
const auto & upgrades = getStack(slotID).type->upgrades;
if(!upgrades.empty())
{
auto it = RandomGeneratorUtil::nextItem(upgrades, CRandomGenerator::getDefault());
auto it = RandomGeneratorUtil::nextItem(upgrades, cb->gameState()->getRandomGenerator());
cb->changeStackType(StackLocation(this, slotID), it->toCreature());
}
}

View File

@ -45,9 +45,9 @@ public:
std::string getPopupText(PlayerColor player) const override;
std::string getPopupText(const CGHeroInstance * hero) const override;
std::vector<Component> getPopupComponents(PlayerColor player) const override;
void initObj(CRandomGenerator & rand) override;
void pickRandomObject(CRandomGenerator & rand) override;
void newTurn(CRandomGenerator & rand) const override;
void initObj(vstd::RNG & rand) override;
void pickRandomObject(vstd::RNG & rand) override;
void newTurn(vstd::RNG & rand) const override;
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
CreatureID getCreature() const;

View File

@ -27,6 +27,8 @@
#include "../GameSettings.h"
#include "../CConfigHandler.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
void CGDwellingRandomizationInfo::serializeJson(JsonSerializeFormat & handler)
@ -50,7 +52,7 @@ CGDwelling::CGDwelling(IGameCallback *cb):
CGDwelling::~CGDwelling() = default;
FactionID CGDwelling::randomizeFaction(CRandomGenerator & rand)
FactionID CGDwelling::randomizeFaction(vstd::RNG & rand)
{
if (ID == Obj::RANDOM_DWELLING_FACTION)
return FactionID(subID.getNum());
@ -108,7 +110,7 @@ FactionID CGDwelling::randomizeFaction(CRandomGenerator & rand)
return *RandomGeneratorUtil::nextItem(potentialPicks, rand);
}
int CGDwelling::randomizeLevel(CRandomGenerator & rand)
int CGDwelling::randomizeLevel(vstd::RNG & rand)
{
if (ID == Obj::RANDOM_DWELLING_LVL)
return subID.getNum();
@ -125,7 +127,7 @@ int CGDwelling::randomizeLevel(CRandomGenerator & rand)
return rand.nextInt(randomizationInfo->minLevel, randomizationInfo->maxLevel) - 1;
}
void CGDwelling::pickRandomObject(CRandomGenerator & rand)
void CGDwelling::pickRandomObject(vstd::RNG & rand)
{
if (ID == Obj::RANDOM_DWELLING || ID == Obj::RANDOM_DWELLING_LVL || ID == Obj::RANDOM_DWELLING_FACTION)
{
@ -172,7 +174,7 @@ void CGDwelling::pickRandomObject(CRandomGenerator & rand)
}
}
void CGDwelling::initObj(CRandomGenerator & rand)
void CGDwelling::initObj(vstd::RNG & rand)
{
switch(ID.toEnum())
{
@ -298,7 +300,7 @@ void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
cb->showBlockingDialog(&bd);
}
void CGDwelling::newTurn(CRandomGenerator & rand) const
void CGDwelling::newTurn(vstd::RNG & rand) const
{
if(cb->getDate(Date::DAY_OF_WEEK) != 1) //not first day of week
return;

View File

@ -45,13 +45,13 @@ protected:
void serializeJsonOptions(JsonSerializeFormat & handler) override;
private:
FactionID randomizeFaction(CRandomGenerator & rand);
int randomizeLevel(CRandomGenerator & rand);
FactionID randomizeFaction(vstd::RNG & rand);
int randomizeLevel(vstd::RNG & rand);
void pickRandomObject(CRandomGenerator & rand) override;
void initObj(CRandomGenerator & rand) override;
void pickRandomObject(vstd::RNG & rand) override;
void initObj(vstd::RNG & rand) override;
void onHeroVisit(const CGHeroInstance * h) const override;
void newTurn(CRandomGenerator & rand) const override;
void newTurn(vstd::RNG & rand) const override;
void setPropertyDer(ObjProperty what, ObjPropertyID identifier) override;
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;

View File

@ -313,13 +313,13 @@ void CGHeroInstance::setHeroType(HeroTypeID heroType)
subID = heroType;
}
void CGHeroInstance::initHero(CRandomGenerator & rand, const HeroTypeID & SUBID)
void CGHeroInstance::initHero(vstd::RNG & rand, const HeroTypeID & SUBID)
{
subID = SUBID.getNum();
initHero(rand);
}
void CGHeroInstance::initHero(CRandomGenerator & rand)
void CGHeroInstance::initHero(vstd::RNG & rand)
{
assert(validTypes(true));
if(!type)
@ -422,7 +422,7 @@ void CGHeroInstance::initHero(CRandomGenerator & rand)
mana = manaLimit(); //after all bonuses are taken into account, make sure this line is the last one
}
void CGHeroInstance::initArmy(CRandomGenerator & rand, IArmyDescriptor * dst)
void CGHeroInstance::initArmy(vstd::RNG & rand, IArmyDescriptor * dst)
{
if(!dst)
dst = this;
@ -532,7 +532,7 @@ void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
if (!boat)
{
//Create a new boat for hero
cb->createObject(boatPos, h->getOwner(), Obj::BOAT, getBoatType().getNum());
cb->createBoat(boatPos, getBoatType(), h->getOwner());
boatId = cb->getTopObj(boatPos)->id;
}
}
@ -589,7 +589,7 @@ void CGHeroInstance::SecondarySkillsInfo::resetWisdomCounter()
wisdomCounter = 0;
}
void CGHeroInstance::pickRandomObject(CRandomGenerator & rand)
void CGHeroInstance::pickRandomObject(vstd::RNG & rand)
{
assert(ID == Obj::HERO || ID == Obj::PRISON || ID == Obj::RANDOM_HERO);
@ -614,11 +614,6 @@ void CGHeroInstance::pickRandomObject(CRandomGenerator & rand)
this->subID = oldSubID;
}
void CGHeroInstance::initObj(CRandomGenerator & rand)
{
}
void CGHeroInstance::recreateSecondarySkillsBonuses()
{
auto secondarySkillsBonuses = getBonuses(Selector::sourceType()(BonusSource::SECONDARY_SKILL));
@ -959,7 +954,7 @@ CStackBasicDescriptor CGHeroInstance::calculateNecromancy (const BattleResult &b
* @param raisedStack Pair where the first element represents ID of the raised creature
* and the second element the amount.
*/
void CGHeroInstance::showNecromancyDialog(const CStackBasicDescriptor &raisedStack, CRandomGenerator & rand) const
void CGHeroInstance::showNecromancyDialog(const CStackBasicDescriptor &raisedStack, vstd::RNG & rand) const
{
InfoWindow iw;
iw.type = EInfoWindowMode::AUTO;
@ -1068,7 +1063,7 @@ EAlignment CGHeroInstance::getAlignment() const
return type->heroClass->getAlignment();
}
void CGHeroInstance::initExp(CRandomGenerator & rand)
void CGHeroInstance::initExp(vstd::RNG & rand)
{
exp = rand.nextInt(40, 89);
}
@ -1286,7 +1281,7 @@ ArtBearer::ArtBearer CGHeroInstance::bearerType() const
return ArtBearer::HERO;
}
std::vector<SecondarySkill> CGHeroInstance::getLevelUpProposedSecondarySkills(CRandomGenerator & rand) const
std::vector<SecondarySkill> CGHeroInstance::getLevelUpProposedSecondarySkills(vstd::RNG & rand) const
{
auto getObligatorySkills = [](CSkill::Obligatory obl){
std::set<SecondarySkill> obligatory;
@ -1365,7 +1360,7 @@ std::vector<SecondarySkill> CGHeroInstance::getLevelUpProposedSecondarySkills(CR
return skills;
}
PrimarySkill CGHeroInstance::nextPrimarySkill(CRandomGenerator & rand) const
PrimarySkill CGHeroInstance::nextPrimarySkill(vstd::RNG & rand) const
{
assert(gainsLevel());
const auto isLowLevelHero = level < GameConstants::HERO_HIGH_LEVEL;
@ -1381,7 +1376,7 @@ PrimarySkill CGHeroInstance::nextPrimarySkill(CRandomGenerator & rand) const
return static_cast<PrimarySkill>(RandomGeneratorUtil::nextItemWeighted(skillChances, rand));
}
std::optional<SecondarySkill> CGHeroInstance::nextSecondarySkill(CRandomGenerator & rand) const
std::optional<SecondarySkill> CGHeroInstance::nextSecondarySkill(vstd::RNG & rand) const
{
assert(gainsLevel());
@ -1469,7 +1464,7 @@ void CGHeroInstance::levelUp(const std::vector<SecondarySkill> & skills)
treeHasChanged();
}
void CGHeroInstance::levelUpAutomatically(CRandomGenerator & rand)
void CGHeroInstance::levelUpAutomatically(vstd::RNG & rand)
{
while(gainsLevel())
{

View File

@ -187,13 +187,13 @@ public:
bool gainsLevel() const;
/// Returns the next primary skill on level up. Can only be called if hero can gain a level up.
PrimarySkill nextPrimarySkill(CRandomGenerator & rand) const;
PrimarySkill nextPrimarySkill(vstd::RNG & rand) const;
/// Returns the next secondary skill randomly on level up. Can only be called if hero can gain a level up.
std::optional<SecondarySkill> nextSecondarySkill(CRandomGenerator & rand) const;
std::optional<SecondarySkill> nextSecondarySkill(vstd::RNG & rand) const;
/// Gets 0, 1 or 2 secondary skills which are proposed on hero level up.
std::vector<SecondarySkill> getLevelUpProposedSecondarySkills(CRandomGenerator & rand) const;
std::vector<SecondarySkill> getLevelUpProposedSecondarySkills(vstd::RNG & rand) const;
ui8 getSecSkillLevel(const SecondarySkill & skill) const; //0 - no skill
@ -225,7 +225,7 @@ public:
TExpType calculateXp(TExpType exp) const; //apply learning skill
CStackBasicDescriptor calculateNecromancy (const BattleResult &battleResult) const;
void showNecromancyDialog(const CStackBasicDescriptor &raisedStack, CRandomGenerator & rand) const;
void showNecromancyDialog(const CStackBasicDescriptor &raisedStack, vstd::RNG & rand) const;
EDiggingStatus diggingStatus() const;
//////////////////////////////////////////////////////////////////////////
@ -233,13 +233,13 @@ public:
HeroTypeID getHeroType() const;
void setHeroType(HeroTypeID type);
void initHero(CRandomGenerator & rand);
void initHero(CRandomGenerator & rand, const HeroTypeID & SUBID);
void initHero(vstd::RNG & rand);
void initHero(vstd::RNG & rand, const HeroTypeID & SUBID);
ArtPlacementMap putArtifact(ArtifactPosition pos, CArtifactInstance * art) override;
void removeArtifact(ArtifactPosition pos) override;
void initExp(CRandomGenerator & rand);
void initArmy(CRandomGenerator & rand, IArmyDescriptor *dst = nullptr);
void initExp(vstd::RNG & rand);
void initArmy(vstd::RNG & rand, IArmyDescriptor *dst = nullptr);
void pushPrimSkill(PrimarySkill which, int val);
ui8 maxlevelsToMagicSchool() const;
ui8 maxlevelsToWisdom() const;
@ -293,8 +293,7 @@ public:
void boatDeserializationFix();
void deserializationFix();
void initObj(CRandomGenerator & rand) override;
void pickRandomObject(CRandomGenerator & rand) override;
void pickRandomObject(vstd::RNG & rand) override;
void onHeroVisit(const CGHeroInstance * h) const override;
std::string getObjectName() const override;
@ -318,7 +317,7 @@ protected:
void serializeJsonOptions(JsonSerializeFormat & handler) override;
private:
void levelUpAutomatically(CRandomGenerator & rand);
void levelUpAutomatically(vstd::RNG & rand);
public:
std::string getHeroTypeName() const;

