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https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Renamed new LobbyXXX classes to GlobaLobbyXXX
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parent
ee797cb245
commit
20a38d8514
@ -467,7 +467,7 @@ CMultiMode::CMultiMode(ESelectionScreen ScreenType)
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void CMultiMode::openLobby()
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{
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close();
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GH.windows().createAndPushWindow<LobbyWindow>();
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GH.windows().createAndPushWindow<GlobalLobbyWindow>();
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}
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void CMultiMode::hostTCP()
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@ -20,7 +20,7 @@
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/network/NetworkClient.h"
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LobbyClient::LobbyClient(LobbyWindow * window)
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GlobalLobbyClient::GlobalLobbyClient(GlobalLobbyWindow * window)
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: networkClient(std::make_unique<NetworkClient>(*this))
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, window(window)
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{}
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@ -42,7 +42,7 @@ static std::string getCurrentTimeFormatted(int timeOffsetSeconds = 0)
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return timeFormatted.toString();
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}
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void LobbyClient::onPacketReceived(const std::shared_ptr<NetworkConnection> &, const std::vector<uint8_t> & message)
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void GlobalLobbyClient::onPacketReceived(const std::shared_ptr<NetworkConnection> &, const std::vector<uint8_t> & message)
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{
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// FIXME: find better approach
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const char * payloadBegin = reinterpret_cast<const char*>(message.data());
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@ -69,7 +69,7 @@ void LobbyClient::onPacketReceived(const std::shared_ptr<NetworkConnection> &, c
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}
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}
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void LobbyClient::onConnectionEstablished(const std::shared_ptr<NetworkConnection> &)
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void GlobalLobbyClient::onConnectionEstablished(const std::shared_ptr<NetworkConnection> &)
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{
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JsonNode toSend;
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toSend["type"].String() = "authentication";
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@ -78,24 +78,24 @@ void LobbyClient::onConnectionEstablished(const std::shared_ptr<NetworkConnectio
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sendMessage(toSend);
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}
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void LobbyClient::onConnectionFailed(const std::string & errorMessage)
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void GlobalLobbyClient::onConnectionFailed(const std::string & errorMessage)
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{
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GH.windows().popWindows(1);
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CInfoWindow::showInfoDialog("Failed to connect to game lobby!\n" + errorMessage, {});
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}
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void LobbyClient::onDisconnected(const std::shared_ptr<NetworkConnection> &)
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void GlobalLobbyClient::onDisconnected(const std::shared_ptr<NetworkConnection> &)
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{
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GH.windows().popWindows(1);
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CInfoWindow::showInfoDialog("Connection to game lobby was lost!", {});
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}
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void LobbyClient::onTimer()
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void GlobalLobbyClient::onTimer()
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{
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// no-op
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}
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void LobbyClient::sendMessage(const JsonNode & data)
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void GlobalLobbyClient::sendMessage(const JsonNode & data)
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{
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std::string payloadString = data.toJson(true);
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@ -108,22 +108,22 @@ void LobbyClient::sendMessage(const JsonNode & data)
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networkClient->sendPacket(payloadBuffer);
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}
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void LobbyClient::start(const std::string & host, uint16_t port)
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void GlobalLobbyClient::start(const std::string & host, uint16_t port)
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{
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networkClient->start(host, port);
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}
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void LobbyClient::run()
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void GlobalLobbyClient::run()
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{
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networkClient->run();
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}
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void LobbyClient::poll()
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void GlobalLobbyClient::poll()
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{
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networkClient->poll();
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}
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LobbyWidget::LobbyWidget(LobbyWindow * window)
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GlobalLobbyWidget::GlobalLobbyWidget(GlobalLobbyWindow * window)
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: window(window)
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{
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addCallback("closeWindow", [](int) { GH.windows().popWindows(1); });
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@ -133,29 +133,29 @@ LobbyWidget::LobbyWidget(LobbyWindow * window)
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build(config);
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}
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std::shared_ptr<CLabel> LobbyWidget::getAccountNameLabel()
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std::shared_ptr<CLabel> GlobalLobbyWidget::getAccountNameLabel()
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{
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return widget<CLabel>("accountNameLabel");
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}
