mirror of
https://github.com/vcmi/vcmi.git
synced 2025-02-15 13:33:36 +02:00
Fix most of memleaks discovered by valgrind
This commit is contained in:
parent
1192dbff15
commit
20ef3a69e7
@ -90,7 +90,7 @@ void AINodeStorage::initialize(const PathfinderOptions & options, const CGameSta
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//TODO: fix this code duplication with NodeStorage::initialize, problem is to keep `resetTile` inline
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const PlayerColor fowPlayer = ai->playerID;
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const auto fow = static_cast<const CGameInfoCallback *>(gs)->getPlayerTeam(fowPlayer)->fogOfWarMap;
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const auto & fow = static_cast<const CGameInfoCallback *>(gs)->getPlayerTeam(fowPlayer)->fogOfWarMap;
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const int3 sizes = gs->getMapSize();
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//Each thread gets different x, but an array of y located next to each other in memory
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@ -346,7 +346,6 @@ int main(int argc, char * argv[])
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session["autoSkip"].Bool() = vm.count("autoSkip");
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session["oneGoodAI"].Bool() = vm.count("oneGoodAI");
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session["aiSolo"].Bool() = false;
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std::shared_ptr<CMainMenu> mmenu;
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if(vm.count("testmap"))
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{
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@ -362,7 +361,7 @@ int main(int argc, char * argv[])
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}
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else
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{
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mmenu = CMainMenu::create();
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auto mmenu = CMainMenu::create();
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GH.curInt = mmenu.get();
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}
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@ -399,7 +398,7 @@ int main(int argc, char * argv[])
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//start lobby immediately
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names.push_back(session["username"].String());
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ESelectionScreen sscreen = session["gamemode"].Integer() == 0 ? ESelectionScreen::newGame : ESelectionScreen::loadGame;
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mmenu->openLobby(sscreen, session["host"].Bool(), &names, ELoadMode::MULTI);
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CMM->openLobby(sscreen, session["host"].Bool(), &names, ELoadMode::MULTI);
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}
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// Restore remote session - start game immediately
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@ -472,6 +471,9 @@ static void quitApplication()
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CCS->musich->release();
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CCS->soundh->release();
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delete CCS->consoleh;
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delete CCS->curh;
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vstd::clear_pointer(CCS);
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}
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CMessage::dispose();
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@ -316,6 +316,8 @@ void InputHandler::handleUserEvent(const SDL_UserEvent & current)
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auto heapFunctor = static_cast<std::function<void()>*>(current.data1);
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(*heapFunctor)();
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delete heapFunctor;
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}
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const Point & InputHandler::getCursorPosition() const
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@ -726,11 +726,11 @@ CGameInfoCallback::CGameInfoCallback(CGameState * GS):
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{
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}
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std::shared_ptr<const boost::multi_array<ui8, 3>> CPlayerSpecificInfoCallback::getVisibilityMap() const
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{
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//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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return gs->getPlayerTeam(*getPlayerID())->fogOfWarMap;
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}
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//std::shared_ptr<const boost::multi_array<ui8, 3>> CPlayerSpecificInfoCallback::getVisibilityMap() const
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//{
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// //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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// return gs->getPlayerTeam(*getPlayerID())->fogOfWarMap;
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//}
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int CPlayerSpecificInfoCallback::howManyTowns() const
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{
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@ -247,7 +247,7 @@ public:
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virtual int getResourceAmount(GameResID type) const;
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virtual TResources getResourceAmount() const;
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virtual std::shared_ptr<const boost::multi_array<ui8, 3>> getVisibilityMap() const; //returns visibility map
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//virtual std::shared_ptr<const boost::multi_array<ui8, 3>> getVisibilityMap() const; //returns visibility map
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//virtual const PlayerSettings * getPlayerSettings(PlayerColor color) const;
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};
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@ -98,7 +98,7 @@ public:
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TeamID id; //position in gameState::teams
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std::set<PlayerColor> players; // members of this team
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//TODO: boost::array, bool if possible
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std::shared_ptr<boost::multi_array<ui8, 3>> fogOfWarMap; //[z][x][y] true - visible, false - hidden
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std::unique_ptr<boost::multi_array<ui8, 3>> fogOfWarMap; //[z][x][y] true - visible, false - hidden
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TeamState();
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TeamState(TeamState && other) noexcept;
