mirror of
https://github.com/vcmi/vcmi.git
synced 2025-03-23 21:29:13 +02:00
code cleanups, etc.
This commit is contained in:
parent
84b10c0cd9
commit
21ec0b77d4
@ -7,7 +7,6 @@
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#include <map>
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class CDefHandler;
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class CCallback;
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class CTownInstance;
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class CPath;
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class CAdvMapInt;
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class CGHeroInstance;
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@ -116,7 +116,7 @@ bool CCallback::moveHero(int ID, CPath * path, int idtype, int pathType)
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{ //performing move
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hero->movement-=CGI->mh->getCost(stpos, endpos, hero);
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std::vector< CGObjectInstance * > vis = CGI->mh->getVisitableObjs(CHeroInstance::convertPosition(curd.dst,false));
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std::vector< CGObjectInstance * > vis = CGI->mh->getVisitableObjs(CGHeroInstance::convertPosition(curd.dst,false));
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bool blockvis = false;
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for (int pit = 0; pit<vis.size();pit++)
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if (vis[pit]->blockVisit)
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@ -128,7 +128,7 @@ bool CCallback::moveHero(int ID, CPath * path, int idtype, int pathType)
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hero->pos = curd.dst;
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//inform leaved objects
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std::vector< CGObjectInstance * > leave = CGI->mh->getVisitableObjs(CHeroInstance::convertPosition(curd.src,false));
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std::vector< CGObjectInstance * > leave = CGI->mh->getVisitableObjs(CGHeroInstance::convertPosition(curd.src,false));
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for (int iii=0; iii<leave.size(); iii++) //if object is visitable we call onHeroVisit
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{
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//TODO: allow to handle this in LUA
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@ -4,8 +4,6 @@
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#include "mapHandler.h"
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#include "tchar.h"
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class CGameState;
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class CHeroInstance;
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class CTownInstance;
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class CPath;
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class CGObjectInstance;
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class SComponent;
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@ -3,8 +3,6 @@
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#include "mapHandler.h"
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#include <set>
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class CScriptCallback;
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class CHeroInstance;
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class CTownInstance;
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class CCallback;
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class CLuaCallback;
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class CCPPObjectScript;
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@ -123,7 +123,7 @@ public:
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virtual void show(SDL_Surface * to = NULL); //shows hero window
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void redrawCurBack(); //redraws curBAck from scratch
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void quit(); //stops displaying hero window
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void dismissCurrent(); //dissmissed currently displayed hero (curHero) //TODO: make it working
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void dismissCurrent(); //dissmissed currently displayed hero (curHero)
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void questlog(); //show quest log in hero window
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void gar1(); //garrison / formation handling
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void gar2(); //garrison / formation handling
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1
CMT.cpp
1
CMT.cpp
@ -346,7 +346,6 @@ int _tmain(int argc, _TCHAR* argv[])
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cgi->bitmaph->init(std::string("Data\\H3bitmap.lod"));
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THC std::cout<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
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cgi->curh->initCursor();
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cgi->curh->showGraphicCursor();
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@ -3,7 +3,6 @@
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#include "global.h"
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#include <queue>
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#include <vector>
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class CHeroInstance;
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class CGHeroInstance;
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struct CPathNode
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{
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@ -5,7 +5,6 @@
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#include "SDL_framerate.h"
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class CDefEssential;
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class CHeroInstance;
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class CDefHandler;
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struct HeroMoveDetails;
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class CDefEssential;
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@ -495,7 +495,7 @@ void CAmbarCendamo::deh3m()
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else if(map.version!=AB || map.rumors.size()==0) //omit a lot of rubbish in a strage way
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{
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int lastFFpos=i;
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while(i-lastFFpos<200) //i far in terrain bytes
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while(i-lastFFpos<350) //i far in terrain bytes
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{
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++i;
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if(bufor[i]==0xff)
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@ -506,7 +506,7 @@ void CAmbarCendamo::deh3m()
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i=lastFFpos;
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while(bufor[i-1]!=0 || bufor[i]>8 || bufor[i+2]>4 || bufor[i+1]==0) //back to terrain bytes
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while(bufor[i-1]!=0 || bufor[i]>8 || bufor[i+2]>4 || bufor[i+1]==0 || ( bufor[i+2]==0 && bufor[i+3]>0 ) || (bufor[i+4]==0 && bufor[i+5]>0)) //back to terrain bytes
