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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00

Merge pull request #3362 from IvanSavenko/terrain_decorations

Terrain decorations level
This commit is contained in:
Ivan Savenko
2023-12-22 23:39:32 +02:00
committed by GitHub
13 changed files with 70 additions and 51 deletions

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@@ -85,7 +85,8 @@
"N", "N", "N", "N", "N", "N",
"N", "N", "N" "N", "N", "N"
], ],
"mapping" : { "normal" : "49-72", "dirt" : "21-44", "sand" : "0-23", "water" : "20-32", "rock": "0-7", "hota" : "77-117" } "decoration" : true,
"mapping" : { "normal" : "49-56,57-72", "dirt" : "21-28,29-44", "sand" : "0-11,12-23", "water" : "20-32", "rock": "0-7", "hota" : "77-101,102-117" }
}, },
// Mixed transitions // Mixed transitions
{ {

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@@ -125,9 +125,9 @@ void CMapEditManager::clearTerrain(CRandomGenerator * gen)
execute(std::make_unique<CClearTerrainOperation>(map, gen ? gen : &(this->gen))); execute(std::make_unique<CClearTerrainOperation>(map, gen ? gen : &(this->gen)));
} }
void CMapEditManager::drawTerrain(TerrainId terType, CRandomGenerator * gen) void CMapEditManager::drawTerrain(TerrainId terType, int decorationsPercentage, CRandomGenerator * gen)
{ {
execute(std::make_unique<CDrawTerrainOperation>(map, terrainSel, terType, gen ? gen : &(this->gen))); execute(std::make_unique<CDrawTerrainOperation>(map, terrainSel, terType, decorationsPercentage, gen ? gen : &(this->gen)));
terrainSel.clearSelection(); terrainSel.clearSelection();
} }
@@ -143,8 +143,6 @@ void CMapEditManager::drawRiver(RiverId riverType, CRandomGenerator* gen)
terrainSel.clearSelection(); terrainSel.clearSelection();
} }
void CMapEditManager::insertObject(CGObjectInstance * obj) void CMapEditManager::insertObject(CGObjectInstance * obj)
{ {
execute(std::make_unique<CInsertObjectOperation>(map, obj)); execute(std::make_unique<CInsertObjectOperation>(map, obj));

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@@ -70,7 +70,7 @@ public:
void clearTerrain(CRandomGenerator * gen = nullptr); void clearTerrain(CRandomGenerator * gen = nullptr);
/// Draws terrain at the current terrain selection. The selection will be cleared automatically. /// Draws terrain at the current terrain selection. The selection will be cleared automatically.
void drawTerrain(TerrainId terType, CRandomGenerator * gen = nullptr); void drawTerrain(TerrainId terType, int decorationsPercentage, CRandomGenerator * gen = nullptr);
/// Draws roads at the current terrain selection. The selection will be cleared automatically. /// Draws roads at the current terrain selection. The selection will be cleared automatically.
void drawRoad(RoadId roadType, CRandomGenerator * gen = nullptr); void drawRoad(RoadId roadType, CRandomGenerator * gen = nullptr);

