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Black Market and Artifact Merchant (only buying artifacts) support.
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@@ -647,7 +647,7 @@ struct NewObject : public CPackForClient //518
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struct SetAvailableArtifacts : public CPackForClient //519
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{
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SetAvailableArtifacts(){type = 519;};
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//void applyCl(CClient *cl);
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void applyCl(CClient *cl);
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DLL_EXPORT void applyGs(CGameState *gs);
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si32 id; //two variants: id < 0: set artifact pool for Artifact Merchants in towns; id >= 0: set pool for adv. map Black Market (id is the id of Black Market instance then)
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