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{
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i++;
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}
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@ -616,7 +616,6 @@ void CAmbarCendamo::deh3m()
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nobj->ID = nobj->defInfo->id;
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nobj->subID = nobj->defInfo->subid;
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//nobj->defInfo = readNormalNr(i, 4); i+=4;
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//nobj->defObjInfoNumber = -1;
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//nobj->isHero = false;
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//nobj->moveDir = 0;
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//nobj->isStanding = true;
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@ -2362,28 +2361,7 @@ borderguardend:
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SDL_FreeSurface(alphaTransSurf);
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//assigning defobjinfos
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for(int ww=0; ww<CGI->objh->objInstances.size(); ++ww)
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{
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for(int h=0; h<CGI->dobjinfo->objs.size(); ++h)
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{
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if(CGI->dobjinfo->objs[h].defName==CGI->objh->objInstances[ww]->defInfo->name)
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{
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CGI->objh->objInstances[ww]->defObjInfoNumber = h;
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break;
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}
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}
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}
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THC std::cout<<"\tHandling defs: "<<th.getDif()<<std::endl;
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//for(int ww=0; ww<CGI->objh->objInstances.size(); ++ww)
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//{
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// if (CGI->objh->objInstances[ww]->defObjInfoNumber==-1)
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// std::cout<<CGI->objh->objInstances[ww]->ID<<"\t" << CGI->objh->objInstances[ww]->subID<<"\t"<<CGI->objh->objInstances[ww]->defInfo->name<<std::endl;
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//}
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//assigned
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//loading events
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int numberOfEvents = readNormalNr(i); i+=4;
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Binary file not shown.
@ -448,54 +448,8 @@ void CHeroHandler::initHeroClasses()
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initTerrainCosts();
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}
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unsigned int CHeroInstance::getTileCost(EterrainType & ttype, Eroad & rdtype, Eriver & rvtype)
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{
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unsigned int ret = type->heroClass->terrCosts[ttype];
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switch(rdtype)
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{
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case Eroad::dirtRoad:
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ret*=0.75;
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break;
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case Eroad::grazvelRoad:
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ret*=0.667;
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break;
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case Eroad::cobblestoneRoad:
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ret*=0.5;
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break;
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}
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return ret;
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}
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unsigned int CHeroHandler::level(unsigned int experience)
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{
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//if (experience==0)
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// return 0;
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//else if (experience<14700) //level < 10
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//{
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// return (-500+20*sqrt((float)experience+1025))/(200);
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//}
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//else if (experience<24320) //10 - 12
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//{
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// if (experience>20600)
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// return 12;
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// else if (experience>17500)
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// return 11;
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// else return 10;
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//}
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//else //>12
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//{
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// int lvl=12;
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// int xp = 24320; //xp needed for 13 lvl
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// int td = 4464; //diff 14-13
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// float mp = 1.2;
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// while (experience>xp)
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// {
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// xp+=td;
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// td*=mp;
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// lvl++;
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// }
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// return lvl;
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//}
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int add=0;
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while(experience>=expPerLevel[expPerLevel.size()-1])
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{
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@ -528,58 +482,6 @@ unsigned int CHeroHandler::reqExp(unsigned int level)
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return -1;
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}
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unsigned int CHeroInstance::getLowestCreatureSpeed()
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{
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unsigned int sl = 100;
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for(int h=0; h<army.slots.size(); ++h)
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{
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if(army.slots[h].first->speed<sl)
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sl = army.slots[h].first->speed;
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}
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return sl;
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}
