From 2207c0dfb2584f6413f158ec6d036e231a0c2d58 Mon Sep 17 00:00:00 2001 From: Ivan Savenko Date: Thu, 16 Mar 2023 15:28:14 +0200 Subject: [PATCH] Clear up comments --- config/gameConfig.json | 32 ++++++++++++++++++-------------- 1 file changed, 18 insertions(+), 14 deletions(-) diff --git a/config/gameConfig.json b/config/gameConfig.json index 5df219f08..5ad749ffc 100644 --- a/config/gameConfig.json +++ b/config/gameConfig.json @@ -130,7 +130,7 @@ "perPlayerOnMapCap" : 8, // number of heroes that player can have in total, including garrisoned "perPlayerTotalCap" : 16, - // if hero wins a battle without any non-summoned troops left, he will retreat and become available in tavern instead of being lost + // if enabled, hero that wins a battle without any non-summoned troops left will retreat and become available in tavern instead of being lost "retreatOnWinWithoutTroops" : true, // Chances for a hero with default army to receive corresponding stack out of his predefined starting troops "startingStackChances": [ 100, 88, 25] @@ -146,56 +146,60 @@ "combat": { - //defines dice size of a morale roll, based on creature's morale + // defines dice size of a morale roll, based on creature's morale. + // Resulting chance is 1/(value). If list contains 0 values, option will be disabled "goodMoraleDice" : [ 24, 12, 8 ], "badMoraleDice" : [ 12, 6, 4], - //defines dice size of a luck roll, based on creature's luck + // defines dice size of a luck roll, based on creature's luck "goodLuckDice" : [ 24, 12, 8 ], "badLuckDice" : [], - //every 1 attack point damage influence in battle when attack points > defense points during creature attack + // every 1 attack point damage influence in battle when attack points > defense points during creature attack "attackPointDamageFactor": 0.05, - //limit of damage increase that can be achieved by overpowering attack points + // limit of damage increase that can be achieved by overpowering attack points "attackPointDamageFactorCap": 4.0, - //every 1 defense point damage influence in battle when defense points > attack points during creature attack + // every 1 defense point damage influence in battle when defense points > attack points during creature attack "defensePointDamageFactor": 0.025, - //limit of damage reduction that can be achieved by overpowering defense points + // limit of damage reduction that can be achieved by overpowering defense points "defensePointDamageFactorCap": 0.7 }, "creatures": { - // creatures on map will grow by specific percentage each week + // creatures on map will grow by specified percentage each week "weeklyGrowthPercent" : 10, // creatures on map will not grow if their quantity is greater than this value "weeklyGrowthCap" : 4000, // if stack experience is on, creatures on map will get specified amount of experience daily "dailyStackExperience" : 100, - // if set to true, double growth, plague and creature weeks can happen randomly. Has no effect on "Deity of Fire" + // if enabled, double growth, plague and creature weeks can happen randomly. Has no effect on weeks by "Deity of Fire" "allowRandomSpecialWeeks" : true, - // if set to true, every creature can get double growth month, ignoring predefined list - "allowAllForDoubleMonth" : false, + // if enabled, every creature can get double growth month, ignoring predefined list + "allowAllForDoubleMonth" : false }, "dwellings" : { - // If true, neutral dwellings will accumulate creatures + // if enabled, neutral dwellings will accumulate creatures "accumulateWhenNeutral" : false, - // If true, dwellings owned by players will accumulate creatures + // if enabled, dwellings owned by players will accumulate creatures "accumulateWhenOwned" : false }, "markets" : { // period between restocking of "Black Market" object found on adventure map - "blackMarketRestockPeriod" : 0, + "blackMarketRestockPeriod" : 0 }, "modules": { + // if enabled, creatures may collect experience (WoG feature) "stackExperience": false, + // if enabled, certain artifacts can be granted to creatures (WoG feature) "stackArtifact": false, + // if enabled, all heroes gain commander creature in battle (WoG feature) "commanders": false },