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Attempt to fix & improve error detection:
- use std::fstream instead of boost::iostreams for properly working flush - removed some catch-all blocks - reduce catch scope of some try/catch blocks to clearly indicate intent
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@@ -569,7 +569,6 @@ void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRan
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catch(...)
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{
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logGlobal->error("Saving random map failed with exception");
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handleException();
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}
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}
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