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Empty function for hero movement
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@ -172,10 +172,11 @@ void CPlayerInterface::yourTurn()
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SDL_Delay(5); //give time for other apps
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SDL_framerateDelay(mainLoopFramerateKeeper);
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}
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}
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void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
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{
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}
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void CPlayerInterface::handleEvent(SDL_Event *sEvent)
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