View File

@ -23,7 +23,7 @@
VCMI_LIB_NAMESPACE_BEGIN
void CGMarket::initObj(CRandomGenerator & rand)
void CGMarket::initObj(vstd::RNG & rand)
{
getObjectHandler()->configureObject(this, rand);
}
@ -80,7 +80,7 @@ std::vector<TradeItemBuy> CGBlackMarket::availableItemsIds(EMarketMode mode) con
}
}
void CGBlackMarket::newTurn(CRandomGenerator & rand) const
void CGBlackMarket::newTurn(vstd::RNG & rand) const
{
int resetPeriod = VLC->settings()->getInteger(EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD);

View File

@ -29,7 +29,7 @@ public:
CGMarket(IGameCallback *cb);
///IObjectInterface
void onHeroVisit(const CGHeroInstance * h) const override; //open trading window
void initObj(CRandomGenerator & rand) override;//set skills for trade
void initObj(vstd::RNG & rand) override;//set skills for trade
///IMarket
int getMarketEfficiency() const override;
@ -54,7 +54,7 @@ public:
std::vector<const CArtifact *> artifacts; //available artifacts
void newTurn(CRandomGenerator & rand) const override; //reset artifacts for black market every month
void newTurn(vstd::RNG & rand) const override; //reset artifacts for black market every month
std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
template <typename Handler> void serialize(Handler &h)

View File

@ -25,6 +25,8 @@
#include "../networkPacks/PacksForClient.h"
#include "../serializer/JsonSerializeFormat.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
//TODO: remove constructor
@ -164,12 +166,12 @@ void CGObjectInstance::setType(MapObjectID newID, MapObjectSubID newSubID)
cb->gameState()->map->addBlockVisTiles(this);
}
void CGObjectInstance::pickRandomObject(CRandomGenerator & rand)
void CGObjectInstance::pickRandomObject(vstd::RNG & rand)
{
// no-op
}
void CGObjectInstance::initObj(CRandomGenerator & rand)
void CGObjectInstance::initObj(vstd::RNG & rand)
{
// no-op
}
@ -232,7 +234,7 @@ std::string CGObjectInstance::getObjectName() const
return VLC->objtypeh->getObjectName(ID, subID);
}
std::optional<AudioPath> CGObjectInstance::getAmbientSound() const
std::optional<AudioPath> CGObjectInstance::getAmbientSound(vstd::RNG & rng) const
{
const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).ambient;
if(!sounds.empty())
@ -241,20 +243,20 @@ std::optional<AudioPath> CGObjectInstance::getAmbientSound() const
return std::nullopt;
}
std::optional<AudioPath> CGObjectInstance::getVisitSound() const
std::optional<AudioPath> CGObjectInstance::getVisitSound(vstd::RNG & rng) const
{
const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).visit;
if(!sounds.empty())
return *RandomGeneratorUtil::nextItem(sounds, CRandomGenerator::getDefault());
return *RandomGeneratorUtil::nextItem(sounds, rng);
return std::nullopt;
}
std::optional<AudioPath> CGObjectInstance::getRemovalSound() const
std::optional<AudioPath> CGObjectInstance::getRemovalSound(vstd::RNG & rng) const
{
const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).removal;
if(!sounds.empty())
return *RandomGeneratorUtil::nextItem(sounds, CRandomGenerator::getDefault());
return *RandomGeneratorUtil::nextItem(sounds, rng);
return std::nullopt;
}

View File

@ -97,9 +97,9 @@ public:
virtual bool isTile2Terrain() const { return false; }
std::optional<AudioPath> getAmbientSound() const;
std::optional<AudioPath> getVisitSound() const;
std::optional<AudioPath> getRemovalSound() const;
std::optional<AudioPath> getAmbientSound(vstd::RNG & rng) const;
std::optional<AudioPath> getVisitSound(vstd::RNG & rng) const;
std::optional<AudioPath> getRemovalSound(vstd::RNG & rng) const;
TObjectTypeHandler getObjectHandler() const;
@ -128,8 +128,8 @@ public:
/** OVERRIDES OF IObjectInterface **/
void initObj(CRandomGenerator & rand) override;
void pickRandomObject(CRandomGenerator & rand) override;
void initObj(vstd::RNG & rand) override;
void pickRandomObject(vstd::RNG & rand) override;
void onHeroVisit(const CGHeroInstance * h) const override;
/// method for synchronous update. Note: For new properties classes should override setPropertyDer instead
void setProperty(ObjProperty what, ObjPropertyID identifier) final;

View File

@ -41,7 +41,7 @@ void CGPandoraBox::init()
}
}
void CGPandoraBox::initObj(CRandomGenerator & rand)
void CGPandoraBox::initObj(vstd::RNG & rand)
{
init();

View File

@ -23,7 +23,7 @@ public:
MetaString message;
void initObj(CRandomGenerator & rand) override;
void initObj(vstd::RNG & rand) override;
void onHeroVisit(const CGHeroInstance * h) const override;
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;

View File

@ -17,6 +17,8 @@
#include "../mapObjects/CGHeroInstance.h"
#include "../networkPacks/PacksForClient.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
CGTownBuilding::CGTownBuilding(IGameCallback * cb)
@ -314,7 +316,7 @@ CTownRewardableBuilding::CTownRewardableBuilding(IGameCallback *cb)
: CGTownBuilding(cb)
{}
CTownRewardableBuilding::CTownRewardableBuilding(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * cgTown, CRandomGenerator & rand)
CTownRewardableBuilding::CTownRewardableBuilding(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * cgTown, vstd::RNG & rand)
: CGTownBuilding(cgTown)
{
bID = index;
@ -323,14 +325,19 @@ CTownRewardableBuilding::CTownRewardableBuilding(const BuildingID & index, Build
initObj(rand);
}
void CTownRewardableBuilding::initObj(CRandomGenerator & rand)
void CTownRewardableBuilding::initObj(vstd::RNG & rand)
{
assert(town && town->town);
configuration = generateConfiguration(rand);
}
Rewardable::Configuration CTownRewardableBuilding::generateConfiguration(vstd::RNG & rand) const
{
Rewardable::Configuration result;
auto building = town->town->buildings.at(bID);
building->rewardableObjectInfo.configureObject(configuration, rand, cb);
for(auto & rewardInfo : configuration.info)
building->rewardableObjectInfo.configureObject(result, rand, cb);
for(auto & rewardInfo : result.info)
{
for (auto & bonus : rewardInfo.reward.bonuses)
{
@ -338,16 +345,16 @@ void CTownRewardableBuilding::initObj(CRandomGenerator & rand)
bonus.sid = BonusSourceID(building->getUniqueTypeID());
}
}
return result;
}
void CTownRewardableBuilding::newTurn(CRandomGenerator & rand) const
void CTownRewardableBuilding::newTurn(vstd::RNG & rand) const
{
if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
{
if(configuration.resetParameters.rewards)
{
cb->setObjPropertyValue(town->id, ObjProperty::REWARD_RANDOMIZE, indexOnTV);
}
auto newConfiguration = generateConfiguration(rand);
cb->setRewardableObjectConfiguration(town->id, bID, newConfiguration);
if(configuration.resetParameters.visitors)
{
cb->setObjPropertyValue(town->id, ObjProperty::STRUCTURE_CLEAR_VISITORS, indexOnTV);
@ -365,9 +372,6 @@ void CTownRewardableBuilding::setProperty(ObjProperty what, ObjPropertyID identi
case ObjProperty::STRUCTURE_CLEAR_VISITORS:
visitors.clear();
break;
case ObjProperty::REWARD_RANDOMIZE:
initObj(cb->gameState()->getRandomGenerator());
break;
case ObjProperty::REWARD_SELECT:
selectedReward = identifier.getNum();
break;

View File

@ -118,22 +118,24 @@ class DLL_LINKAGE CTownRewardableBuilding : public CGTownBuilding, public Reward
bool wasVisitedBefore(const CGHeroInstance * contextHero) const;
void grantReward(ui32 rewardID, const CGHeroInstance * hero) const;
Rewardable::Configuration generateConfiguration(vstd::RNG & rand) const;
public:
void setProperty(ObjProperty what, ObjPropertyID identifier) override;
void onHeroVisit(const CGHeroInstance * h) const override;
void newTurn(CRandomGenerator & rand) const override;
void newTurn(vstd::RNG & rand) const override;
/// gives second part of reward after hero level-ups for proper granting of spells/mana
void heroLevelUpDone(const CGHeroInstance *hero) const override;
void initObj(CRandomGenerator & rand) override;
void initObj(vstd::RNG & rand) override;
/// applies player selection of reward
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
CTownRewardableBuilding(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * town, CRandomGenerator & rand);
CTownRewardableBuilding(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * town, vstd::RNG & rand);
CTownRewardableBuilding(IGameCallback *cb);
template <typename Handler> void serialize(Handler &h)