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@@ -83,10 +83,11 @@ void CComposedOperation::addOperation(std::unique_ptr<CMapOperation>&& operation
operations.push_back(std::move(operation)); operations.push_back(std::move(operation));
} }
CDrawTerrainOperation::CDrawTerrainOperation(CMap * map, CTerrainSelection terrainSel, TerrainId terType, CRandomGenerator * gen): CDrawTerrainOperation::CDrawTerrainOperation(CMap * map, CTerrainSelection terrainSel, TerrainId terType, int decorationsPercentage, CRandomGenerator * gen):
CMapOperation(map), CMapOperation(map),
terrainSel(std::move(terrainSel)), terrainSel(std::move(terrainSel)),
terType(terType), terType(terType),
decorationsPercentage(decorationsPercentage),
gen(gen) gen(gen)
{ {
@@ -286,14 +287,19 @@ void CDrawTerrainOperation::updateTerrainViews()
// Get mapping // Get mapping
const TerrainViewPattern& pattern = patterns[bestPattern][valRslt.flip]; const TerrainViewPattern& pattern = patterns[bestPattern][valRslt.flip];
std::pair<int, int> mapping; std::pair<int, int> mapping;
if(valRslt.transitionReplacement.empty())
mapping = pattern.mapping[0];
if(pattern.decoration)
{ {
mapping = pattern.mapping[0]; if (pattern.mapping.size() < 2 || gen->nextInt(100) > decorationsPercentage)
mapping = pattern.mapping[0];
else
mapping = pattern.mapping[1];
} }
else
{ if (!valRslt.transitionReplacement.empty())
mapping = valRslt.transitionReplacement == TerrainViewPattern::RULE_DIRT ? pattern.mapping[0] : pattern.mapping[1]; mapping = valRslt.transitionReplacement == TerrainViewPattern::RULE_DIRT ? pattern.mapping[0] : pattern.mapping[1];
}
// Set terrain view // Set terrain view
auto & tile = map->getTile(pos); auto & tile = map->getTile(pos);
@@ -555,12 +561,12 @@ CClearTerrainOperation::CClearTerrainOperation(CMap* map, CRandomGenerator* gen)
{ {
CTerrainSelection terrainSel(map); CTerrainSelection terrainSel(map);
terrainSel.selectRange(MapRect(int3(0, 0, 0), map->width, map->height)); terrainSel.selectRange(MapRect(int3(0, 0, 0), map->width, map->height));
addOperation(std::make_unique<CDrawTerrainOperation>(map, terrainSel, ETerrainId::WATER, gen)); addOperation(std::make_unique<CDrawTerrainOperation>(map, terrainSel, ETerrainId::WATER, 0, gen));
if(map->twoLevel) if(map->twoLevel)
{ {
terrainSel.clearSelection(); terrainSel.clearSelection();
terrainSel.selectRange(MapRect(int3(0, 0, 1), map->width, map->height)); terrainSel.selectRange(MapRect(int3(0, 0, 1), map->width, map->height));
addOperation(std::make_unique<CDrawTerrainOperation>(map, terrainSel, ETerrainId::ROCK, gen)); addOperation(std::make_unique<CDrawTerrainOperation>(map, terrainSel, ETerrainId::ROCK, 0, gen));
} }
} }

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@@ -63,7 +63,7 @@ private:
class CDrawTerrainOperation : public CMapOperation class CDrawTerrainOperation : public CMapOperation
{ {
public: public:
CDrawTerrainOperation(CMap * map, CTerrainSelection terrainSel, TerrainId terType, CRandomGenerator * gen); CDrawTerrainOperation(CMap * map, CTerrainSelection terrainSel, TerrainId terType, int decorationsPercentage, CRandomGenerator * gen);
void execute() override; void execute() override;
void undo() override; void undo() override;
@@ -101,6 +101,7 @@ private:
CTerrainSelection terrainSel; CTerrainSelection terrainSel;
TerrainId terType; TerrainId terType;
int decorationsPercentage;
CRandomGenerator* gen; CRandomGenerator* gen;
std::set<int3> invalidatedTerViews; std::set<int3> invalidatedTerViews;
}; };

