mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
Merge pull request #2720 from SoundSSGood/backpack-variable-cap
Support for different backpack window capacities
This commit is contained in:
commit
211bcb6e82
@ -11,12 +11,9 @@
|
|||||||
#include "CArtifactsOfHeroBackpack.h"
|
#include "CArtifactsOfHeroBackpack.h"
|
||||||
|
|
||||||
#include "../gui/CGuiHandler.h"
|
#include "../gui/CGuiHandler.h"
|
||||||
#include "../gui/Shortcut.h"
|
|
||||||
|
|
||||||
#include "Buttons.h"
|
|
||||||
#include "Images.h"
|
#include "Images.h"
|
||||||
#include "GameSettings.h"
|
#include "GameSettings.h"
|
||||||
#include "IHandlerBase.h"
|
|
||||||
#include "ObjectLists.h"
|
#include "ObjectLists.h"
|
||||||
|
|
||||||
#include "../CPlayerInterface.h"
|
#include "../CPlayerInterface.h"
|
||||||
@ -37,21 +34,12 @@ CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack(const Point & position)
|
|||||||
|
|
||||||
backpack.resize(visibleCapacityMax);
|
backpack.resize(visibleCapacityMax);
|
||||||
size_t artPlaceIdx = 0;
|
size_t artPlaceIdx = 0;
|
||||||
|
|
||||||
const int slotSizeWithMargin = 46;
|
|
||||||
|
|
||||||
for(int i = 0; i < visibleCapacityMax; i++)
|
|
||||||
{
|
|
||||||
auto artifactSlotBackground = std::make_shared<CPicture>("heroWindow/artifactSlotEmpty",
|
|
||||||
Point(slotSizeWithMargin * (i % HERO_BACKPACK_WINDOW_SLOT_COLUMNS), slotSizeWithMargin * (i / HERO_BACKPACK_WINDOW_SLOT_COLUMNS)));
|
|
||||||
|
|
||||||
backpackSlotsBackgrounds.emplace_back(artifactSlotBackground);
|
|
||||||
}
|
|
||||||
|
|
||||||
for(auto & artPlace : backpack)
|
for(auto & artPlace : backpack)
|
||||||
{
|
{
|
||||||
artPlace = std::make_shared<CHeroArtPlace>(
|
const auto pos = Point(slotSizeWithMargin * (artPlaceIdx % HERO_BACKPACK_WINDOW_SLOT_COLUMNS),
|
||||||
Point(slotSizeWithMargin * (artPlaceIdx % HERO_BACKPACK_WINDOW_SLOT_COLUMNS), slotSizeWithMargin * (artPlaceIdx / HERO_BACKPACK_WINDOW_SLOT_COLUMNS)));
|
slotSizeWithMargin * (artPlaceIdx / HERO_BACKPACK_WINDOW_SLOT_COLUMNS));
|
||||||
|
backpackSlotsBackgrounds.emplace_back(std::make_shared<CPicture>("heroWindow/artifactSlotEmpty", pos));
|
||||||
|
artPlace = std::make_shared<CHeroArtPlace>(pos);
|
||||||
artPlace->setArtifact(nullptr);
|
artPlace->setArtifact(nullptr);
|
||||||
artPlace->leftClickCallback = std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1);
|
artPlace->leftClickCallback = std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1);
|
||||||
artPlace->rightClickCallback = std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1);
|
artPlace->rightClickCallback = std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1);
|
||||||
@ -70,8 +58,18 @@ CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack(const Point & position)
|
|||||||
};
|
};
|
||||||
backpackListBox = std::make_shared<CListBoxWithCallback>(
|
backpackListBox = std::make_shared<CListBoxWithCallback>(
|
||||||
posMoved, onCreate, Point(0, 0), Point(0, 0), HERO_BACKPACK_WINDOW_SLOT_ROWS, 0, 0, 1,
|