View File

@ -31,6 +31,8 @@
#include "../networkPacks/PacksForClientBattle.h"
#include "../serializer/JsonSerializeFormat.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
int CGTownInstance::getSightRadius() const //returns sight distance
@ -69,9 +71,6 @@ void CGTownInstance::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
case ObjProperty::BONUS_VALUE_SECOND:
bonusValue.second = identifier.getNum();
break;
case ObjProperty::REWARD_RANDOMIZE:
bonusingBuildings[identifier.getNum()]->setProperty(ObjProperty::REWARD_RANDOMIZE, NumericID(0));
break;
}
}
CGTownInstance::EFortLevel CGTownInstance::fortLevel() const //0 - none, 1 - fort, 2 - citadel, 3 - castle
@ -379,7 +378,7 @@ bool CGTownInstance::isBonusingBuildingAdded(BuildingID bid) const
return present != bonusingBuildings.end();
}
void CGTownInstance::addTownBonuses(CRandomGenerator & rand)
void CGTownInstance::addTownBonuses(vstd::RNG & rand)
{
for(const auto & kvp : town->buildings)
{
@ -461,7 +460,7 @@ void CGTownInstance::deleteTownBonus(BuildingID bid)
delete freeIt;
}
FactionID CGTownInstance::randomizeFaction(CRandomGenerator & rand)
FactionID CGTownInstance::randomizeFaction(vstd::RNG & rand)
{
if(getOwner().isValidPlayer())
return cb->gameState()->scenarioOps->getIthPlayersSettings(getOwner()).castle;
@ -479,7 +478,7 @@ FactionID CGTownInstance::randomizeFaction(CRandomGenerator & rand)
return *RandomGeneratorUtil::nextItem(potentialPicks, rand);
}
void CGTownInstance::pickRandomObject(CRandomGenerator & rand)
void CGTownInstance::pickRandomObject(vstd::RNG & rand)
{
assert(ID == MapObjectID::TOWN || ID == MapObjectID::RANDOM_TOWN);
if (ID == MapObjectID::RANDOM_TOWN)
@ -495,7 +494,7 @@ void CGTownInstance::pickRandomObject(CRandomGenerator & rand)
updateAppearance();
}
void CGTownInstance::initObj(CRandomGenerator & rand) ///initialize town structures
void CGTownInstance::initObj(vstd::RNG & rand) ///initialize town structures
{
blockVisit = true;
@ -521,7 +520,7 @@ void CGTownInstance::initObj(CRandomGenerator & rand) ///initialize town structu
updateAppearance();
}
void CGTownInstance::newTurn(CRandomGenerator & rand) const
void CGTownInstance::newTurn(vstd::RNG & rand) const
{
if (cb->getDate(Date::DAY_OF_WEEK) == 1) //reset on new week
{

View File

@ -201,11 +201,11 @@ public:
virtual ~CGTownInstance();
///IObjectInterface overrides
void newTurn(CRandomGenerator & rand) const override;
void newTurn(vstd::RNG & rand) const override;
void onHeroVisit(const CGHeroInstance * h) const override;
void onHeroLeave(const CGHeroInstance * h) const override;
void initObj(CRandomGenerator & rand) override;
void pickRandomObject(CRandomGenerator & rand) override;
void initObj(vstd::RNG & rand) override;
void pickRandomObject(vstd::RNG & rand) override;
void battleFinished(const CGHeroInstance * hero, const BattleResult & result) const override;
std::string getObjectName() const override;
@ -224,14 +224,14 @@ protected:
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
private:
FactionID randomizeFaction(CRandomGenerator & rand);
FactionID randomizeFaction(vstd::RNG & rand);
void setOwner(const PlayerColor & owner) const;
void onTownCaptured(const PlayerColor & winner) const;
int getDwellingBonus(const std::vector<CreatureID>& creatureIds, const std::vector<ConstTransitivePtr<CGDwelling> >& dwellings) const;
bool townEnvisagesBuilding(BuildingSubID::EBuildingSubID bid) const;
bool isBonusingBuildingAdded(BuildingID bid) const;
void initOverriddenBids();
void addTownBonuses(CRandomGenerator & rand);
void addTownBonuses(vstd::RNG & rand);
};
VCMI_LIB_NAMESPACE_END

View File

@ -31,7 +31,8 @@
#include "../modding/ModUtility.h"
#include "../networkPacks/PacksForClient.h"
#include "../spells/CSpellHandler.h"
#include "../CRandomGenerator.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
@ -441,7 +442,7 @@ void CGSeerHut::setObjToKill()
}
}
void CGSeerHut::init(CRandomGenerator & rand)
void CGSeerHut::init(vstd::RNG & rand)
{
auto names = VLC->generaltexth->findStringsWithPrefix("core.seerhut.names");
@ -455,7 +456,7 @@ void CGSeerHut::init(CRandomGenerator & rand)
configuration.selectMode = Rewardable::ESelectMode::SELECT_PLAYER;
}
void CGSeerHut::initObj(CRandomGenerator & rand)
void CGSeerHut::initObj(vstd::RNG & rand)
{
init(rand);
@ -562,7 +563,7 @@ void CGSeerHut::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
}
}
void CGSeerHut::newTurn(CRandomGenerator & rand) const
void CGSeerHut::newTurn(vstd::RNG & rand) const
{
CRewardableObject::newTurn(rand);
if(quest->lastDay >= 0 && quest->lastDay <= cb->getDate() - 1) //time is up
@ -750,7 +751,7 @@ void CGSeerHut::serializeJsonOptions(JsonSerializeFormat & handler)
}
}
void CGQuestGuard::init(CRandomGenerator & rand)
void CGQuestGuard::init(vstd::RNG & rand)
{
blockVisit = true;
quest->textOption = rand.nextInt(3, 5);
@ -818,7 +819,7 @@ void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
h->showInfoDialog(txt_id);
}
void CGBorderGuard::initObj(CRandomGenerator & rand)
void CGBorderGuard::initObj(vstd::RNG & rand)
{
blockVisit = true;
}

View File

@ -141,19 +141,19 @@ public:
std::string seerName;
void initObj(CRandomGenerator & rand) override;
void initObj(vstd::RNG & rand) override;
std::string getHoverText(PlayerColor player) const override;
std::string getHoverText(const CGHeroInstance * hero) const override;
std::string getPopupText(PlayerColor player) const override;
std::string getPopupText(const CGHeroInstance * hero) const override;
std::vector<Component> getPopupComponents(PlayerColor player) const override;
std::vector<Component> getPopupComponents(const CGHeroInstance * hero) const override;
void newTurn(CRandomGenerator & rand) const override;
void newTurn(vstd::RNG & rand) const override;
void onHeroVisit(const CGHeroInstance * h) const override;
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
void getVisitText (MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h = nullptr) const override;
virtual void init(CRandomGenerator & rand);
virtual void init(vstd::RNG & rand);
int checkDirection() const; //calculates the region of map where monster is placed
void setObjToKill(); //remember creatures / heroes to kill after they are initialized
const CGHeroInstance *getHeroToKill(bool allowNull) const;
@ -179,7 +179,7 @@ class DLL_LINKAGE CGQuestGuard : public CGSeerHut
public:
using CGSeerHut::CGSeerHut;
void init(CRandomGenerator & rand) override;
void init(vstd::RNG & rand) override;
void onHeroVisit(const CGHeroInstance * h) const override;
bool passableFor(PlayerColor color) const override;
@ -227,7 +227,7 @@ class DLL_LINKAGE CGBorderGuard : public CGKeys, public IQuestObject
public:
using CGKeys::CGKeys;
void initObj(CRandomGenerator & rand) override;
void initObj(vstd::RNG & rand) override;
void onHeroVisit(const CGHeroInstance * h) const override;
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;

View File

@ -16,10 +16,13 @@
#include "../IGameCallback.h"
#include "../mapObjectConstructors/AObjectTypeHandler.h"
#include "../mapObjectConstructors/CObjectClassesHandler.h"
#include "../mapObjectConstructors/CRewardableConstructor.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../networkPacks/PacksForClient.h"
#include "../serializer/JsonSerializeFormat.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
void CRewardableObject::grantRewardWithMessage(const CGHeroInstance * contextHero, int index, bool markAsVisit) const
@ -375,9 +378,6 @@ void CRewardableObject::setPropertyDer(ObjProperty what, ObjPropertyID identifie
{
switch (what)
{
case ObjProperty::REWARD_RANDOMIZE:
initObj(cb->gameState()->getRandomGenerator());
break;
case ObjProperty::REWARD_SELECT:
selectedReward = identifier.getNum();
break;
@ -387,13 +387,15 @@ void CRewardableObject::setPropertyDer(ObjProperty what, ObjPropertyID identifie
}
}
void CRewardableObject::newTurn(CRandomGenerator & rand) const
void CRewardableObject::newTurn(vstd::RNG & rand) const
{
if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
{
if (configuration.resetParameters.rewards)
{
cb->setObjPropertyValue(id, ObjProperty::REWARD_RANDOMIZE, 0);
auto handler = std::dynamic_pointer_cast<const CRewardableConstructor>(getObjectHandler());
auto newConfiguration = handler->generateConfiguration(cb, rand, ID);
cb->setRewardableObjectConfiguration(id, newConfiguration);
}
if (configuration.resetParameters.visitors)
{
@ -404,7 +406,7 @@ void CRewardableObject::newTurn(CRandomGenerator & rand) const
}
}
void CRewardableObject::initObj(CRandomGenerator & rand)
void CRewardableObject::initObj(vstd::RNG & rand)
{
getObjectHandler()->configureObject(this, rand);
}

View File

@ -57,7 +57,7 @@ public:
void onHeroVisit(const CGHeroInstance *h) const override;
///possibly resets object state
void newTurn(CRandomGenerator & rand) const override;
void newTurn(vstd::RNG & rand) const override;
/// gives second part of reward after hero level-ups for proper granting of spells/mana
void heroLevelUpDone(const CGHeroInstance *hero) const override;
@ -65,7 +65,7 @@ public:
/// applies player selection of reward
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
void initObj(CRandomGenerator & rand) override;
void initObj(vstd::RNG & rand) override;
void setPropertyDer(ObjProperty what, ObjPropertyID identifier) override;

View File

@ -38,13 +38,13 @@ void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const
{}
void IObjectInterface::newTurn(CRandomGenerator & rand) const
void IObjectInterface::newTurn(vstd::RNG & rand) const
{}
void IObjectInterface::initObj(CRandomGenerator & rand)
void IObjectInterface::initObj(vstd::RNG & rand)
{}
void IObjectInterface::pickRandomObject(CRandomGenerator & rand)
void IObjectInterface::pickRandomObject(vstd::RNG & rand)
{}
void IObjectInterface::setProperty(ObjProperty what, ObjPropertyID identifier)

