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Some tweaks for mod loading. Still doesn't work.
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@ -1,7 +1,7 @@
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#include "StdInc.h"
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#include "StdInc.h"
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#include "CModHandler.h"
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#include "CModHandler.h"
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#include "JsonNode.h"
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#include "JsonNode.h"
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#include "Filesystem\CResourceLoader.h" //TODO: reorganize
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/*
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/*
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* CModHandler.h, part of VCMI engine
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* CModHandler.h, part of VCMI engine
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*
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*
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@ -65,9 +65,8 @@ void CModHandler::loadConfigFromFile (std::string name)
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//auto mods = config["activeMods"]; //TODO: load only mods from the list
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//auto mods = config["activeMods"]; //TODO: load only mods from the list
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CResourceLoader * modLoader = new CResourceLoader;
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auto resourceLoader = CResourceHandler::get();
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auto iterator = resourceLoader->getIterator([](const ResourceID & ident) -> bool
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auto iterator = modLoader->getIterator([](const ResourceID & ident) -> bool
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{
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{
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std::string name = ident.getName();
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std::string name = ident.getName();
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