posMoved, onCreate, Point(0, 0), Point(0, 0), HERO_BACKPACK_WINDOW_SLOT_ROWS, 0, 0, 1,
|
||||||
Rect(HERO_BACKPACK_WINDOW_SLOT_COLUMNS * slotSizeWithMargin + 10, 0, HERO_BACKPACK_WINDOW_SLOT_ROWS * slotSizeWithMargin - 5, 0));
|
Rect(HERO_BACKPACK_WINDOW_SLOT_COLUMNS * slotSizeWithMargin + sliderPosOffsetX, 0, HERO_BACKPACK_WINDOW_SLOT_ROWS * slotSizeWithMargin - 2, 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pos.w = visibleCapacityMax > HERO_BACKPACK_WINDOW_SLOT_COLUMNS ? HERO_BACKPACK_WINDOW_SLOT_COLUMNS : visibleCapacityMax;
|
||||||
|
pos.w *= slotSizeWithMargin;
|
||||||
|
if(backpackListBox)
|
||||||
|
pos.w += sliderPosOffsetX + 16; // 16 is slider width. TODO: get it from CListBox directly;
|
||||||
|
|
||||||
|
pos.h = (visibleCapacityMax / HERO_BACKPACK_WINDOW_SLOT_COLUMNS);
|
||||||
|
if(visibleCapacityMax % HERO_BACKPACK_WINDOW_SLOT_COLUMNS != 0)
|
||||||
|
pos.h += 1;
|
||||||
|
pos.h *= slotSizeWithMargin;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CArtifactsOfHeroBackpack::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
|
void CArtifactsOfHeroBackpack::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
|
||||||
@ -88,7 +86,7 @@ void CArtifactsOfHeroBackpack::pickUpArtifact(CHeroArtPlace & artPlace)
|
|||||||
void CArtifactsOfHeroBackpack::scrollBackpack(int offset)
|
void CArtifactsOfHeroBackpack::scrollBackpack(int offset)
|
||||||
{
|
{
|
||||||
if(backpackListBox)
|
if(backpackListBox)
|
||||||
backpackListBox->resize(getActiveSlotLinesNum());
|
backpackListBox->resize(getActiveSlotRowsNum());
|
||||||
backpackPos += offset;
|
backpackPos += offset;
|
||||||
auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
|
auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
|
||||||
for(auto artPlace : backpack)
|
for(auto artPlace : backpack)
|
||||||
@ -102,11 +100,11 @@ void CArtifactsOfHeroBackpack::scrollBackpack(int offset)
|
|||||||
void CArtifactsOfHeroBackpack::updateBackpackSlots()
|
void CArtifactsOfHeroBackpack::updateBackpackSlots()
|
||||||
{
|
{
|
||||||
if(backpackListBox)
|
if(backpackListBox)
|
||||||
backpackListBox->resize(getActiveSlotLinesNum());
|
backpackListBox->resize(getActiveSlotRowsNum());
|
||||||
CArtifactsOfHeroBase::updateBackpackSlots();
|
CArtifactsOfHeroBase::updateBackpackSlots();
|
||||||
}
|
}
|
||||||
|
|
||||||
size_t CArtifactsOfHeroBackpack::getActiveSlotLinesNum()
|
size_t CArtifactsOfHeroBackpack::getActiveSlotRowsNum()
|
||||||
{
|
{
|
||||||
return (curHero->artifactsInBackpack.size() + HERO_BACKPACK_WINDOW_SLOT_COLUMNS - 1) / HERO_BACKPACK_WINDOW_SLOT_COLUMNS;
|
return (curHero->artifactsInBackpack.size() + HERO_BACKPACK_WINDOW_SLOT_COLUMNS - 1) / HERO_BACKPACK_WINDOW_SLOT_COLUMNS;
|
||||||
}
|
}
|
||||||
|
@ -27,11 +27,13 @@ public:
|
|||||||
void pickUpArtifact(CHeroArtPlace & artPlace);
|
void pickUpArtifact(CHeroArtPlace & artPlace);
|
||||||
void scrollBackpack(int offset) override;
|
void scrollBackpack(int offset) override;
|
||||||
void updateBackpackSlots() override;
|
void updateBackpackSlots() override;
|
||||||