View File

@ -17,11 +17,15 @@
VCMI_LIB_NAMESPACE_BEGIN
namespace vstd
{
class RNG;
}
struct BattleResult;
struct UpgradeInfo;
class BoatId;
class CGObjectInstance;
class CRandomGenerator;
class CStackInstance;
class CGHeroInstance;
class IGameCallback;
@ -46,9 +50,12 @@ public:
virtual void onHeroVisit(const CGHeroInstance * h) const;
virtual void onHeroLeave(const CGHeroInstance * h) const;
virtual void newTurn(CRandomGenerator & rand) const;
virtual void initObj(CRandomGenerator & rand); //synchr
virtual void pickRandomObject(CRandomGenerator & rand);
/// Called on new turn by server. This method can not modify object state on its own
/// Instead all changes must be propagated via netpacks
virtual void newTurn(vstd::RNG & rand) const;
virtual void initObj(vstd::RNG & rand); //synchr
virtual void pickRandomObject(vstd::RNG & rand);
virtual void setProperty(ObjProperty what, ObjPropertyID identifier);//synchr
//Called when queries created DURING HERO VISIT are resolved

View File

@ -32,6 +32,8 @@
#include "../networkPacks/PacksForClientBattle.h"
#include "../networkPacks/StackLocation.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
///helpers
@ -93,7 +95,7 @@ void CGMine::onHeroVisit( const CGHeroInstance * h ) const
}
void CGMine::newTurn(CRandomGenerator & rand) const
void CGMine::newTurn(vstd::RNG & rand) const
{
if(cb->getDate() == 1)
return;
@ -104,7 +106,7 @@ void CGMine::newTurn(CRandomGenerator & rand) const
cb->giveResource(tempOwner, producedResource, producedQuantity);
}
void CGMine::initObj(CRandomGenerator & rand)
void CGMine::initObj(vstd::RNG & rand)
{
if(isAbandoned())
{
@ -254,7 +256,7 @@ std::string CGResource::getHoverText(PlayerColor player) const
return VLC->generaltexth->restypes[resourceID().getNum()];
}
void CGResource::pickRandomObject(CRandomGenerator & rand)
void CGResource::pickRandomObject(vstd::RNG & rand)
{
assert(ID == Obj::RESOURCE || ID == Obj::RANDOM_RESOURCE);
@ -269,7 +271,7 @@ void CGResource::pickRandomObject(CRandomGenerator & rand)
}
}
void CGResource::initObj(CRandomGenerator & rand)
void CGResource::initObj(vstd::RNG & rand)
{
blockVisit = true;
@ -327,7 +329,7 @@ void CGResource::collectRes(const PlayerColor & player) const
sii.text.replaceName(resourceID());
}
sii.components.emplace_back(ComponentType::RESOURCE, resourceID(), amount);
sii.soundID = soundBase::pickup01 + CRandomGenerator::getDefault().nextInt(6);
sii.soundID = soundBase::pickup01 + cb->gameState()->getRandomGenerator().nextInt(6);
cb->showInfoDialog(&sii);
cb->removeObject(this, player);
}
@ -395,7 +397,7 @@ ObjectInstanceID CGTeleport::getRandomExit(const CGHeroInstance * h) const
{
auto passableExits = getPassableExits(cb->gameState(), h, getAllExits(true));
if(!passableExits.empty())
return *RandomGeneratorUtil::nextItem(passableExits, CRandomGenerator::getDefault());
return *RandomGeneratorUtil::nextItem(passableExits, cb->gameState()->getRandomGenerator());
return ObjectInstanceID();
}
@ -530,7 +532,7 @@ void CGMonolith::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer,
cb->moveHero(hero->id, hero->convertFromVisitablePos(dPos), EMovementMode::MONOLITH);
}
void CGMonolith::initObj(CRandomGenerator & rand)
void CGMonolith::initObj(vstd::RNG & rand)
{
std::vector<Obj> IDs;
IDs.push_back(ID);
@ -575,7 +577,7 @@ void CGSubterraneanGate::onHeroVisit( const CGHeroInstance * h ) const
cb->showTeleportDialog(&td);
}
void CGSubterraneanGate::initObj(CRandomGenerator & rand)
void CGSubterraneanGate::initObj(vstd::RNG & rand)
{
type = BOTH;
}
@ -703,7 +705,7 @@ void CGWhirlpool::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer
const auto * obj = cb->getObj(exit);
std::set<int3> tiles = obj->getBlockedPos();
dPos = *RandomGeneratorUtil::nextItem(tiles, CRandomGenerator::getDefault());
dPos = *RandomGeneratorUtil::nextItem(tiles, cb->gameState()->getRandomGenerator());
}
cb->moveHero(hero->id, hero->convertFromVisitablePos(dPos), EMovementMode::MONOLITH);
@ -724,7 +726,7 @@ ArtifactID CGArtifact::getArtifact() const
return getObjTypeIndex().getNum();
}
void CGArtifact::pickRandomObject(CRandomGenerator & rand)
void CGArtifact::pickRandomObject(vstd::RNG & rand)
{
switch(ID.toEnum())
{
@ -754,7 +756,7 @@ void CGArtifact::pickRandomObject(CRandomGenerator & rand)
ID = MapObjectID::ARTIFACT;
}
void CGArtifact::initObj(CRandomGenerator & rand)
void CGArtifact::initObj(vstd::RNG & rand)
{
blockVisit = true;
if(ID == Obj::ARTIFACT)
@ -936,7 +938,7 @@ void CGArtifact::serializeJsonOptions(JsonSerializeFormat& handler)
}
}
void CGSignBottle::initObj(CRandomGenerator & rand)
void CGSignBottle::initObj(vstd::RNG & rand)
{
//if no text is set than we pick random from the predefined ones
if(message.empty())
@ -1011,7 +1013,7 @@ void CGGarrison::serializeJsonOptions(JsonSerializeFormat& handler)
CArmedInstance::serializeJsonOptions(handler);
}
void CGGarrison::initObj(CRandomGenerator &rand)
void CGGarrison::initObj(vstd::RNG &rand)
{
if(this->subID == MapObjectSubID::decode(this->ID, "antiMagic"))
addAntimagicGarrisonBonus();
@ -1028,7 +1030,7 @@ void CGGarrison::addAntimagicGarrisonBonus()
this->addNewBonus(bonus);
}
void CGMagi::initObj(CRandomGenerator & rand)
void CGMagi::initObj(vstd::RNG & rand)
{
if (ID == Obj::EYE_OF_MAGI)
blockVisit = true;
@ -1091,7 +1093,7 @@ bool CGBoat::isCoastVisitable() const
return true;
}
void CGSirens::initObj(CRandomGenerator & rand)
void CGSirens::initObj(vstd::RNG & rand)
{
blockVisit = true;
}
@ -1238,7 +1240,7 @@ void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
}
void CGObelisk::initObj(CRandomGenerator & rand)
void CGObelisk::initObj(vstd::RNG & rand)
{
cb->gameState()->map->obeliskCount++;
}
@ -1291,7 +1293,7 @@ void CGLighthouse::onHeroVisit( const CGHeroInstance * h ) const
}
}
void CGLighthouse::initObj(CRandomGenerator & rand)
void CGLighthouse::initObj(vstd::RNG & rand)
{
if(tempOwner.isValidPlayer())
{

View File

@ -48,7 +48,7 @@ public:
MetaString message;
void onHeroVisit(const CGHeroInstance * h) const override;
void initObj(CRandomGenerator & rand) override;
void initObj(vstd::RNG & rand) override;
template <typename Handler> void serialize(Handler &h)
{
@ -66,7 +66,7 @@ public:
bool removableUnits;
void initObj(CRandomGenerator &rand) override;
void initObj(vstd::RNG &rand) override;
bool passableFor(PlayerColor color) const override;
void onHeroVisit(const CGHeroInstance * h) const override;
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
@ -99,8 +99,8 @@ public:
std::vector<Component> getPopupComponents(PlayerColor player) const override;
void pick( const CGHeroInstance * h ) const;
void initObj(CRandomGenerator & rand) override;
void pickRandomObject(CRandomGenerator & rand) override;
void initObj(vstd::RNG & rand) override;
void pickRandomObject(vstd::RNG & rand) override;
void afterAddToMap(CMap * map) override;
BattleField getBattlefield() const override;
@ -129,8 +129,8 @@ public:
MetaString message;
void onHeroVisit(const CGHeroInstance * h) const override;
void initObj(CRandomGenerator & rand) override;
void pickRandomObject(CRandomGenerator & rand) override;
void initObj(vstd::RNG & rand) override;
void pickRandomObject(vstd::RNG & rand) override;
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
std::string getHoverText(PlayerColor player) const override;
@ -166,8 +166,8 @@ private:
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
void flagMine(const PlayerColor & player) const;
void newTurn(CRandomGenerator & rand) const override;
void initObj(CRandomGenerator & rand) override;
void newTurn(vstd::RNG & rand) const override;
void initObj(vstd::RNG & rand) override;
std::string getObjectName() const override;
std::string getHoverText(PlayerColor player) const override;
@ -248,7 +248,7 @@ class DLL_LINKAGE CGMonolith : public CGTeleport
protected:
void onHeroVisit(const CGHeroInstance * h) const override;
void teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const override;
void initObj(CRandomGenerator & rand) override;
void initObj(vstd::RNG & rand) override;
public:
using CGTeleport::CGTeleport;
@ -262,7 +262,7 @@ public:
class DLL_LINKAGE CGSubterraneanGate : public CGMonolith
{
void onHeroVisit(const CGHeroInstance * h) const override;
void initObj(CRandomGenerator & rand) override;
void initObj(vstd::RNG & rand) override;
public:
using CGMonolith::CGMonolith;
@ -297,7 +297,7 @@ public:
void onHeroVisit(const CGHeroInstance * h) const override;
std::string getHoverText(const CGHeroInstance * hero) const override;
void initObj(CRandomGenerator & rand) override;
void initObj(vstd::RNG & rand) override;
template <typename Handler> void serialize(Handler &h)
{
@ -369,7 +369,7 @@ class DLL_LINKAGE CGMagi : public CGObjectInstance
public:
using CGObjectInstance::CGObjectInstance;
void initObj(CRandomGenerator & rand) override;
void initObj(vstd::RNG & rand) override;
void onHeroVisit(const CGHeroInstance * h) const override;
template <typename Handler> void serialize(Handler &h)
@ -391,7 +391,7 @@ public:
using CTeamVisited::CTeamVisited;
void onHeroVisit(const CGHeroInstance * h) const override;
void initObj(CRandomGenerator & rand) override;
void initObj(vstd::RNG & rand) override;
std::string getHoverText(PlayerColor player) const override;
template <typename Handler> void serialize(Handler &h)
@ -408,7 +408,7 @@ public:
using CGObjectInstance::CGObjectInstance;
void onHeroVisit(const CGHeroInstance * h) const override;
void initObj(CRandomGenerator & rand) override;
void initObj(vstd::RNG & rand) override;
template <typename Handler> void serialize(Handler &h)
{

