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Merge pull request #2720 from SoundSSGood/backpack-variable-cap
Support for different backpack window capacities
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commit
211bcb6e82
@ -11,12 +11,9 @@
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#include "CArtifactsOfHeroBackpack.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/Shortcut.h"
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#include "Buttons.h"
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#include "Images.h"
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#include "GameSettings.h"
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#include "IHandlerBase.h"
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#include "ObjectLists.h"
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#include "../CPlayerInterface.h"
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@ -37,21 +34,12 @@ CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack(const Point & position)
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backpack.resize(visibleCapacityMax);
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size_t artPlaceIdx = 0;
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const int slotSizeWithMargin = 46;
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for(int i = 0; i < visibleCapacityMax; i++)
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{
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auto artifactSlotBackground = std::make_shared<CPicture>("heroWindow/artifactSlotEmpty",
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Point(slotSizeWithMargin * (i % HERO_BACKPACK_WINDOW_SLOT_COLUMNS), slotSizeWithMargin * (i / HERO_BACKPACK_WINDOW_SLOT_COLUMNS)));
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backpackSlotsBackgrounds.emplace_back(artifactSlotBackground);
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}
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for(auto & artPlace : backpack)
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{
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artPlace = std::make_shared<CHeroArtPlace>(
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Point(slotSizeWithMargin * (artPlaceIdx % HERO_BACKPACK_WINDOW_SLOT_COLUMNS), slotSizeWithMargin * (artPlaceIdx / HERO_BACKPACK_WINDOW_SLOT_COLUMNS)));
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const auto pos = Point(slotSizeWithMargin * (artPlaceIdx % HERO_BACKPACK_WINDOW_SLOT_COLUMNS),
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slotSizeWithMargin * (artPlaceIdx / HERO_BACKPACK_WINDOW_SLOT_COLUMNS));
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backpackSlotsBackgrounds.emplace_back(std::make_shared<CPicture>("heroWindow/artifactSlotEmpty", pos));
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artPlace = std::make_shared<CHeroArtPlace>(pos);
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artPlace->setArtifact(nullptr);
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artPlace->leftClickCallback = std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1);
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artPlace->rightClickCallback = std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1);
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@ -70,8 +58,18 @@ CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack(const Point & position)
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};
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backpackListBox = std::make_shared<CListBoxWithCallback>(
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posMoved, onCreate, Point(0, 0), Point(0, 0), HERO_BACKPACK_WINDOW_SLOT_ROWS, 0, 0, 1,
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Rect(HERO_BACKPACK_WINDOW_SLOT_COLUMNS * slotSizeWithMargin + 10, 0, HERO_BACKPACK_WINDOW_SLOT_ROWS * slotSizeWithMargin - 5, 0));
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Rect(HERO_BACKPACK_WINDOW_SLOT_COLUMNS * slotSizeWithMargin + sliderPosOffsetX, 0, HERO_BACKPACK_WINDOW_SLOT_ROWS * slotSizeWithMargin - 2, 0));
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}
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pos.w = visibleCapacityMax > HERO_BACKPACK_WINDOW_SLOT_COLUMNS ? HERO_BACKPACK_WINDOW_SLOT_COLUMNS : visibleCapacityMax;
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pos.w *= slotSizeWithMargin;
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if(backpackListBox)
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pos.w += sliderPosOffsetX + 16; // 16 is slider width. TODO: get it from CListBox directly;
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pos.h = (visibleCapacityMax / HERO_BACKPACK_WINDOW_SLOT_COLUMNS);
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if(visibleCapacityMax % HERO_BACKPACK_WINDOW_SLOT_COLUMNS != 0)
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pos.h += 1;
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pos.h *= slotSizeWithMargin;
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}
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void CArtifactsOfHeroBackpack::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
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@ -88,7 +86,7 @@ void CArtifactsOfHeroBackpack::pickUpArtifact(CHeroArtPlace & artPlace)
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void CArtifactsOfHeroBackpack::scrollBackpack(int offset)
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{
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if(backpackListBox)
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backpackListBox->resize(getActiveSlotLinesNum());
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backpackListBox->resize(getActiveSlotRowsNum());
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backpackPos += offset;
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auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
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for(auto artPlace : backpack)