size_t getActiveSlotLinesNum();
|
size_t getActiveSlotRowsNum();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::shared_ptr<CListBoxWithCallback> backpackListBox;
|
std::shared_ptr<CListBoxWithCallback> backpackListBox;
|
||||||
std::vector<std::shared_ptr<CPicture>> backpackSlotsBackgrounds;
|
std::vector<std::shared_ptr<CPicture>> backpackSlotsBackgrounds;
|
||||||
const size_t HERO_BACKPACK_WINDOW_SLOT_COLUMNS = 8;
|
const size_t HERO_BACKPACK_WINDOW_SLOT_COLUMNS = 8;
|
||||||
const size_t HERO_BACKPACK_WINDOW_SLOT_ROWS = 8;
|
const size_t HERO_BACKPACK_WINDOW_SLOT_ROWS = 8;
|
||||||
|
const int slotSizeWithMargin = 46;
|
||||||
|
const int sliderPosOffsetX = 10;
|
||||||
};
|
};
|
||||||
|
@ -24,19 +24,23 @@ CHeroBackpackWindow::CHeroBackpackWindow(const CGHeroInstance * hero)
|
|||||||
{
|
{
|
||||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||||
|
|
||||||
stretchedBackground = std::make_shared<CFilledTexture>("DIBOXBCK", Rect(0, 0, 410, 425));
|
stretchedBackground = std::make_shared<CFilledTexture>("DIBOXBCK", Rect());
|
||||||
pos.w = stretchedBackground->pos.w;
|
|
||||||
pos.h = stretchedBackground->pos.h;
|
|
||||||
center();
|
|
||||||
|
|
||||||
|
arts = std::make_shared<CArtifactsOfHeroBackpack>(Point(windowMargin, windowMargin));
|
||||||
arts = std::make_shared<CArtifactsOfHeroBackpack>(/*Point(-100, -170)*/Point(10, 10));
|
|
||||||
arts->setHero(hero);
|
arts->setHero(hero);
|
||||||
addSet(arts);
|
addSet(arts);
|
||||||
|
|
||||||
addCloseCallback(std::bind(&CHeroBackpackWindow::close, this));
|
addCloseCallback(std::bind(&CHeroBackpackWindow::close, this));
|
||||||
|
|
||||||
quitButton = std::make_shared<CButton>(Point(173, 385), "IOKAY32.def", CButton::tooltip(""), [this]() { close(); }, EShortcut::GLOBAL_RETURN);
|
quitButton = std::make_shared<CButton>(Point(), "IOKAY32.def", CButton::tooltip(""), [this]() { close(); }, EShortcut::GLOBAL_RETURN);
|
||||||
|
|
||||||
|
stretchedBackground->pos.w = arts->pos.w + 2 * windowMargin;
|
||||||
|
stretchedBackground->pos.h = arts->pos.h + quitButton->pos.h + 3 * windowMargin;
|
||||||
|
pos.w = stretchedBackground->pos.w;
|
||||||
|
pos.h = stretchedBackground->pos.h;
|
||||||
|
center();
|
||||||
|
|
||||||
|
quitButton->moveBy(Point(GH.screenDimensions().x / 2 - quitButton->pos.w / 2 - quitButton->pos.x, arts->pos.h + 2 * windowMargin));
|
||||||
}
|
}
|
||||||
|
|
||||||
void CHeroBackpackWindow::showAll(Canvas & to)
|
void CHeroBackpackWindow::showAll(Canvas & to)
|
||||||
|
@ -23,6 +23,7 @@ private:
|
|||||||
std::shared_ptr<CArtifactsOfHeroBackpack> arts;
|
std::shared_ptr<CArtifactsOfHeroBackpack> arts;
|
||||||
std::shared_ptr<CButton> quitButton;
|
std::shared_ptr<CButton> quitButton;
|
||||||
std::shared_ptr<CFilledTexture> stretchedBackground;
|
std::shared_ptr<CFilledTexture> stretchedBackground;
|
||||||
|
const int windowMargin = 10;
|
||||||
|
|
||||||
void showAll(Canvas & to) override;
|
void showAll(Canvas & to) override;
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user