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Restored replacement of town building bonuses via building upgrade
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@@ -219,7 +219,6 @@ void TownRewardableBuildingInstance::onHeroVisit(const CGHeroInstance *h) const
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cb->showBlockingDialog(&sd);
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};
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assert(town->hasBuilt(getBuildingType()));
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if(!town->hasBuilt(getBuildingType()))
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return;
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