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@@ -145,6 +145,7 @@ const std::string TerrainViewPattern::RULE_ANY = "?";
TerrainViewPattern::TerrainViewPattern() TerrainViewPattern::TerrainViewPattern()
: diffImages(false) : diffImages(false)
, rotationTypesCount(0) , rotationTypesCount(0)
, decoration(false)
, minPoints(0) , minPoints(0)
, maxPoints(std::numeric_limits<int>::max()) , maxPoints(std::numeric_limits<int>::max())
{ {
@@ -209,6 +210,7 @@ CTerrainViewPatternConfig::CTerrainViewPatternConfig()
// Read various properties // Read various properties
pattern.id = ptrnNode["id"].String(); pattern.id = ptrnNode["id"].String();
assert(!pattern.id.empty()); assert(!pattern.id.empty());
pattern.decoration = ptrnNode["decoration"].Bool();
pattern.minPoints = static_cast<int>(ptrnNode["minPoints"].Float()); pattern.minPoints = static_cast<int>(ptrnNode["minPoints"].Float());
pattern.maxPoints = static_cast<int>(ptrnNode["maxPoints"].Float()); pattern.maxPoints = static_cast<int>(ptrnNode["maxPoints"].Float());
if (pattern.maxPoints == 0) if (pattern.maxPoints == 0)

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@@ -199,6 +199,8 @@ struct DLL_LINKAGE TerrainViewPattern
/// If diffImages is true, different images/frames are used to place a rotated terrain view. If it's false /// If diffImages is true, different images/frames are used to place a rotated terrain view. If it's false
/// the same frame will be used and rotated. /// the same frame will be used and rotated.
bool diffImages; bool diffImages;
/// If true, then this pattern describes decoration tiles and should be used with specified probability
bool decoration;
/// The rotationTypesCount is only used if diffImages is true and holds the number how many rotation types(horizontal, etc...) /// The rotationTypesCount is only used if diffImages is true and holds the number how many rotation types(horizontal, etc...)
/// are supported. /// are supported.
int rotationTypesCount; int rotationTypesCount;

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@@ -45,6 +45,11 @@ RmgMap::RmgMap(const CMapGenOptions& mapGenOptions) :
getEditManager()->getUndoManager().setUndoRedoLimit(0); getEditManager()->getUndoManager().setUndoRedoLimit(0);
} }
int RmgMap::getDecorationsPercentage() const
{
return 15; // arbitrary value to generate more readable map
}
void RmgMap::foreach_neighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const void RmgMap::foreach_neighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
{ {
for(const int3 &dir : int3::getDirs()) for(const int3 &dir : int3::getDirs())
@@ -90,7 +95,7 @@ void RmgMap::initTiles(CMapGenerator & generator, CRandomGenerator & rand)
getEditManager()->clearTerrain(&rand); getEditManager()->clearTerrain(&rand);
getEditManager()->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions.getWidth(), mapGenOptions.getHeight())); getEditManager()->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions.getWidth(), mapGenOptions.getHeight()));
getEditManager()->drawTerrain(ETerrainId::GRASS, &rand); getEditManager()->drawTerrain(ETerrainId::GRASS, getDecorationsPercentage(), &rand);
const auto * tmpl = mapGenOptions.getMapTemplate(); const auto * tmpl = mapGenOptions.getMapTemplate();
zones.clear(); zones.clear();

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@@ -27,6 +27,8 @@ class playerInfo;
class RmgMap class RmgMap
{ {
public: public:
int getDecorationsPercentage() const;
mutable std::unique_ptr<CMap> mapInstance; mutable std::unique_ptr<CMap> mapInstance;
std::shared_ptr<MapProxy> getMapProxy() const; std::shared_ptr<MapProxy> getMapProxy() const;
CMap & getMap(const CMapGenerator *) const; //limited access CMap & getMap(const CMapGenerator *) const; //limited access