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@ -106,8 +106,6 @@ ObstacleInfo * ObstacleHandler::loadFromJson(const std::string & scope, const Js
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info->isAbsoluteObstacle = json["absolute"].Bool();
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info->isForegroundObstacle = json["foreground"].Bool();
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objects.emplace_back(info);
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return info;
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}
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@ -259,6 +259,11 @@ void LibClasses::clear()
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delete battlefieldsHandler;
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delete generaltexth;
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delete identifiersHandler;
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delete obstacleHandler;
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delete terrainTypeHandler;
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delete riverTypeHandler;
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delete roadTypeHandler;
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delete settingsHandler;
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makeNull();
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}
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@ -282,6 +287,11 @@ void LibClasses::makeNull()
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#endif
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battlefieldsHandler = nullptr;
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identifiersHandler = nullptr;
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obstacleHandler = nullptr;
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terrainTypeHandler = nullptr;
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riverTypeHandler = nullptr;
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roadTypeHandler = nullptr;
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settingsHandler = nullptr;
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}
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LibClasses::LibClasses()
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@ -700,7 +700,7 @@ void CGameState::initFogOfWar()
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int layers = map->levels();
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for(auto & elem : teams)
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{
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auto fow = elem.second.fogOfWarMap;
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auto & fow = elem.second.fogOfWarMap;
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fow->resize(boost::extents[layers][map->width][map->height]);
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std::fill(fow->data(), fow->data() + fow->num_elements(), 0);
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@ -1952,7 +1952,7 @@ bool RumorState::update(int id, int extra)
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TeamState::TeamState()
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{
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setNodeType(TEAM);
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fogOfWarMap = std::make_shared<boost::multi_array<ui8, 3>>();
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fogOfWarMap = std::make_unique<boost::multi_array<ui8, 3>>();
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}
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TeamState::TeamState(TeamState && other) noexcept:
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@ -327,13 +327,21 @@ void CGHeroInstance::initHero(CRandomGenerator & rand)
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{
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// hero starts with default spellbook presence status
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if(!getArt(ArtifactPosition::SPELLBOOK) && type->haveSpellBook)
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putArtifact(ArtifactPosition::SPELLBOOK, ArtifactUtils::createNewArtifactInstance(ArtifactID::SPELLBOOK));
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{
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auto artifact = ArtifactUtils::createNewArtifactInstance(ArtifactID::SPELLBOOK);
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cb->gameState()->map->addNewArtifactInstance(artifact);
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putArtifact(ArtifactPosition::SPELLBOOK, artifact);
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}
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}
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else
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spells -= SpellID::SPELLBOOK_PRESET;
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if(!getArt(ArtifactPosition::MACH4))
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putArtifact(ArtifactPosition::MACH4, ArtifactUtils::createNewArtifactInstance(ArtifactID::CATAPULT)); //everyone has a catapult
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{
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auto artifact = ArtifactUtils::createNewArtifactInstance(ArtifactID::CATAPULT);
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cb->gameState()->map->addNewArtifactInstance(artifact);
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putArtifact(ArtifactPosition::MACH4, artifact); //everyone has a catapult
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}
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if(!hasBonus(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)))
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{
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@ -448,7 +456,11 @@ void CGHeroInstance::initArmy(CRandomGenerator & rand, IArmyDescriptor * dst)
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ArtifactPosition slot = art->getPossibleSlots().at(ArtBearer::HERO).front();
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if(!getArt(slot))
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putArtifact(slot, ArtifactUtils::createNewArtifactInstance(aid));
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{
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auto artifact = ArtifactUtils::createNewArtifactInstance(aid);
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cb->gameState()->map->addNewArtifactInstance(artifact);
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putArtifact(slot, artifact);
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}
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else
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logGlobal->warn("Hero %s already has artifact at %d, omitting giving artifact %d", getNameTranslated(), slot.toEnum(), aid.toEnum());
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}
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@ -35,10 +35,14 @@ CGObjectInstance::CGObjectInstance():
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tempOwner(PlayerColor::UNFLAGGABLE),
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blockVisit(false)
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{