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@ -102,11 +100,11 @@ void CArtifactsOfHeroBackpack::scrollBackpack(int offset)
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void CArtifactsOfHeroBackpack::updateBackpackSlots()
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{
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if(backpackListBox)
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backpackListBox->resize(getActiveSlotLinesNum());
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backpackListBox->resize(getActiveSlotRowsNum());
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CArtifactsOfHeroBase::updateBackpackSlots();
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}
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size_t CArtifactsOfHeroBackpack::getActiveSlotLinesNum()
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size_t CArtifactsOfHeroBackpack::getActiveSlotRowsNum()
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{
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return (curHero->artifactsInBackpack.size() + HERO_BACKPACK_WINDOW_SLOT_COLUMNS - 1) / HERO_BACKPACK_WINDOW_SLOT_COLUMNS;
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}
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@ -27,11 +27,13 @@ public:
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void pickUpArtifact(CHeroArtPlace & artPlace);
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void scrollBackpack(int offset) override;
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void updateBackpackSlots() override;
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size_t getActiveSlotLinesNum();
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size_t getActiveSlotRowsNum();
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private:
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std::shared_ptr<CListBoxWithCallback> backpackListBox;
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std::vector<std::shared_ptr<CPicture>> backpackSlotsBackgrounds;
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const size_t HERO_BACKPACK_WINDOW_SLOT_COLUMNS = 8;
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const size_t HERO_BACKPACK_WINDOW_SLOT_ROWS = 8;
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const int slotSizeWithMargin = 46;
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const int sliderPosOffsetX = 10;
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};
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@ -24,22 +24,26 @@ CHeroBackpackWindow::CHeroBackpackWindow(const CGHeroInstance * hero)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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stretchedBackground = std::make_shared<CFilledTexture>("DIBOXBCK", Rect(0, 0, 410, 425));
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pos.w = stretchedBackground->pos.w;
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pos.h = stretchedBackground->pos.h;
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center();
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stretchedBackground = std::make_shared<CFilledTexture>("DIBOXBCK", Rect());
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arts = std::make_shared<CArtifactsOfHeroBackpack>(/*Point(-100, -170)*/Point(10, 10));
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arts = std::make_shared<CArtifactsOfHeroBackpack>(Point(windowMargin, windowMargin));
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arts->setHero(hero);
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addSet(arts);
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addCloseCallback(std::bind(&CHeroBackpackWindow::close, this));
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quitButton = std::make_shared<CButton>(Point(173, 385), "IOKAY32.def", CButton::tooltip(""), [this]() { close(); }, EShortcut::GLOBAL_RETURN);
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quitButton = std::make_shared<CButton>(Point(), "IOKAY32.def", CButton::tooltip(""), [this]() { close(); }, EShortcut::GLOBAL_RETURN);
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stretchedBackground->pos.w = arts->pos.w + 2 * windowMargin;
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stretchedBackground->pos.h = arts->pos.h + quitButton->pos.h + 3 * windowMargin;
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pos.w = stretchedBackground->pos.w;
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pos.h = stretchedBackground->pos.h;
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center();
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quitButton->moveBy(Point(GH.screenDimensions().x / 2 - quitButton->pos.w / 2 - quitButton->pos.x, arts->pos.h + 2 * windowMargin));
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}
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void CHeroBackpackWindow::showAll(Canvas &to)
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void CHeroBackpackWindow::showAll(Canvas & to)
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{
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CIntObject::showAll(to);
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CMessage::drawBorder(PlayerColor(LOCPLINT->playerID), to.getInternalSurface(), pos.w+28, pos.h+29, pos.x-14, pos.y-15);
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@ -23,6 +23,7 @@ private:
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std::shared_ptr<CArtifactsOfHeroBackpack> arts;
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std::shared_ptr<CButton> quitButton;
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std::shared_ptr<CFilledTexture> stretchedBackground;
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const int windowMargin = 10;
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void showAll(Canvas &to) override;
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void showAll(Canvas & to) override;
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};
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