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57
client/mapView/MapViewModel.h
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57
client/mapView/MapViewModel.h
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/*
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* MapViewModel.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../lib/Rect.h"
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class MapViewModel
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{
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Point tileSize;
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Point viewCenter;
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Point viewDimensions;
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int mapLevel = 0;
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public:
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void setTileSize(const Point & newValue);
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void setViewCenter(const Point & newValue);
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void setViewDimensions(const Point & newValue);
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void setLevel(int newLevel);
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/// returns current size of map tile in pixels
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Point getSingleTileSize() const;
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/// returns center point of map view, in Map coordinates
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Point getMapViewCenter() const;
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/// returns total number of visible tiles
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Point getTilesVisibleDimensions() const;
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/// returns rect encompassing all visible tiles
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Rect getTilesTotalRect() const;
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/// returns required area in pixels of cache canvas
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Point getCacheDimensionsPixels() const;
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/// returns actual player-visible area
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Point getPixelsVisibleDimensions() const;
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/// returns area covered by specified tile in map cache
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Rect getCacheTileArea(const int3 & coordinates) const;
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/// returns area covered by specified tile in target view
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Rect getTargetTileArea(const int3 & coordinates) const;
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/// returns tile under specified position in target view
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int3 getTileAtPoint(const Point & position) const;
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/// returns currently visible map level
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int getLevel() const;
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};
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