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BulkMoveArtifacts structure optimization

This commit is contained in:
SoundSSGood
2022-11-07 14:13:36 +02:00
parent 0032947735
commit 203c54e956
4 changed files with 46 additions and 63 deletions

View File

@@ -1102,9 +1102,8 @@ DLL_LINKAGE void BulkMoveArtifacts::applyGs(CGameState * gs)
{
// Swap
auto & leftRightPack = artsPack0;
auto & rightLeftPack = artsPack1.value();
auto leftSet = leftRightPack.getSrcHolderArtSet();
auto rightSet = leftRightPack.getDstHolderArtSet();
auto leftSet = getSrcHolderArtSet();
auto rightSet = getDstHolderArtSet();
CArtifactFittingSet ArtFittingSet(leftSet->bearerType());
std::vector<std::pair<ArtifactPosition, ArtSlotInfo>> unmovableArtsLeftHero, unmovableArtsRightHero;
@@ -1147,7 +1146,7 @@ DLL_LINKAGE void BulkMoveArtifacts::applyGs(CGameState * gs)
{
// Move
auto & artsPack = artsPack0;
for (auto & slot : artsPack.slots)
for (auto & slot : artsPack)
{
// When an object gets removed from the backpack, the backpack shrinks
// so all the following indices will be affected. Thus, we need to update
@@ -1156,16 +1155,12 @@ DLL_LINKAGE void BulkMoveArtifacts::applyGs(CGameState * gs)
{
slot.srcPos = ArtifactPosition(slot.srcPos.num - numBackpackArtifactsMoved);
}
auto srcSlotInfo = artsPack.getSrcHolderArtSet()->getSlot(slot.srcPos);
auto dstSlotInfo = artsPack.getDstHolderArtSet()->getSlot(slot.dstPos);
if (slot.dstPos < GameConstants::BACKPACK_START)
assert(!dstSlotInfo->getArt());
auto srcSlotInfo = getSrcHolderArtSet()->getSlot(slot.srcPos);
assert(srcSlotInfo);
auto art = srcSlotInfo->getArt();
const_cast<CArtifactInstance*>(art)->move(
ArtifactLocation(artsPack.srcArtHolder, slot.srcPos), ArtifactLocation(artsPack.dstArtHolder, slot.dstPos));
ArtifactLocation(srcArtHolder, slot.srcPos), ArtifactLocation(dstArtHolder, slot.dstPos));
if (slot.srcPos >= GameConstants::BACKPACK_START)
{
@@ -1788,12 +1783,12 @@ const CArtifactInstance * ArtSlotInfo::getArt() const
return nullptr;
}
CArtifactSet * BulkMoveArtifacts::HeroArtsToMove::getSrcHolderArtSet()
CArtifactSet * BulkMoveArtifacts::getSrcHolderArtSet()
{
return boost::apply_visitor(GetBase<CArtifactSet>(), srcArtHolder);
}
CArtifactSet * BulkMoveArtifacts::HeroArtsToMove::getDstHolderArtSet()
CArtifactSet * BulkMoveArtifacts::getDstHolderArtSet()
{
return boost::apply_visitor(GetBase<CArtifactSet>(), dstArtHolder);
}