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int3 CHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
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{
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if (toh3m)
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{
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src.x+=1;
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return src;
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}
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else
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{
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src.x-=1;
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return src;
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}
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}
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int3 CHeroInstance::getPosition(bool h3m) const
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{
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if (h3m)
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return pos;
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else return convertPosition(pos,false);
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}
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void CHeroInstance::setPosition(int3 Pos, bool h3m)
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{
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if (h3m)
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pos = Pos;
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else
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pos = convertPosition(Pos,true);
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}
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bool CHeroInstance::canWalkOnSea() const
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{
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//TODO: write it - it should check if hero is flying, or something similiar
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return false;
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}
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int CHeroInstance::getCurrentLuck() const
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{
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//TODO: write it
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return 0;
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}
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int CHeroInstance::getCurrentMorale() const
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{
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//TODO: write it
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return 0;
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}
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void CHeroHandler::initTerrainCosts()
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{
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std::ifstream inp;
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@ -601,7 +503,3 @@ void CHeroHandler::initTerrainCosts()
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inp.close();
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}
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int CHeroInstance::getSightDistance() const //TODO: finish
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{
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return 6;
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}
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@ -10,7 +10,6 @@
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#include "../CGameInterface.h"
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class CHeroClass;
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class CObjectInstance;
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class CDefHandler;
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class CGameInfo;
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class CGHeroInstance;
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@ -47,41 +46,6 @@ public:
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CDefHandler * moveAnim; //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
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};
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class CHeroInstance
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{
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public:
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int owner;
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CHero * type;
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CObjectInstance * ourObject;
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int exp; //experience point
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int level; //current level of hero
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std::string name; //may be custom
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std::string biography; //may be custom
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int portrait; //may be custom
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int3 pos; //position of object (hero pic is on the left)
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CCreatureSet army; //army
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int mana; // remaining spell points
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std::vector<int> primSkills; //0-attack, 1-defence, 2-spell power, 3-knowledge
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std::vector<std::pair<int,int> > secSkills; //first - ID of skill, second - level of skill (0 - basic, 1 - adv., 2 - expert)
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int movement; //remaining movement points
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bool inTownGarrison; // if hero is in town garrison
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unsigned int getTileCost(EterrainType & ttype, Eroad & rdtype, Eriver & rvtype);
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unsigned int getLowestCreatureSpeed();
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unsigned int getAdditiveMoveBonus();
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float getMultiplicativeMoveBonus();
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static int3 convertPosition(int3 src, bool toh3m); //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
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int3 getPosition(bool h3m) const; //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
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int getSightDistance() const; //returns sight distance of this hero
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void setPosition(int3 Pos, bool h3m); //as above, but sets position
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bool canWalkOnSea() const;
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int getCurrentLuck() const;
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int getCurrentMorale() const;
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//TODO: artifacts, known spells, commander, blessings, curses, morale/luck special modifiers
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};
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class CHeroHandler
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{
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public:
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@ -73,49 +73,6 @@ void CObjectHandler::loadObjects()
