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Black Market and Artifact Merchant (only buying artifacts) support.
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@@ -167,6 +167,7 @@ public:
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void tileHidden(const std::set<int3> &pos); //called when given tiles become hidden under fog of war
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void tileRevealed(const std::set<int3> &pos); //called when fog of war disappears from given tiles
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void newObject(const CGObjectInstance * obj);
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void availableArtifactsChanged(const CGBlackMarket *bm = NULL); //bm may be NULL, then artifacts are changed in the global pool (used by merchants in towns)
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void yourTurn();
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void availableCreaturesChanged(const CGDwelling *town);
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void heroBonusChanged(const CGHeroInstance *hero, const Bonus &bonus, bool gain);//if gain hero received bonus, else he lost it
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