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CPathfinder: turn checkDestinationTile into function
This code was only kept as lamba to access guard related variables that is now gone.
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@@ -315,6 +315,8 @@ private:
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void getNeighbours(const int3 &coord);
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void getTeleportExits(bool noTeleportExcludes = false);
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bool checkDestinationTile();
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CGPathNode::EAccessibility evaluateAccessibility(const TerrainTile *tinfo) const;
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bool canMoveBetween(const int3 &a, const int3 &b) const; //checks only for visitable objects that may make moving between tiles impossible, not other conditions (like tiles itself accessibility)
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