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@@ -14,47 +14,47 @@
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN
MapProxy::MapProxy(RmgMap & map): MapProxy::MapProxy(RmgMap & map):
map(map) map(map)
{ {
} }
void MapProxy::insertObject(CGObjectInstance * obj) void MapProxy::insertObject(CGObjectInstance * obj)
{ {
Lock lock(mx); Lock lock(mx);
map.getEditManager()->insertObject(obj); map.getEditManager()->insertObject(obj);
} }
void MapProxy::insertObjects(std::set<CGObjectInstance*>& objects) void MapProxy::insertObjects(std::set<CGObjectInstance*>& objects)
{ {
Lock lock(mx); Lock lock(mx);
map.getEditManager()->insertObjects(objects); map.getEditManager()->insertObjects(objects);
} }
void MapProxy::removeObject(CGObjectInstance * obj) void MapProxy::removeObject(CGObjectInstance * obj)
{ {
Lock lock(mx); Lock lock(mx);
map.getEditManager()->removeObject(obj); map.getEditManager()->removeObject(obj);
} }
void MapProxy::drawTerrain(CRandomGenerator & generator, std::vector<int3> & tiles, TerrainId terrain) void MapProxy::drawTerrain(CRandomGenerator & generator, std::vector<int3> & tiles, TerrainId terrain)
{ {
Lock lock(mx); Lock lock(mx);
map.getEditManager()->getTerrainSelection().setSelection(tiles); map.getEditManager()->getTerrainSelection().setSelection(tiles);
map.getEditManager()->drawTerrain(terrain, &generator); map.getEditManager()->drawTerrain(terrain, map.getDecorationsPercentage(), &generator);
} }
void MapProxy::drawRivers(CRandomGenerator & generator, std::vector<int3> & tiles, TerrainId terrain) void MapProxy::drawRivers(CRandomGenerator & generator, std::vector<int3> & tiles, TerrainId terrain)
{ {
Lock lock(mx); Lock lock(mx);
map.getEditManager()->getTerrainSelection().setSelection(tiles); map.getEditManager()->getTerrainSelection().setSelection(tiles);
map.getEditManager()->drawRiver(VLC->terrainTypeHandler->getById(terrain)->river, &generator); map.getEditManager()->drawRiver(VLC->terrainTypeHandler->getById(terrain)->river, &generator);
} }
void MapProxy::drawRoads(CRandomGenerator & generator, std::vector<int3> & tiles, RoadId roadType) void MapProxy::drawRoads(CRandomGenerator & generator, std::vector<int3> & tiles, RoadId roadType)
{ {
Lock lock(mx); Lock lock(mx);
map.getEditManager()->getTerrainSelection().setSelection(tiles); map.getEditManager()->getTerrainSelection().setSelection(tiles);
map.getEditManager()->drawRoad(roadType, &generator); map.getEditManager()->drawRoad(roadType, &generator);
} }
VCMI_LIB_NAMESPACE_END VCMI_LIB_NAMESPACE_END

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@@ -22,21 +22,21 @@ class RmgMap;
class MapProxy class MapProxy
{ {
public: public:
MapProxy(RmgMap & map); MapProxy(RmgMap & map);
void insertObject(CGObjectInstance * obj); void insertObject(CGObjectInstance * obj);
void insertObjects(std::set<CGObjectInstance*>& objects); void insertObjects(std::set<CGObjectInstance*>& objects);
void removeObject(CGObjectInstance* obj); void removeObject(CGObjectInstance* obj);
void drawTerrain(CRandomGenerator & generator, std::vector<int3> & tiles, TerrainId terrain); void drawTerrain(CRandomGenerator & generator, std::vector<int3> & tiles, TerrainId terrain);
void drawRivers(CRandomGenerator & generator, std::vector<int3> & tiles, TerrainId terrain); void drawRivers(CRandomGenerator & generator, std::vector<int3> & tiles, TerrainId terrain);
void drawRoads(CRandomGenerator & generator, std::vector<int3> & tiles, RoadId roadType); void drawRoads(CRandomGenerator & generator, std::vector<int3> & tiles, RoadId roadType);
private: private:
mutable boost::shared_mutex mx; mutable boost::shared_mutex mx;
using Lock = boost::unique_lock<boost::shared_mutex>; using Lock = boost::unique_lock<boost::shared_mutex>;
RmgMap & map; RmgMap & map;
}; };
VCMI_LIB_NAMESPACE_END VCMI_LIB_NAMESPACE_END