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}
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bool CObjectInstance::operator <(const CObjectInstance &cmp) const
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{
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//if(CGI->ac->map.defy[this->defNumber].printPriority==1 && CGI->ac->map.defy[cmp.defNumber].printPriority==0)
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// return true;
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//if(CGI->ac->map.defy[cmp.defNumber].printPriority==1 && CGI->ac->map.defy[this->defNumber].printPriority==0)
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// return false;
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//if(this->pos.y<cmp.pos.y)
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// return true;
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//if(this->pos.y>cmp.pos.y)
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// return false;
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//if(CGI->ac->map.defy[this->defNumber].isOnDefList && !(CGI->ac->map.defy[cmp.defNumber].isOnDefList))
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// return true;
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//if(CGI->ac->map.defy[cmp.defNumber].isOnDefList && !(CGI->ac->map.defy[this->defNumber].isOnDefList))
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// return false;
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//if(!CGI->ac->map.defy[this->defNumber].isVisitable() && CGI->ac->map.defy[cmp.defNumber].isVisitable())
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// return true;
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//if(!CGI->ac->map.defy[cmp.defNumber].isVisitable() && CGI->ac->map.defy[this->defNumber].isVisitable())
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// return false;
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//if(this->pos.x<cmp.pos.x)
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// return true;
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return false;
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}
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int CObjectInstance::getWidth() const
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{
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return -1;//CGI->mh->reader->map.defy[defNumber].handler->ourImages[0].bitmap->w/32;
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}
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int CObjectInstance::getHeight() const
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{
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return -1;//CGI->mh->reader->map.defy[defNumber].handler->ourImages[0].bitmap->h/32;
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}
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bool CObjectInstance::visitableAt(int x, int y) const
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{
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//if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defObjInfoNumber<0)
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// return false;
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//if((CGI->dobjinfo->objs[defObjInfoNumber].visitMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
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// return true;
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return false;
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}
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bool CGObjectInstance::isHero() const
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{
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return false;
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@ -288,7 +245,6 @@ CGObjectInstance::CGObjectInstance()
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//std::cout << "Tworze obiekt "<<this<<std::endl;
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//state = new CLuaObjectScript();
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//state = NULL;
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defObjInfoNumber = -1;
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tempOwner = 254;
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blockVisit = false;
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}
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@ -314,7 +270,6 @@ CGObjectInstance::CGObjectInstance(const CGObjectInstance & right)
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id = right.id;
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defInfo = right.defInfo;
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info = right.info;
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defObjInfoNumber = right.defObjInfoNumber;
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blockVisit = right.blockVisit;
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//state = new CLuaObjectScript(right.state->);
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//*state = *right.state;
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@ -329,7 +284,6 @@ CGObjectInstance& CGObjectInstance::operator=(const CGObjectInstance & right)
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id = right.id;
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defInfo = right.defInfo;
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info = right.info;
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defObjInfoNumber = right.defObjInfoNumber;
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blockVisit = right.blockVisit;
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//state = new CLuaObjectScript();
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//*state = *right.state;
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@ -298,25 +298,6 @@ public:
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std::string name; //object's name
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};
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class CObjectInstance //instance of object
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{
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public:
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int defNumber; //specifies number of def file with animation of this object
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int defObjInfoNumber; //number of this object's def's additional informations in CDefObjInfo's vector
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int id; //number of object in CObjectHandler's vector //TODO: absolutnie wywalic i zastapic czyms sensownym
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int3 pos; // position
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CSpecObjInfo * info; //pointer to something with additional information
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bool isHero; //true if this is a hero
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unsigned char moveDir; //direction of hero movement (0 - default; 1 - lt; 2 - t; 3 - tr; 4 - r; 5 - br; 6 - b; 7 - bl; 8 - l)
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bool isStanding; //true if is standing, flase if is moving
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unsigned char flagPrinted; //true if flag has been printed //number of print hits
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unsigned char owner; //if 254, object cannot have owner; if it has, it equal to owner's ID (or 255, when no owner)
