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Restored replacement of town building bonuses via building upgrade
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@@ -791,11 +791,22 @@ void CGTownInstance::recreateBuildingsBonuses()
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for(const auto & b : bl)
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removeBonus(b);
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for(const auto & bid : builtBuildings)
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{
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// FIXME: Restore
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//if(vstd::contains(overriddenBuildings, bid)) //tricky! -> checks tavern only if no bratherhood of sword
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// continue;
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bool bonusesReplacedByUpgrade = false;
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for(const auto & upgradeID : builtBuildings)
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{
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const auto & upgrade = town->buildings.at(upgradeID);
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if (upgrade->getBase() == bid && upgrade->upgradeReplacesBonuses)
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bonusesReplacedByUpgrade = true;
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}
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// bonuses from this building are disabled and replaced by bonuses from an upgrade
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if (bonusesReplacedByUpgrade)
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continue;
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auto building = town->buildings.at(bid);
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