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Fix compile after merge
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495e0b3657
commit
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@ -188,7 +188,6 @@ CBattleInterface::CBattleInterface(const CCreatureSet *army1, const CCreatureSet
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addUsedEvents(RCLICK | MOVE | KEYBOARD);
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controlPanel->blockUI(true);
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queue->update();
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blockUI(true);
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}
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CBattleInterface::~CBattleInterface()
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@ -696,7 +696,7 @@ void CStackQueue::update()
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int32_t CStackQueue::getSiegeShooterIconID()
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{
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return owner->siegeH->town->town->faction->index;
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return owner->siegeController->getSiegedTown()->town->faction->index;
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}
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CStackQueue::StackBox::StackBox(CStackQueue * owner):
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@ -350,3 +350,8 @@ void CBattleSiegeController::stackIsCatapulting(const CatapultAttack & ca)
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wallPieceImages[wallId] = IImage::createFromFile(getWallPieceImageName(EWallVisual::EWallVisual(wallId), wallState));
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}
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}
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const CGTownInstance *CBattleSiegeController::getSiegedTown() const
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{
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return town;
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}
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@ -106,5 +106,5 @@ public:
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const CCreature *getTurretCreature() const;
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Point getTurretCreaturePosition( BattleHex position ) const;
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const CGTownInstance *getSiegedTown() const;
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};
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