View File

@ -12,11 +12,12 @@
#include "CDrawRoadsOperation.h"
#include "CMap.h"
#include "../CRandomGenerator.h"
#include "../RoadHandler.h"
#include "../RiverHandler.h"
#include "../VCMI_Lib.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
const std::vector<CDrawLinesOperation::LinePattern> CDrawLinesOperation::patterns =
@ -155,7 +156,7 @@ static bool ruleIsAny(const std::string & rule)
#endif
///CDrawLinesOperation
CDrawLinesOperation::CDrawLinesOperation(CMap * map, CTerrainSelection terrainSel, CRandomGenerator * gen):
CDrawLinesOperation::CDrawLinesOperation(CMap * map, CTerrainSelection terrainSel, vstd::RNG * gen):
CMapOperation(map),
terrainSel(std::move(terrainSel)),
gen(gen)
@ -163,14 +164,14 @@ CDrawLinesOperation::CDrawLinesOperation(CMap * map, CTerrainSelection terrainSe
}
///CDrawRoadsOperation
CDrawRoadsOperation::CDrawRoadsOperation(CMap * map, const CTerrainSelection & terrainSel, RoadId roadType, CRandomGenerator * gen):
CDrawRoadsOperation::CDrawRoadsOperation(CMap * map, const CTerrainSelection & terrainSel, RoadId roadType, vstd::RNG * gen):
CDrawLinesOperation(map, terrainSel,gen),
roadType(roadType)
{
}
///CDrawRiversOperation
CDrawRiversOperation::CDrawRiversOperation(CMap * map, const CTerrainSelection & terrainSel, RiverId riverType, CRandomGenerator * gen):
CDrawRiversOperation::CDrawRiversOperation(CMap * map, const CTerrainSelection & terrainSel, RiverId riverType, vstd::RNG * gen):
CDrawLinesOperation(map, terrainSel, gen),
riverType(riverType)
{

View File

@ -41,7 +41,7 @@ protected:
int flip;
};
CDrawLinesOperation(CMap * map, CTerrainSelection terrainSel, CRandomGenerator * gen);
CDrawLinesOperation(CMap * map, CTerrainSelection terrainSel, vstd::RNG * gen);
virtual void executeTile(TerrainTile & tile) = 0;
virtual bool canApplyPattern(const CDrawLinesOperation::LinePattern & pattern) const = 0;
@ -58,13 +58,13 @@ protected:
ValidationResult validateTile(const LinePattern & pattern, const int3 & pos);
CTerrainSelection terrainSel;
CRandomGenerator * gen;
vstd::RNG * gen;
};
class CDrawRoadsOperation : public CDrawLinesOperation
{
public:
CDrawRoadsOperation(CMap * map, const CTerrainSelection & terrainSel, RoadId roadType, CRandomGenerator * gen);
CDrawRoadsOperation(CMap * map, const CTerrainSelection & terrainSel, RoadId roadType, vstd::RNG * gen);
std::string getLabel() const override;
protected:
@ -81,7 +81,7 @@ private:
class CDrawRiversOperation : public CDrawLinesOperation
{
public:
CDrawRiversOperation(CMap * map, const CTerrainSelection & terrainSel, RiverId roadType, CRandomGenerator * gen);
CDrawRiversOperation(CMap * map, const CTerrainSelection & terrainSel, RiverId roadType, vstd::RNG * gen);
std::string getLabel() const override;
protected:

View File

@ -29,6 +29,8 @@
#include "CMapOperation.h"
#include "../serializer/JsonSerializeFormat.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
void Rumor::serializeJson(JsonSerializeFormat & handler)

View File

@ -15,6 +15,8 @@
#include "CDrawRoadsOperation.h"
#include "CMapOperation.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
CMapUndoManager::CMapUndoManager() :
@ -113,34 +115,35 @@ void CMapUndoManager::setUndoCallback(std::function<void(bool, bool)> functor)
CMapEditManager::CMapEditManager(CMap * map)
: map(map), terrainSel(map), objectSel(map)
{
}
CMapEditManager::~CMapEditManager() = default;
CMap * CMapEditManager::getMap()
{
return map;
}
void CMapEditManager::clearTerrain(CRandomGenerator * gen)
void CMapEditManager::clearTerrain(vstd::RNG * gen)
{
execute(std::make_unique<CClearTerrainOperation>(map, gen ? gen : &(this->gen)));
execute(std::make_unique<CClearTerrainOperation>(map, gen ? gen : this->gen.get()));
}
void CMapEditManager::drawTerrain(TerrainId terType, int decorationsPercentage, CRandomGenerator * gen)
void CMapEditManager::drawTerrain(TerrainId terType, int decorationsPercentage, vstd::RNG * gen)
{
execute(std::make_unique<CDrawTerrainOperation>(map, terrainSel, terType, decorationsPercentage, gen ? gen : &(this->gen)));
execute(std::make_unique<CDrawTerrainOperation>(map, terrainSel, terType, decorationsPercentage, gen ? gen : this->gen.get()));
terrainSel.clearSelection();
}
void CMapEditManager::drawRoad(RoadId roadType, CRandomGenerator* gen)
void CMapEditManager::drawRoad(RoadId roadType, vstd::RNG* gen)
{
execute(std::make_unique<CDrawRoadsOperation>(map, terrainSel, roadType, gen ? gen : &(this->gen)));
execute(std::make_unique<CDrawRoadsOperation>(map, terrainSel, roadType, gen ? gen : this->gen.get()));
terrainSel.clearSelection();
}
void CMapEditManager::drawRiver(RiverId riverType, CRandomGenerator* gen)
void CMapEditManager::drawRiver(RiverId riverType, vstd::RNG* gen)
{
execute(std::make_unique<CDrawRiversOperation>(map, terrainSel, riverType, gen ? gen : &(this->gen)));
execute(std::make_unique<CDrawRiversOperation>(map, terrainSel, riverType, gen ? gen : this->gen.get()));
terrainSel.clearSelection();
}

View File

@ -11,13 +11,17 @@
#pragma once
#include "../GameConstants.h"
#include "../CRandomGenerator.h"
#include "MapEditUtils.h"
VCMI_LIB_NAMESPACE_BEGIN
class CMapOperation;
namespace vstd
{
class RNG;
}
/// The CMapUndoManager provides the functionality to save operations and undo/redo them.
class DLL_LINKAGE CMapUndoManager : boost::noncopyable
{
@ -64,19 +68,20 @@ class DLL_LINKAGE CMapEditManager : boost::noncopyable
{
public:
CMapEditManager(CMap * map);
~CMapEditManager();
CMap * getMap();
/// Clears the terrain. The free level is filled with water and the underground level with rock.
void clearTerrain(CRandomGenerator * gen = nullptr);
void clearTerrain(vstd::RNG * gen = nullptr);
/// Draws terrain at the current terrain selection. The selection will be cleared automatically.
void drawTerrain(TerrainId terType, int decorationsPercentage, CRandomGenerator * gen = nullptr);
void drawTerrain(TerrainId terType, int decorationsPercentage, vstd::RNG * gen = nullptr);
/// Draws roads at the current terrain selection. The selection will be cleared automatically.
void drawRoad(RoadId roadType, CRandomGenerator * gen = nullptr);
void drawRoad(RoadId roadType, vstd::RNG * gen = nullptr);
/// Draws rivers at the current terrain selection. The selection will be cleared automatically.
void drawRiver(RiverId riverType, CRandomGenerator * gen = nullptr);
void drawRiver(RiverId riverType, vstd::RNG * gen = nullptr);
void insertObject(CGObjectInstance * obj);
void insertObjects(std::set<CGObjectInstance *> & objects);
@ -94,7 +99,7 @@ private:
CMap * map;
CMapUndoManager undoManager;
CRandomGenerator gen;
std::unique_ptr<vstd::RNG> gen;
CTerrainSelection terrainSel;
CObjectSelection objectSel;
};

View File

@ -12,12 +12,13 @@
#include "CMapOperation.h"
#include "../VCMI_Lib.h"
#include "../CRandomGenerator.h"
#include "../TerrainHandler.h"
#include "../mapObjects/CGObjectInstance.h"
#include "CMap.h"
#include "MapEditUtils.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
CMapOperation::CMapOperation(CMap* map) : map(map)
@ -87,7 +88,7 @@ void CComposedOperation::addOperation(std::unique_ptr<CMapOperation>&& operation
operations.push_back(std::move(operation));
}
CDrawTerrainOperation::CDrawTerrainOperation(CMap * map, CTerrainSelection terrainSel, TerrainId terType, int decorationsPercentage, CRandomGenerator * gen):
CDrawTerrainOperation::CDrawTerrainOperation(CMap * map, CTerrainSelection terrainSel, TerrainId terType, int decorationsPercentage, vstd::RNG * gen):
CMapOperation(map),
terrainSel(std::move(terrainSel)),
terType(terType),
@ -560,7 +561,7 @@ CDrawTerrainOperation::ValidationResult::ValidationResult(bool result, std::stri
}
CClearTerrainOperation::CClearTerrainOperation(CMap* map, CRandomGenerator* gen) : CComposedOperation(map)
CClearTerrainOperation::CClearTerrainOperation(CMap* map, vstd::RNG* gen) : CComposedOperation(map)
{
CTerrainSelection terrainSel(map);
terrainSel.selectRange(MapRect(int3(0, 0, 0), map->width, map->height));

View File

@ -17,7 +17,11 @@ VCMI_LIB_NAMESPACE_BEGIN
class CGObjectInstance;
class CMap;
class CRandomGenerator;
namespace vstd
{
class RNG;
}
/// The abstract base class CMapOperation defines an operation that can be executed, undone and redone.
class DLL_LINKAGE CMapOperation : public boost::noncopyable
@ -63,7 +67,7 @@ private:
class CDrawTerrainOperation : public CMapOperation
{
public:
CDrawTerrainOperation(CMap * map, CTerrainSelection terrainSel, TerrainId terType, int decorationsPercentage, CRandomGenerator * gen);
CDrawTerrainOperation(CMap * map, CTerrainSelection terrainSel, TerrainId terType, int decorationsPercentage, vstd::RNG * gen);
void execute() override;
void undo() override;
@ -103,7 +107,7 @@ private:
CTerrainSelection terrainSel;
TerrainId terType;
int decorationsPercentage;
CRandomGenerator* gen;
vstd::RNG* gen;
std::set<int3> invalidatedTerViews;
};
@ -111,7 +115,7 @@ private:
class CClearTerrainOperation : public CComposedOperation
{
public:
CClearTerrainOperation(CMap * map, CRandomGenerator * gen);
CClearTerrainOperation(CMap * map, vstd::RNG * gen);
std::string getLabel() const override;
};

