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code review; higher prio for custom image
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@@ -506,16 +506,7 @@ void CKingdomInterface::generateObjectsList(const std::vector<const CGObjectInst
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for(const CGObjectInstance * object : ownedObjects)
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{
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//Dwellings
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if(object->ID == Obj::CREATURE_GENERATOR1)
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{
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OwnedObjectInfo & info = visibleObjects[object->subID];
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if(info.count++ == 0)
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{
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info.hoverText = object->getObjectName();
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info.imageID = object->subID;
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}
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}
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else if(auto * dwelling = dynamic_cast<const CGDwelling *>(object))
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if(auto * dwelling = dynamic_cast<const CGDwelling *>(object))
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{
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auto kingdomOverviewImage = dwelling->getKingdomOverviewImage();
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@@ -529,6 +520,15 @@ void CKingdomInterface::generateObjectsList(const std::vector<const CGObjectInst
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info.imageID = 0;
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}
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}
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else if(object->ID == Obj::CREATURE_GENERATOR1)
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{
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OwnedObjectInfo & info = visibleObjects[object->subID];
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if(info.count++ == 0)
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{
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info.hoverText = object->getObjectName();
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info.imageID = object->subID;
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}
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}
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}
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//Special objects from idToImage map that should be displayed in objects list
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@@ -24,7 +24,7 @@
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{ "amount" : 12, "type" : "earthElemental" }
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],
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/// Optional image showed on kingdom overview (animation; only frame 0 displayed)
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/// Image showed on kingdom overview (animation; only frame 0 displayed)
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"kingdomOverviewImage" : "image.def"
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}
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```
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