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logGlobal->debug("Created object at %d", ptrdiff_t(this));
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}
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//must be instantiated in .cpp file for access to complete types of all member fields
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CGObjectInstance::~CGObjectInstance() = default;
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CGObjectInstance::~CGObjectInstance()
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{
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logGlobal->debug("Deleted object %d at %d", id.getNum(), ptrdiff_t(this));
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}
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MapObjectID CGObjectInstance::getObjGroupIndex() const
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{
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@ -181,6 +181,9 @@ CMap::~CMap()
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for(auto quest : quests)
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quest.dellNull();
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for(auto artInstance : artInstances)
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artInstance.dellNull();
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resetStaticData();
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}
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@ -932,7 +932,7 @@ void SetMovePoints::applyGs(CGameState * gs) const
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void FoWChange::applyGs(CGameState *gs)
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{
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TeamState * team = gs->getPlayerTeam(player);
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auto fogOfWarMap = team->fogOfWarMap;
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auto & fogOfWarMap = team->fogOfWarMap;
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for(const int3 & t : tiles)
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(*fogOfWarMap)[t.z][t.x][t.y] = mode != ETileVisibility::HIDDEN;
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@ -1327,7 +1327,7 @@ void TryMoveHero::applyGs(CGameState *gs)
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gs->map->addBlockVisTiles(h);
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}
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auto fogOfWarMap = gs->getPlayerTeam(h->getOwner())->fogOfWarMap;
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auto & fogOfWarMap = gs->getPlayerTeam(h->getOwner())->fogOfWarMap;
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for(const int3 & t : fowRevealed)
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(*fogOfWarMap)[t.z][t.x][t.y] = 1;
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}
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@ -27,7 +27,7 @@ void NodeStorage::initialize(const PathfinderOptions & options, const CGameState
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int3 pos;
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const PlayerColor player = out.hero->tempOwner;
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const int3 sizes = gs->getMapSize();
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const auto fow = static_cast<const CGameInfoCallback *>(gs)->getPlayerTeam(player)->fogOfWarMap;
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const auto & fow = static_cast<const CGameInfoCallback *>(gs)->getPlayerTeam(player)->fogOfWarMap;
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//make 200% sure that these are loop invariants (also a bit shorter code), let compiler do the rest(loop unswitching)
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const bool useFlying = options.useFlying;
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@ -19,11 +19,11 @@ VCMI_LIB_NAMESPACE_BEGIN
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namespace PathfinderUtil
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{
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using FoW = std::shared_ptr<const boost::multi_array<ui8, 3>>;
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using FoW = std::unique_ptr<boost::multi_array<ui8, 3>>;
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using ELayer = EPathfindingLayer;
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template<EPathfindingLayer::Type layer>
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EPathAccessibility evaluateAccessibility(const int3 & pos, const TerrainTile & tinfo, FoW fow, const PlayerColor player, const CGameState * gs)
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EPathAccessibility evaluateAccessibility(const int3 & pos, const TerrainTile & tinfo, const FoW & fow, const PlayerColor player, const CGameState * gs)
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{
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if(!(*fow)[pos.z][pos.x][pos.y])
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return EPathAccessibility::BLOCKED;
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@ -292,7 +292,7 @@ public:
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{
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typedef typename std::remove_pointer<T>::type npT;
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typedef typename std::remove_const<npT>::type ncpT;
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data = ClassObjectCreator<ncpT>::invoke();
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data = ClassObjectCreator<ncpT>::invoke();// !!!
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ptrAllocated(data, pid);
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load(*data);
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}
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@ -600,7 +600,7 @@ ESpellCastResult ViewMechanics::applyAdventureEffects(SpellCastEnvironment * env
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const auto spellLevel = parameters.caster->getSpellSchoolLevel(owner);
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const auto fowMap = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner())->fogOfWarMap;
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const auto & fowMap = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner())->fogOfWarMap;
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for(const CGObjectInstance * obj : env->getMap()->objects)
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{
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@ -860,7 +860,7 @@ void CGameHandler::onNewTurn()
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fw.mode = ETileVisibility::REVEALED;
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fw.player = player;
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// find all hidden tiles
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const auto fow = getPlayerTeam(player)->fogOfWarMap;
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const auto & fow = getPlayerTeam(player)->fogOfWarMap;
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auto shape = fow->shape();
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for(size_t z = 0; z < shape[0]; z++)
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