View File

@ -18,6 +18,8 @@
#include "../mapObjects/ObstacleSetHandler.h"
#include "../VCMI_Lib.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
void ObstacleProxy::collectPossibleObstacles(TerrainId terrain)
@ -53,7 +55,7 @@ void ObstacleProxy::sortObstacles()
});
}
bool ObstacleProxy::prepareBiome(const ObstacleSetFilter & filter, CRandomGenerator & rand)
bool ObstacleProxy::prepareBiome(const ObstacleSetFilter & filter, vstd::RNG & rand)
{
possibleObstacles.clear();
@ -228,7 +230,7 @@ bool ObstacleProxy::isProhibited(const rmg::Area& objArea) const
return false;
};
int ObstacleProxy::getWeightedObjects(const int3 & tile, CRandomGenerator & rand, IGameCallback * cb, std::list<rmg::Object> & allObjects, std::vector<std::pair<rmg::Object*, int3>> & weightedObjects)
int ObstacleProxy::getWeightedObjects(const int3 & tile, vstd::RNG & rand, IGameCallback * cb, std::list<rmg::Object> & allObjects, std::vector<std::pair<rmg::Object*, int3>> & weightedObjects)
{
int maxWeight = std::numeric_limits<int>::min();
for(auto & possibleObstacle : possibleObstacles)
@ -309,7 +311,7 @@ int ObstacleProxy::getWeightedObjects(const int3 & tile, CRandomGenerator & rand
return maxWeight;
}
std::set<CGObjectInstance*> ObstacleProxy::createObstacles(CRandomGenerator & rand, IGameCallback * cb)
std::set<CGObjectInstance*> ObstacleProxy::createObstacles(vstd::RNG & rand, IGameCallback * cb)
{
//reverse order, since obstacles begin in bottom-right corner, while the map coordinates begin in top-left
auto blockedTiles = blockedArea.getTilesVector();
@ -382,7 +384,7 @@ bool EditorObstaclePlacer::isInTheMap(const int3& tile)
return map->isInTheMap(tile);
}
std::set<CGObjectInstance*> EditorObstaclePlacer::placeObstacles(CRandomGenerator & rand)
std::set<CGObjectInstance*> EditorObstaclePlacer::placeObstacles(vstd::RNG & rand)
{
auto obstacles = createObstacles(rand, map->cb);
finalInsertion(map->getEditManager(), obstacles);

View File

@ -18,7 +18,6 @@ VCMI_LIB_NAMESPACE_BEGIN
class CMapEditManager;
class CGObjectInstance;
class ObjectTemplate;
class CRandomGenerator;
class IGameCallback;
class ObstacleSetFilter;
@ -30,7 +29,7 @@ public:
virtual ~ObstacleProxy() = default;
void collectPossibleObstacles(TerrainId terrain);
bool prepareBiome(const ObstacleSetFilter & filter, CRandomGenerator & rand);
bool prepareBiome(const ObstacleSetFilter & filter, vstd::RNG & rand);
void addBlockedTile(const int3 & tile);
@ -44,7 +43,7 @@ public:
virtual void placeObject(rmg::Object & object, std::set<CGObjectInstance*> & instances);
virtual std::set<CGObjectInstance*> createObstacles(CRandomGenerator & rand, IGameCallback * cb);
virtual std::set<CGObjectInstance*> createObstacles(vstd::RNG & rand, IGameCallback * cb);
virtual bool isInTheMap(const int3& tile) = 0;
@ -53,7 +52,7 @@ public:
virtual void postProcess(const rmg::Object& object) {};
protected:
int getWeightedObjects(const int3& tile, CRandomGenerator& rand, IGameCallback * cb, std::list<rmg::Object>& allObjects, std::vector<std::pair<rmg::Object*, int3>>& weightedObjects);
int getWeightedObjects(const int3& tile, vstd::RNG& rand, IGameCallback * cb, std::list<rmg::Object>& allObjects, std::vector<std::pair<rmg::Object*, int3>>& weightedObjects);
void sortObstacles();
rmg::Area blockedArea;
@ -71,7 +70,7 @@ public:
bool isInTheMap(const int3& tile) override;
std::set<CGObjectInstance*> placeObstacles(CRandomGenerator& rand);
std::set<CGObjectInstance*> placeObstacles(vstd::RNG& rand);
private:
CMap* map;

View File

@ -13,6 +13,7 @@
#include "PacksForClientBattle.h"
#include "PacksForServer.h"
#include "PacksForLobby.h"
#include "SetRewardableConfiguration.h"
#include "SetStackEffect.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -34,6 +35,8 @@ public:
virtual void visitTurnTimeUpdate(TurnTimeUpdate & pack) {}
virtual void visitGamePause(GamePause & pack) {}
virtual void visitEntitiesChanged(EntitiesChanged & pack) {}
virtual void visitSetRewardableConfiguration(SetRewardableConfiguration & pack) {}
virtual void visitSetBankConfiguration(SetBankConfiguration & pack) {}
virtual void visitSetResources(SetResources & pack) {}
virtual void visitSetPrimSkill(SetPrimSkill & pack) {}
virtual void visitSetSecSkill(SetSecSkill & pack) {}

View File

@ -12,6 +12,7 @@
#include "PacksForClient.h"
#include "PacksForClientBattle.h"
#include "PacksForServer.h"
#include "SetRewardableConfiguration.h"
#include "StackLocation.h"
#include "PacksForLobby.h"
#include "SetStackEffect.h"
@ -32,6 +33,7 @@
#include "StartInfo.h"
#include "CPlayerState.h"
#include "TerrainHandler.h"
#include "mapObjects/CBank.h"
#include "mapObjects/CGCreature.h"
#include "mapObjects/CGMarket.h"
#include "mapObjects/CGTownInstance.h"
@ -123,6 +125,16 @@ void EntitiesChanged::visitTyped(ICPackVisitor & visitor)
visitor.visitEntitiesChanged(*this);
}
void SetRewardableConfiguration::visitTyped(ICPackVisitor & visitor)
{
visitor.visitSetRewardableConfiguration(*this);
}
void SetBankConfiguration::visitTyped(ICPackVisitor & visitor)
{
visitor.visitSetBankConfiguration(*this);
}
void SetResources::visitTyped(ICPackVisitor & visitor)
{
visitor.visitSetResources(*this);
@ -1415,7 +1427,6 @@ void HeroRecruited::applyGs(CGameState * gs) const
h->setOwner(player);
h->pos = tile;
h->initObj(gs->getRandomGenerator());
if(h->id == ObjectInstanceID())
{
@ -1469,59 +1480,13 @@ void GiveHero::applyGs(CGameState * gs) const
void NewObject::applyGs(CGameState *gs)
{
TerrainId terrainType = ETerrainId::NONE;
newObject->id = ObjectInstanceID(static_cast<si32>(gs->map->objects.size()));
if (!gs->isInTheMap(targetPos))
{
logGlobal->error("Attempt to create object outside map at %s!", targetPos.toString());
return;
}
const TerrainTile & t = gs->map->getTile(targetPos);
terrainType = t.terType->getId();
auto handler = VLC->objtypeh->getHandlerFor(ID, subID);
CGObjectInstance * o = handler->create(gs->callback, nullptr);
handler->configureObject(o, gs->getRandomGenerator());
assert(o->ID == this->ID);
if (ID == Obj::MONSTER) //probably more options will be needed
{
//CStackInstance hlp;
auto * cre = dynamic_cast<CGCreature *>(o);
//cre->slots[0] = hlp;
assert(cre);
cre->notGrowingTeam = cre->neverFlees = false;
cre->character = 2;
cre->gainedArtifact = ArtifactID::NONE;
cre->identifier = -1;
cre->addToSlot(SlotID(0), new CStackInstance(subID.getNum(), -1)); //add placeholder stack
}
assert(!handler->getTemplates(terrainType).empty());
if (handler->getTemplates().empty())
{
logGlobal->error("Attempt to create object (%d %d) with no templates!", ID, subID.getNum());
return;
}
if (!handler->getTemplates(terrainType).empty())
o->appearance = handler->getTemplates(terrainType).front();
else
o->appearance = handler->getTemplates().front();
o->id = ObjectInstanceID(static_cast<si32>(gs->map->objects.size()));
o->pos = targetPos + o->getVisitableOffset();
gs->map->objects.emplace_back(o);
gs->map->addBlockVisTiles(o);
o->initObj(gs->getRandomGenerator());
gs->map->objects.emplace_back(newObject);
gs->map->addBlockVisTiles(newObject);
gs->map->calculateGuardingGreaturePositions();
createdObjectID = o->id;
logGlobal->debug("Added object id=%d; address=%x; name=%s", o->id, (intptr_t)o, o->getObjectName());
logGlobal->debug("Added object id=%d; address=%x; name=%s", newObject->id, (intptr_t)newObject, newObject->getObjectName());
}
void NewArtifact::applyGs(CGameState *gs)
@ -1984,8 +1949,8 @@ void NewTurn::applyGs(CGameState *gs)
for(CGTownInstance* t : gs->map->towns)
t->built = 0;
if(gs->getDate(Date::DAY_OF_WEEK) == 1)
gs->updateRumor();
if(newRumor)
gs->currentRumor = *newRumor;
}
void SetObjectProperty::applyGs(CGameState * gs) const
@ -2479,6 +2444,26 @@ void EntitiesChanged::applyGs(CGameState * gs)
gs->updateEntity(change.metatype, change.entityIndex, change.data);
}
void SetRewardableConfiguration::applyGs(CGameState * gs)
{
auto * objectPtr = gs->getObjInstance(objectID);
auto * rewardablePtr = dynamic_cast<CRewardableObject *>(objectPtr);
assert(rewardablePtr);
rewardablePtr->configuration = configuration;
}
void SetBankConfiguration::applyGs(CGameState * gs)
{
auto * objectPtr = gs->getObjInstance(objectID);
auto * bankPtr = dynamic_cast<CBank *>(objectPtr);
assert(bankPtr);
bankPtr->setConfig(configuration);
}
const CArtifactInstance * ArtSlotInfo::getArt() const
{
if(locked)