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@@ -272,6 +272,8 @@ void MapController::resetMapHandler()
void MapController::commitTerrainChange(int level, const TerrainId & terrain) void MapController::commitTerrainChange(int level, const TerrainId & terrain)
{ {
static const int terrainDecorationPercentageLevel = 10;
std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(), std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
_scenes[level]->selectionTerrainView.selection().end()); _scenes[level]->selectionTerrainView.selection().end());
if(v.empty()) if(v.empty())
@@ -281,7 +283,7 @@ void MapController::commitTerrainChange(int level, const TerrainId & terrain)
_scenes[level]->selectionTerrainView.draw(); _scenes[level]->selectionTerrainView.draw();
_map->getEditManager()->getTerrainSelection().setSelection(v); _map->getEditManager()->getTerrainSelection().setSelection(v);
_map->getEditManager()->drawTerrain(terrain, &CRandomGenerator::getDefault()); _map->getEditManager()->drawTerrain(terrain, terrainDecorationPercentageLevel, &CRandomGenerator::getDefault());
for(auto & t : v) for(auto & t : v)
_scenes[level]->terrainView.setDirty(t); _scenes[level]->terrainView.setDirty(t);

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@@ -34,7 +34,7 @@ TEST(MapManager, DrawTerrain_Type)
// 1x1 Blow up // 1x1 Blow up
editManager->getTerrainSelection().select(int3(5, 5, 0)); editManager->getTerrainSelection().select(int3(5, 5, 0));
editManager->drawTerrain(ETerrainId::GRASS); editManager->drawTerrain(ETerrainId::GRASS, 10);
static const int3 squareCheck[] = { int3(5,5,0), int3(5,4,0), int3(4,4,0), int3(4,5,0) }; static const int3 squareCheck[] = { int3(5,5,0), int3(5,4,0), int3(4,4,0), int3(4,5,0) };
for(const auto & tile : squareCheck) for(const auto & tile : squareCheck)
{ {
@@ -43,20 +43,20 @@ TEST(MapManager, DrawTerrain_Type)
// Concat to square // Concat to square
editManager->getTerrainSelection().select(int3(6, 5, 0)); editManager->getTerrainSelection().select(int3(6, 5, 0));
editManager->drawTerrain(ETerrainId::GRASS); editManager->drawTerrain(ETerrainId::GRASS, 10);
EXPECT_EQ(map->getTile(int3(6, 4, 0)).terType->getId(), ETerrainId::GRASS); EXPECT_EQ(map->getTile(int3(6, 4, 0)).terType->getId(), ETerrainId::GRASS);
editManager->getTerrainSelection().select(int3(6, 5, 0)); editManager->getTerrainSelection().select(int3(6, 5, 0));
editManager->drawTerrain(ETerrainId::LAVA); editManager->drawTerrain(ETerrainId::LAVA, 10);
EXPECT_EQ(map->getTile(int3(4, 4, 0)).terType->getId(), ETerrainId::GRASS); EXPECT_EQ(map->getTile(int3(4, 4, 0)).terType->getId(), ETerrainId::GRASS);
EXPECT_EQ(map->getTile(int3(7, 4, 0)).terType->getId(), ETerrainId::LAVA); EXPECT_EQ(map->getTile(int3(7, 4, 0)).terType->getId(), ETerrainId::LAVA);
// Special case water,rock // Special case water,rock
editManager->getTerrainSelection().selectRange(MapRect(int3(10, 10, 0), 10, 5)); editManager->getTerrainSelection().selectRange(MapRect(int3(10, 10, 0), 10, 5));
editManager->drawTerrain(ETerrainId::GRASS); editManager->drawTerrain(ETerrainId::GRASS, 10);
