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PreGame: avoid crashing on random map options

Options is still broken, but at least we shouldn't crash there.
This commit is contained in:
ArseniyShestakov
2015-11-25 07:25:44 +03:00
parent 45d183289d
commit 2276af70dc
3 changed files with 12 additions and 5 deletions

View File

@ -1875,9 +1875,9 @@ void CRandomMapTab::updateMapInfo()
// Generate player information
mapInfo->mapHeader->players.clear();
int playersToGen = (mapGenOptions.getPlayerCount() == CMapGenOptions::RANDOM_SIZE
|| mapGenOptions.getCompOnlyPlayerCount() == CMapGenOptions::RANDOM_SIZE)
? 8 : mapGenOptions.getPlayerCount() + mapGenOptions.getCompOnlyPlayerCount();
int playersToGen = PlayerColor::PLAYER_LIMIT_I;
if(mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
playersToGen = mapGenOptions.getPlayerCount();
mapInfo->mapHeader->howManyTeams = playersToGen;
for(int i = 0; i < playersToGen; ++i)
@ -1885,7 +1885,7 @@ void CRandomMapTab::updateMapInfo()
PlayerInfo player;
player.isFactionRandom = true;
player.canComputerPlay = true;
if(i >= mapGenOptions.getPlayerCount() && mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
if(i >= mapGenOptions.getHumanOnlyPlayerCount())
{
player.canHumanPlay = false;
}