View File

@ -43,11 +43,9 @@ enum class ObjProperty : int8_t
//creature-bank specific
BANK_DAYCOUNTER,
BANK_RESET,
BANK_CLEAR,
//object with reward
REWARD_RANDOMIZE,
REWARD_SELECT,
REWARD_CLEARED
};

View File

@ -22,6 +22,7 @@
#include "../ResourceSet.h"
#include "../TurnTimerInfo.h"
#include "../gameState/EVictoryLossCheckResult.h"
#include "../gameState/RumorState.h"
#include "../gameState/QuestInfo.h"
#include "../gameState/TavernSlot.h"
#include "../int3.h"
@ -786,23 +787,15 @@ struct DLL_LINKAGE NewObject : public CPackForClient
void applyGs(CGameState * gs);
/// Object ID to create
MapObjectID ID;
/// Object secondary ID to create
MapObjectSubID subID;
/// Position of visitable tile of created object
int3 targetPos;
CGObjectInstance * newObject;
/// Which player initiated creation of this object
PlayerColor initiator;
ObjectInstanceID createdObjectID; //used locally, filled during applyGs
void visitTyped(ICPackVisitor & visitor) override;
template <typename Handler> void serialize(Handler & h)
{
h & ID;
subID.serializeIdentifier(h, ID);
h & targetPos;
h & newObject;
h & initiator;
}
};
@ -1169,6 +1162,7 @@ struct DLL_LINKAGE NewTurn : public CPackForClient
ui32 day = 0;
ui8 specialWeek = 0; //weekType
CreatureID creatureid; //for creature weeks
std::optional<RumorState> newRumor; // only on new weeks
NewTurn() = default;
@ -1180,6 +1174,7 @@ struct DLL_LINKAGE NewTurn : public CPackForClient
h & day;
h & specialWeek;
h & creatureid;
h & newRumor;
}
};

View File

@ -0,0 +1,51 @@
/*
* SetRewardableConfiguration.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "NetPacksBase.h"
#include "../rewardable/Configuration.h"
#include "../mapObjectConstructors/CBankInstanceConstructor.h"
VCMI_LIB_NAMESPACE_BEGIN
struct DLL_LINKAGE SetRewardableConfiguration : public CPackForClient
{
void applyGs(CGameState * gs);
void visitTyped(ICPackVisitor & visitor) override;
ObjectInstanceID objectID;
BuildingID buildingID;
Rewardable::Configuration configuration;
template <typename Handler> void serialize(Handler & h)
{
h & objectID;
h & buildingID;
h & configuration;
}
};
struct DLL_LINKAGE SetBankConfiguration : public CPackForClient
{
void applyGs(CGameState * gs);
void visitTyped(ICPackVisitor & visitor) override;
ObjectInstanceID objectID;
BankConfig configuration;
template <typename Handler> void serialize(Handler & h)
{
h & objectID;
h & configuration;
}
};
VCMI_LIB_NAMESPACE_END

View File

@ -12,6 +12,7 @@
#include "../networkPacks/PacksForClient.h"
#include "../networkPacks/PacksForClientBattle.h"
#include "../networkPacks/SetStackEffect.h"
#include "../networkPacks/SetRewardableConfiguration.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -119,6 +120,9 @@ void registerTypesClientPacks(Serializer &s)
s.template registerType<CPackForClient, PlayerMessageClient>();
s.template registerType<CGarrisonOperationPack, BulkRebalanceStacks>();
s.template registerType<CGarrisonOperationPack, BulkSmartRebalanceStacks>();
s.template registerType<SetRewardableConfiguration, CPackForClient>();
s.template registerType<SetBankConfiguration, CPackForClient>();
}
VCMI_LIB_NAMESPACE_END

View File

@ -20,7 +20,8 @@
#include "../json/JsonRandom.h"
#include "../mapObjects/IObjectInterface.h"
#include "../modding/IdentifierStorage.h"
#include "../CRandomGenerator.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
@ -106,7 +107,7 @@ void Rewardable::Info::init(const JsonNode & objectConfig, const std::string & o
loadString(parameters["onEmptyMessage"], TextIdentifier(objectName, "onEmpty"));
}
Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source) const
Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, const JsonNode & source) const
{
Rewardable::LimitersList result;
for (const auto & input : source.Vector())
@ -121,7 +122,7 @@ Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Conf
return result;
}
void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const
void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const
{
auto const & variables = object.variables.values;
JsonRandom randomizer(cb);
@ -153,7 +154,7 @@ void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, CRan
limiter.noneOf = configureSublimiters(object, rng, cb, source["noneOf"] );
}
void Rewardable::Info::configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, Rewardable::Reward & reward, const JsonNode & source) const
void Rewardable::Info::configureReward(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, Rewardable::Reward & reward, const JsonNode & source) const
{
auto const & variables = object.variables.values;
JsonRandom randomizer(cb);
@ -210,14 +211,14 @@ void Rewardable::Info::configureReward(Rewardable::Configuration & object, CRand
}
}
void Rewardable::Info::configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::ResetInfo & resetParameters, const JsonNode & source) const
void Rewardable::Info::configureResetInfo(Rewardable::Configuration & object, vstd::RNG & rng, Rewardable::ResetInfo & resetParameters, const JsonNode & source) const
{
resetParameters.period = static_cast<ui32>(source["period"].Float());
resetParameters.visitors = source["visitors"].Bool();
resetParameters.rewards = source["rewards"].Bool();
}
void Rewardable::Info::configureVariables(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source) const
void Rewardable::Info::configureVariables(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, const JsonNode & source) const
{
JsonRandom randomizer(cb);
@ -277,7 +278,7 @@ void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variab
void Rewardable::Info::configureRewards(
Rewardable::Configuration & object,
CRandomGenerator & rng,
vstd::RNG & rng,
IGameCallback * cb,
const JsonNode & source,
Rewardable::EEventType event,
@ -298,7 +299,7 @@ void Rewardable::Info::configureRewards(
{
const JsonNode & preset = object.getPresetVariable("dice", diceID);
if (preset.isNull())
object.initVariable("dice", diceID, rng.getIntRange(0, 99)());
object.initVariable("dice", diceID, rng.nextInt(0, 99));
else
object.initVariable("dice", diceID, preset.Integer());
@ -335,7 +336,7 @@ void Rewardable::Info::configureRewards(
}
}
void Rewardable::Info::configureObject(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb) const
void Rewardable::Info::configureObject(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb) const
{
object.info.clear();

View File

@ -15,13 +15,16 @@
VCMI_LIB_NAMESPACE_BEGIN
class CRandomGenerator;
namespace vstd
{
class RNG;
}
class MetaString;
class IGameCallback;
namespace Rewardable
{
struct Limiter;
using LimitersList = std::vector<std::shared_ptr<Rewardable::Limiter>>;
struct Reward;
@ -39,14 +42,14 @@ class DLL_LINKAGE Info : public IObjectInfo
void replaceTextPlaceholders(MetaString & target, const Variables & variables) const;
void replaceTextPlaceholders(MetaString & target, const Variables & variables, const VisitInfo & info) const;
void configureVariables(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source) const;
void configureRewards(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source, Rewardable::EEventType mode, const std::string & textPrefix) const;
void configureVariables(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, const JsonNode & source) const;
void configureRewards(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, const JsonNode & source, Rewardable::EEventType mode, const std::string & textPrefix) const;
void configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const;
Rewardable::LimitersList configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source) const;
void configureLimiter(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const;
Rewardable::LimitersList configureSublimiters(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, const JsonNode & source) const;
void configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, Rewardable::Reward & info, const JsonNode & source) const;
void configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::ResetInfo & info, const JsonNode & source) const;
void configureReward(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, Rewardable::Reward & info, const JsonNode & source) const;
void configureResetInfo(Rewardable::Configuration & object, vstd::RNG & rng, Rewardable::ResetInfo & info, const JsonNode & source) const;
public:
const JsonNode & getParameters() const;
@ -65,7 +68,7 @@ public:
bool givesBonuses() const override;
void configureObject(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb) const;
void configureObject(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb) const;
void init(const JsonNode & objectConfig, const std::string & objectTextID);

View File

@ -14,11 +14,12 @@
#include "../mapping/CMapHeader.h"
#include "CRmgTemplateStorage.h"
#include "CRmgTemplate.h"
#include "CRandomGenerator.h"
#include "../VCMI_Lib.h"
#include "../CTownHandler.h"
#include "serializer/JsonSerializeFormat.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
CMapGenOptions::CMapGenOptions()
@ -487,7 +488,7 @@ void CMapGenOptions::setPlayerTeam(const PlayerColor & color, const TeamID & tea
customizedPlayers = true;
}
void CMapGenOptions::finalize(CRandomGenerator & rand)
void CMapGenOptions::finalize(vstd::RNG & rand)
{
logGlobal->info("RMG map: %dx%d, %s underground", getWidth(), getHeight(), getHasTwoLevels() ? "WITH" : "NO");
logGlobal->info("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d",
@ -690,8 +691,7 @@ bool CMapGenOptions::checkOptions() const
}
else
{
CRandomGenerator gen;
return getPossibleTemplate(gen) != nullptr;
return !getPossibleTemplates().empty();
}
}
@ -750,7 +750,7 @@ std::vector<const CRmgTemplate *> CMapGenOptions::getPossibleTemplates() const
return templates;
}
const CRmgTemplate * CMapGenOptions::getPossibleTemplate(CRandomGenerator & rand) const
const CRmgTemplate * CMapGenOptions::getPossibleTemplate(vstd::RNG & rand) const
{
auto templates = getPossibleTemplates();

View File

@ -16,7 +16,10 @@
VCMI_LIB_NAMESPACE_BEGIN
class CRandomGenerator;
namespace vstd
{
class RNG;
}
enum class EPlayerType
{
@ -148,7 +151,7 @@ public:
/// Finalizes the options. All random sizes for various properties will be overwritten by numbers from
/// a random number generator by keeping the options in a valid state. Check options should return true, otherwise
/// this function fails.
void finalize(CRandomGenerator & rand);
void finalize(vstd::RNG & rand);
/// Returns false if there is no template available which fits to the currently selected options.
bool checkOptions() const;
@ -166,7 +169,7 @@ private:
PlayerColor getNextPlayerColor() const;
void updateCompOnlyPlayers();
void updatePlayers();
const CRmgTemplate * getPossibleTemplate(CRandomGenerator & rand) const;
const CRmgTemplate * getPossibleTemplate(vstd::RNG & rand) const;
si32 width;
si32 height;