editManager->getTerrainSelection().selectRange(MapRect(int3(15, 17, 0), 10, 5)); editManager->getTerrainSelection().selectRange(MapRect(int3(15, 17, 0), 10, 5));
editManager->drawTerrain(ETerrainId::GRASS); editManager->drawTerrain(ETerrainId::GRASS, 10);
editManager->getTerrainSelection().select(int3(21, 16, 0)); editManager->getTerrainSelection().select(int3(21, 16, 0));
editManager->drawTerrain(ETerrainId::GRASS); editManager->drawTerrain(ETerrainId::GRASS, 10);
EXPECT_EQ(map->getTile(int3(20, 15, 0)).terType->getId(), ETerrainId::GRASS); EXPECT_EQ(map->getTile(int3(20, 15, 0)).terType->getId(), ETerrainId::GRASS);
// Special case non water,rock // Special case non water,rock
@@ -67,16 +67,16 @@ TEST(MapManager, DrawTerrain_Type)
{ {
editManager->getTerrainSelection().select(tile); editManager->getTerrainSelection().select(tile);
} }
editManager->drawTerrain(ETerrainId::GRASS); editManager->drawTerrain(ETerrainId::GRASS, 10);
EXPECT_EQ(map->getTile(int3(35, 44, 0)).terType->getId(), ETerrainId::WATER); EXPECT_EQ(map->getTile(int3(35, 44, 0)).terType->getId(), ETerrainId::WATER);
// Rock case // Rock case
editManager->getTerrainSelection().selectRange(MapRect(int3(1, 1, 1), 15, 15)); editManager->getTerrainSelection().selectRange(MapRect(int3(1, 1, 1), 15, 15));
editManager->drawTerrain(ETerrainId::SUBTERRANEAN); editManager->drawTerrain(ETerrainId::SUBTERRANEAN, 10);
std::vector<int3> vec({ int3(6, 6, 1), int3(7, 6, 1), int3(8, 6, 1), int3(5, 7, 1), int3(6, 7, 1), int3(7, 7, 1), std::vector<int3> vec({ int3(6, 6, 1), int3(7, 6, 1), int3(8, 6, 1), int3(5, 7, 1), int3(6, 7, 1), int3(7, 7, 1),
int3(8, 7, 1), int3(4, 8, 1), int3(5, 8, 1), int3(6, 8, 1)}); int3(8, 7, 1), int3(4, 8, 1), int3(5, 8, 1), int3(6, 8, 1)});
editManager->getTerrainSelection().setSelection(vec); editManager->getTerrainSelection().setSelection(vec);
editManager->drawTerrain(ETerrainId::ROCK); editManager->drawTerrain(ETerrainId::ROCK, 10);
EXPECT_TRUE(!map->getTile(int3(5, 6, 1)).terType->isPassable() || !map->getTile(int3(7, 8, 1)).terType->isPassable()); EXPECT_TRUE(!map->getTile(int3(5, 6, 1)).terType->isPassable() || !map->getTile(int3(7, 8, 1)).terType->isPassable());
//todo: add checks here and enable, also use smaller size //todo: add checks here and enable, also use smaller size
@@ -144,7 +144,7 @@ TEST(MapManager, DrawTerrain_View)
int3 pos((si32)posVector[0].Float(), (si32)posVector[1].Float(), (si32)posVector[2].Float()); int3 pos((si32)posVector[0].Float(), (si32)posVector[1].Float(), (si32)posVector[2].Float());
const auto & originalTile = originalMap->getTile(pos); const auto & originalTile = originalMap->getTile(pos);
editManager->getTerrainSelection().selectRange(MapRect(pos, 1, 1)); editManager->getTerrainSelection().selectRange(MapRect(pos, 1, 1));
editManager->drawTerrain(originalTile.terType->getId(), &gen); editManager->drawTerrain(originalTile.terType->getId(), 10, &gen);
const auto & tile = map->getTile(pos); const auto & tile = map->getTile(pos);
bool isInRange = false; bool isInRange = false;
for(const auto & range : mapping) for(const auto & range : mapping)