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Reverted changes from r2270. These strange callbacks were introduced for purpose (bugs 574 & 615).
Described crash after a battle is not reproductible now. Refer to these bug reports for more details.
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@@ -201,8 +201,10 @@ void CGameHandler::levelUpHero(int ID)
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// required exp for at least 1 lvl-up hasn't been reached
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if (hero->exp < VLC->heroh->reqExp(hero->level+1))
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{
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afterBattleCallback();
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return;
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}
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//give prim skill
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tlog5 << hero->name <<" got level "<<hero->level<<std::endl;
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@@ -458,8 +460,8 @@ void CGameHandler::endBattle(int3 tile, const CGHeroInstance *hero1, const CGHer
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changePrimSkill(hero1->id,4,battleResult.data->exp[0]);
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else if (battleResult.data->exp[1] && hero2)
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changePrimSkill(hero2->id,4,battleResult.data->exp[1]);
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afterBattleCallback();
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else
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afterBattleCallback();
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}
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sendAndApply(&resultsApplied);
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@@ -498,8 +500,6 @@ void CGameHandler::endBattle(int3 tile, const CGHeroInstance *hero1, const CGHer
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sendAndApply(&sah);
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}
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delete battleResult.data;
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}
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void CGameHandler::afterBattleCallback() //object interaction after leveling up is done
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