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std::shared_ptr<CTextInput> LobbyWidget::getMessageInput()
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std::shared_ptr<CTextInput> GlobalLobbyWidget::getMessageInput()
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{
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return widget<CTextInput>("messageInput");
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}
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std::shared_ptr<CTextBox> LobbyWidget::getGameChat()
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std::shared_ptr<CTextBox> GlobalLobbyWidget::getGameChat()
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{
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return widget<CTextBox>("gameChat");
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}
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LobbyWindow::LobbyWindow():
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GlobalLobbyWindow::GlobalLobbyWindow():
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CWindowObject(BORDERED)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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widget = std::make_shared<LobbyWidget>(this);
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widget = std::make_shared<GlobalLobbyWidget>(this);
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pos = widget->pos;
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center();
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connection = std::make_shared<LobbyClient>(this);
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connection = std::make_shared<GlobalLobbyClient>(this);
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connection->start("127.0.0.1", 30303);
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widget->getAccountNameLabel()->setText(settings["general"]["playerName"].String());
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@ -163,12 +163,12 @@ LobbyWindow::LobbyWindow():
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addUsedEvents(TIME);
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}
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void LobbyWindow::tick(uint32_t msPassed)
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void GlobalLobbyWindow::tick(uint32_t msPassed)
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{
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connection->poll();
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}
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void LobbyWindow::doSendChatMessage()
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void GlobalLobbyWindow::doSendChatMessage()
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{
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std::string messageText = widget->getMessageInput()->getText();
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@ -181,7 +181,7 @@ void LobbyWindow::doSendChatMessage()
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widget->getMessageInput()->setText("");
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}
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void LobbyWindow::onGameChatMessage(const std::string & sender, const std::string & message, const std::string & when)
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void GlobalLobbyWindow::onGameChatMessage(const std::string & sender, const std::string & message, const std::string & when)
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{
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MetaString chatMessageFormatted;
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chatMessageFormatted.appendRawString("[%s] {%s}: %s\n");
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@ -14,23 +14,23 @@
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#include "../../lib/network/NetworkListener.h"
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class LobbyWindow;
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class GlobalLobbyWindow;
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class LobbyWidget : public InterfaceObjectConfigurable
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class GlobalLobbyWidget : public InterfaceObjectConfigurable
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{
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LobbyWindow * window;
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GlobalLobbyWindow * window;
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public:
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LobbyWidget(LobbyWindow * window);
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GlobalLobbyWidget(GlobalLobbyWindow * window);
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std::shared_ptr<CLabel> getAccountNameLabel();
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std::shared_ptr<CTextInput> getMessageInput();
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std::shared_ptr<CTextBox> getGameChat();
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};
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class LobbyClient : public INetworkClientListener
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class GlobalLobbyClient : public INetworkClientListener
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{
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std::unique_ptr<NetworkClient> networkClient;
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LobbyWindow * window;
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GlobalLobbyWindow * window;
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void onPacketReceived(const std::shared_ptr<NetworkConnection> &, const std::vector<uint8_t> & message) override;
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void onConnectionFailed(const std::string & errorMessage) override;
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@ -39,7 +39,7 @@ class LobbyClient : public INetworkClientListener
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void onTimer() override;
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public:
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explicit LobbyClient(LobbyWindow * window);
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explicit GlobalLobbyClient(GlobalLobbyWindow * window);
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void sendMessage(const JsonNode & data);
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void start(const std::string & host, uint16_t port);
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@ -48,17 +48,17 @@ public:
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};
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class LobbyWindow : public CWindowObject
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class GlobalLobbyWindow : public CWindowObject
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{
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std::string chatHistory;
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std::shared_ptr<LobbyWidget> widget;
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std::shared_ptr<LobbyClient> connection;
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std::shared_ptr<GlobalLobbyWidget> widget;
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std::shared_ptr<GlobalLobbyClient> connection;
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void tick(uint32_t msPassed);
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public:
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LobbyWindow();
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GlobalLobbyWindow();
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void doSendChatMessage();
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