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int getWidth() const; //returns width of object graphic in tiles
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int getHeight() const; //returns height of object graphic in tiles
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bool visitableAt(int x, int y) const; //returns true if ibject is visitable at location (x, y) form left top tile of image (x, y in tiles)
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bool operator<(const CObjectInstance & cmp) const; //screen printing priority comparing
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};
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class CGDefInfo
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{
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public:
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@ -365,7 +346,6 @@ public:
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CGDefInfo * defInfo;
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CCPPObjectScript * state;
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CSpecObjInfo * info;
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int defObjInfoNumber;
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int tempOwner; //uzywane dla szybkosci, skrypt ma obowiazek aktualizowac te zmienna
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bool blockVisit;
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@ -229,16 +229,3 @@ int CTownHandler::getTypeByDefName(std::string name)
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return 0;
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}
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CTownInstance::CTownInstance()
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:pos(-1,-1,-1)
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{
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builded=-1;
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destroyed=-1;
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garrisonHero=NULL;
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town=NULL;
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}
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int CTownInstance::getSightDistance() const //TODO: finish
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{
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return 10;
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}
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|
@ -11,9 +11,7 @@
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class CBuilding;
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class CSpell;
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class CHero;
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class CTownInstance;
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class CGTownInstance;
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class CHeroInstance;
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class CTown
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{
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public:
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@ -57,28 +55,4 @@ public:
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};
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|
||||
class CTownInstance
|
||||
{
|
||||
public:
|
||||
int3 pos; //position
|
||||
CTown * town;
|
||||
std::string name; // name of town
|
||||
CCreatureSet garrison;
|
||||
int builded; //how many buildings has been built this turn
|
||||
int destroyed; //how many buildings has been destroyed this turn
|
||||
|
||||
//TODO:
|
||||
std::vector<CBuilding *> /*allBuildings,*/ possibleBuildings, builtBuildings;
|
||||
std::vector<int> creatureIncome; //vector by level
|
||||
std::vector<int> creaturesLeft; //that can be recruited
|
||||
|
||||
CHeroInstance * garrisonHero;
|
||||
|
||||
std::vector<CSpell *> possibleSpells, obligatorySpells, availableSpells;
|
||||
|
||||
int getSightDistance() const; //returns sight distance
|
||||
|
||||
CTownInstance();
|
||||
};
|
||||
|
||||
#endif //CTOWNHANDLER_H
|
8
map.h
8
map.h
@ -46,12 +46,12 @@ struct TimeEvent
|
||||
struct TerrainTile
|
||||
{
|
||||
EterrainType tertype; // type of terrain
|
||||
unsigned int terview; // look of terrain
|
||||
unsigned char terview; // look of terrain
|
||||
Eriver nuine; // type of Eriver (0 if there is no Eriver)
|
||||
unsigned int rivDir; // direction of Eriver
|
||||
unsigned char rivDir; // direction of Eriver
|
||||
Eroad malle; // type of Eroad (0 if there is no Eriver)
|
||||
unsigned int roadDir; // direction of Eroad
|
||||
unsigned int siodmyTajemniczyBajt; // mysterius byte // jak bedzie waidomo co to, to sie nazwie inaczej
|
||||
unsigned char roadDir; // direction of Eroad
|
||||
unsigned char siodmyTajemniczyBajt; // mysterius byte // jak bedzie waidomo co to, to sie nazwie inaczej
|
||||
};
|
||||
struct DefInfo //information from def declaration
|
||||
{
|
||||
|
@ -85,7 +85,6 @@ void CMapHandler::randomizeObjects()
|
||||
}
|
||||
if(f!=-1 && f!=CGI->dobjinfo->objs.size())
|
||||
{
|
||||
CGI->objh->objInstances[no]->defObjInfoNumber = f;
|
||||
CGI->objh->objInstances[no]->ID = CGI->dobjinfo->objs[f].type;
|
||||
CGI->objh->objInstances[no]->subID = CGI->dobjinfo->objs[f].subtype;
|
||||
CGI->objh->objInstances[no]->defInfo->id = CGI->dobjinfo->objs[f].type;
|
||||
@ -94,7 +93,6 @@ void CMapHandler::randomizeObjects()
|
||||
}
|
||||
else
|
||||
{
|
||||
CGI->objh->objInstances[no]->defObjInfoNumber = -1;
|
||||
CGI->objh->objInstances[no]->defInfo->printPriority = 0;
|
||||
}
|
||||
}
|
||||
@ -1508,21 +1506,21 @@ CGObjectInstance * CMapHandler::createObject(int id, int subid, int3 pos)
|
||||
nobj->ID = id;
|
||||
nobj->subID = subid;
|
||||
nobj->defInfo = new CGDefInfo;
|
||||
nobj->defObjInfoNumber = -1;
|
||||
int defObjInfoNumber = -1;
|
||||
for(int f=0; f<CGI->dobjinfo->objs.size(); ++f)
|
||||
{
|
||||
if(CGI->dobjinfo->objs[f].type==id && CGI->dobjinfo->objs[f].subtype == subid)
|
||||
{
|
||||
nobj->defObjInfoNumber = f;
|
||||
defObjInfoNumber = f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
nobj->defInfo->name = CGI->dobjinfo->objs[nobj->defObjInfoNumber].defName;
|
||||
nobj->defInfo->name = CGI->dobjinfo->objs[defObjInfoNumber].defName;
|
||||
for(int g=0; g<6; ++g)
|
||||
nobj->defInfo->blockMap[g] = CGI->dobjinfo->objs[nobj->defObjInfoNumber].blockMap[g];
|
||||
nobj->defInfo->blockMap[g] = CGI->dobjinfo->objs[defObjInfoNumber].blockMap[g];
|
||||
for(int g=0; g<6; ++g)
|
||||
nobj->defInfo->visitMap[g] = CGI->dobjinfo->objs[nobj->defObjInfoNumber].visitMap[g];
|
||||
nobj->defInfo->printPriority = CGI->dobjinfo->objs[nobj->defObjInfoNumber].priority;
|
||||
nobj->defInfo->visitMap[g] = CGI->dobjinfo->objs[defObjInfoNumber].visitMap[g];
|
||||
nobj->defInfo->printPriority = CGI->dobjinfo->objs[defObjInfoNumber].priority;
|
||||
nobj->pos = pos;
|
||||
//nobj->state = NULL;//new CLuaObjectScript();
|
||||
nobj->tempOwner = 254;
|
||||
@ -1573,7 +1571,7 @@ bool CMapHandler::printObject(CGObjectInstance *obj)
|
||||
cr.y = fy*32;
|
||||
std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(obj, std::make_pair(cr, std::vector<std::list<int3>>()));
|
||||
///initializing places that will be coloured by blitting (flag colour / player colour positions)
|
||||
if(CGI->dobjinfo->objs[toAdd.first->defObjInfoNumber].isVisitable())
|
||||
if(toAdd.first->defInfo->isVisitable())
|
||||
{
|
||||
toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
|
||||
for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
|
||||
|
Loading…
x
Reference in New Issue
Block a user