View File

@ -14,6 +14,7 @@
#include "../mapping/MapFormat.h"
#include "../VCMI_Lib.h"
#include "../CGeneralTextHandler.h"
#include "../CRandomGenerator.h"
#include "../mapObjectConstructors/AObjectTypeHandler.h"
#include "../mapObjectConstructors/CObjectClassesHandler.h"
#include "../mapping/CMapEditManager.h"
@ -32,15 +33,17 @@
#include "modificators/TreasurePlacer.h"
#include "modificators/RoadPlacer.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
CMapGenerator::CMapGenerator(CMapGenOptions& mapGenOptions, IGameCallback * cb, int RandomSeed) :
mapGenOptions(mapGenOptions), randomSeed(RandomSeed),
monolithIndex(0)
monolithIndex(0),
rand(std::make_unique<CRandomGenerator>(RandomSeed))
{
loadConfig();
rand.setSeed(this->randomSeed);
mapGenOptions.finalize(rand);
mapGenOptions.finalize(*rand);
map = std::make_unique<RmgMap>(mapGenOptions, cb);
placer = std::make_shared<CZonePlacer>(*map);
}
@ -116,7 +119,7 @@ std::unique_ptr<CMap> CMapGenerator::generate()
try
{
addHeaderInfo();
map->initTiles(*this, rand);
map->initTiles(*this, *rand);
Load::Progress::step();
initQuestArtsRemaining();
genZones();
@ -286,7 +289,7 @@ void CMapGenerator::addPlayerInfo()
logGlobal->error("Not enough places in team for %s player", ((j == CPUONLY) ? "CPU" : "CPU or human"));
assert (teamNumbers[j].size());
}
auto itTeam = RandomGeneratorUtil::nextItem(teamNumbers[j], rand);
auto itTeam = RandomGeneratorUtil::nextItem(teamNumbers[j], *rand);
player.team = TeamID(*itTeam);
teamNumbers[j].erase(itTeam);
}
@ -306,8 +309,8 @@ void CMapGenerator::addPlayerInfo()
void CMapGenerator::genZones()
{
placer->placeZones(&rand);
placer->assignZones(&rand);
placer->placeZones(rand.get());
placer->assignZones(rand.get());
logGlobal->info("Zones generated successfully");
}
@ -428,9 +431,9 @@ void CMapGenerator::fillZones()
if (it.second->getType() != ETemplateZoneType::WATER)
treasureZones.push_back(it.second);
}
auto grailZone = *RandomGeneratorUtil::nextItem(treasureZones, rand);
auto grailZone = *RandomGeneratorUtil::nextItem(treasureZones, *rand);
map->getMap(this).grailPos = *RandomGeneratorUtil::nextItem(grailZone->freePaths()->getTiles(), rand);
map->getMap(this).grailPos = *RandomGeneratorUtil::nextItem(grailZone->freePaths()->getTiles(), *rand);
map->getMap(this).reindexObjects();
logGlobal->info("Zones filled successfully");

View File

@ -11,7 +11,6 @@
#pragma once
#include "../GameConstants.h"
#include "../CRandomGenerator.h"
#include "CMapGenOptions.h"
#include "../int3.h"
#include "CRmgTemplate.h"
@ -79,7 +78,7 @@ public:
int getRandomSeed() const;
private:
CRandomGenerator rand;
std::unique_ptr<vstd::RNG> rand;
int randomSeed;
CMapGenOptions& mapGenOptions;
Config config;

View File

@ -11,7 +11,6 @@
#include "StdInc.h"
#include "CZonePlacer.h"
#include "../CRandomGenerator.h"
#include "../CTownHandler.h"
#include "../TerrainHandler.h"
#include "../mapping/CMap.h"
@ -23,12 +22,12 @@
#include "Functions.h"
#include "PenroseTiling.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
//#define ZONE_PLACEMENT_LOG true
class CRandomGenerator;
CZonePlacer::CZonePlacer(RmgMap & map)
: width(0), height(0), mapSize(0),
gravityConstant(1e-3f),
@ -97,7 +96,7 @@ void CZonePlacer::findPathsBetweenZones()
}
}
void CZonePlacer::placeOnGrid(CRandomGenerator* rand)
void CZonePlacer::placeOnGrid(vstd::RNG* rand)
{
auto zones = map.getZones();
assert(zones.size());
@ -118,7 +117,7 @@ void CZonePlacer::placeOnGrid(CRandomGenerator* rand)
auto getRandomEdge = [rand, gridSize](size_t& x, size_t& y)
{
switch (rand->nextInt() % 4)
switch (rand->nextInt(0, 3) % 4)
{
case 0:
x = 0;
@ -150,7 +149,7 @@ void CZonePlacer::placeOnGrid(CRandomGenerator* rand)
else
{
//Random corner
if (rand->nextInt() % 2)
if (rand->nextInt(0, 1) == 1)
{
x = 0;
}
@ -158,7 +157,7 @@ void CZonePlacer::placeOnGrid(CRandomGenerator* rand)
{
x = gridSize - 1;
}
if (rand->nextInt() % 2)
if (rand->nextInt(0, 1) == 1)
{
y = 0;
}
@ -176,8 +175,8 @@ void CZonePlacer::placeOnGrid(CRandomGenerator* rand)
else
{
//One of 4 squares in the middle
x = (gridSize / 2) - 1 + rand->nextInt() % 2;
y = (gridSize / 2) - 1 + rand->nextInt() % 2;
x = (gridSize / 2) - 1 + rand->nextInt(0, 1);
y = (gridSize / 2) - 1 + rand->nextInt(0, 1);
}
break;
case ETemplateZoneType::JUNCTION:
@ -308,7 +307,7 @@ float CZonePlacer::scaleForceBetweenZones(const std::shared_ptr<Zone> zoneA, con
}
}
void CZonePlacer::placeZones(CRandomGenerator * rand)
void CZonePlacer::placeZones(vstd::RNG * rand)
{
logGlobal->info("Starting zone placement");
@ -432,7 +431,7 @@ void CZonePlacer::placeZones(CRandomGenerator * rand)
}
}
void CZonePlacer::prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const bool underground, CRandomGenerator * rand)
void CZonePlacer::prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const bool underground, vstd::RNG * rand)
{
std::vector<float> totalSize = { 0, 0 }; //make sure that sum of zone sizes on surface and uderground match size of the map
@ -824,7 +823,7 @@ float CZonePlacer::metric (const int3 &A, const int3 &B) const
}
void CZonePlacer::assignZones(CRandomGenerator * rand)
void CZonePlacer::assignZones(vstd::RNG * rand)
{
logGlobal->info("Starting zone colouring");

View File

@ -16,9 +16,13 @@
VCMI_LIB_NAMESPACE_BEGIN
namespace vstd
{
class RNG;
}
class CZoneGraph;
class CMap;
class CRandomGenerator;
class RmgMap;
class Zone;
@ -37,16 +41,16 @@ public:
float getDistance(float distance) const; //additional scaling without 0 division
~CZonePlacer() = default;
void placeZones(CRandomGenerator * rand);
void placeZones(vstd::RNG * rand);
void findPathsBetweenZones();
void placeOnGrid(CRandomGenerator* rand);
void placeOnGrid(vstd::RNG* rand);
float scaleForceBetweenZones(const std::shared_ptr<Zone> zoneA, const std::shared_ptr<Zone> zoneB) const;
void assignZones(CRandomGenerator * rand);
void assignZones(vstd::RNG * rand);
const TDistanceMap & getDistanceMap();
private:
void prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const bool underground, CRandomGenerator * rand);
void prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const bool underground, vstd::RNG * rand);
void attractConnectedZones(TZoneMap & zones, TForceVector & forces, TDistanceVector & distances) const;
void separateOverlappingZones(TZoneMap &zones, TForceVector &forces, TDistanceVector &overlaps);
void moveOneZone(TZoneMap & zones, TForceVector & totalForces, TDistanceVector & distances, TDistanceVector & overlaps);

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@ -21,6 +21,8 @@
#include "../mapObjectConstructors/CObjectClassesHandler.h"
#include "../VCMI_Lib.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
rmg::Tileset collectDistantTiles(const Zone& zone, int distance)
@ -34,7 +36,7 @@ rmg::Tileset collectDistantTiles(const Zone& zone, int distance)
return subarea.getTiles();
}
int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, TerrainId terrain)
int chooseRandomAppearance(vstd::RNG & generator, si32 ObjID, TerrainId terrain)
{
auto factories = VLC->objtypeh->knownSubObjects(ObjID);
vstd::erase_if(factories, [ObjID, &terrain](si32 f)

View File

@ -19,7 +19,6 @@ class RmgMap;
class ObjectManager;
class ObjectTemplate;
class CMapGenerator;
class CRandomGenerator;
class rmgException : public std::exception
{
@ -37,7 +36,7 @@ public:
rmg::Tileset collectDistantTiles(const Zone & zone, int distance);
int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, TerrainId terrain);
int chooseRandomAppearance(vstd::RNG & generator, si32 ObjID, TerrainId terrain);
VCMI_LIB_NAMESPACE_END

View File

@ -13,6 +13,8 @@
#include "StdInc.h"
#include "PenroseTiling.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
@ -143,7 +145,7 @@ void PenroseTiling::split(Triangle& p, std::vector<Point2D>& points,
return;
}
std::set<Point2D> PenroseTiling::generatePenroseTiling(size_t numZones, CRandomGenerator * rand)
std::set<Point2D> PenroseTiling::generatePenroseTiling(size_t numZones, vstd::RNG * rand)
{
float scale = 173.2f / (numZones * 1.5f + 20);
float polyAngle = (2 * PI_CONSTANT) / POLY;

View File

@ -11,12 +11,16 @@
#pragma once
#include "../GameConstants.h"
#include "../CRandomGenerator.h"
#include <boost/geometry.hpp>
#include <boost/geometry/geometries/point_xy.hpp>
VCMI_LIB_NAMESPACE_BEGIN
namespace vstd
{
class RNG;
}
using namespace boost::geometry;
typedef std::array<uint32_t, 3> TIndices;
@ -66,11 +70,11 @@ public:
const bool P2 = false; // Tiling type
std::set<Point2D> generatePenroseTiling(size_t numZones, CRandomGenerator * rand);
std::set<Point2D> generatePenroseTiling(size_t numZones, vstd::RNG * rand);
private:
void split(Triangle& p, std::vector<Point2D>& points, std::array<std::vector<uint32_t>, 5>& indices, uint32_t depth);
};
VCMI_LIB_NAMESPACE_END
VCMI_LIB_NAMESPACE_END

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