mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Fix not responding statusbar
This commit is contained in:
parent
0f1e853b4a
commit
22ce535a2a
@ -1096,7 +1096,7 @@ void CTownInfo::clickRight(tribool down, bool previousState)
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}
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CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInstance * from):
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CWindowObject(PLAYER_COLORED | BORDERED),
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CStatusbarWindow(PLAYER_COLORED | BORDERED),
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town(Town)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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@ -1316,7 +1316,7 @@ void CHallInterface::CBuildingBox::clickRight(tribool down, bool previousState)
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}
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CHallInterface::CHallInterface(const CGTownInstance * Town):
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CWindowObject(PLAYER_COLORED | BORDERED, Town->town->clientInfo.hallBackground),
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CStatusbarWindow(PLAYER_COLORED | BORDERED, Town->town->clientInfo.hallBackground),
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town(Town)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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@ -1365,7 +1365,7 @@ CHallInterface::CHallInterface(const CGTownInstance * Town):
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}
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CBuildWindow::CBuildWindow(const CGTownInstance *Town, const CBuilding * Building, int state, bool rightClick):
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CWindowObject(PLAYER_COLORED | (rightClick ? RCLICK_POPUP : 0), "TPUBUILD"),
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CStatusbarWindow(PLAYER_COLORED | (rightClick ? RCLICK_POPUP : 0), "TPUBUILD"),
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town(Town),
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building(Building)
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{
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@ -1494,7 +1494,7 @@ void LabeledValue::hover(bool on)
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}
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CFortScreen::CFortScreen(const CGTownInstance * town):
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CWindowObject(PLAYER_COLORED | BORDERED, getBgName(town))
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CStatusbarWindow(PLAYER_COLORED | BORDERED, getBgName(town))
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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ui32 fortSize = town->creatures.size();
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@ -1678,7 +1678,7 @@ void CFortScreen::RecruitArea::clickRight(tribool down, bool previousState)
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}
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CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner,std::string imagem)
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: CWindowObject(BORDERED, imagem)
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: CStatusbarWindow(BORDERED, imagem)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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@ -1750,7 +1750,7 @@ void CMageGuildScreen::Scroll::hover(bool on)
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}
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CBlacksmithDialog::CBlacksmithDialog(bool possible, CreatureID creMachineID, ArtifactID aid, ObjectInstanceID hid):
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CWindowObject(PLAYER_COLORED, "TPSMITH")
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CStatusbarWindow(PLAYER_COLORED, "TPSMITH")
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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@ -195,7 +195,7 @@ public:
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};
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/// Class which manages the castle window
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class CCastleInterface : public CWindowObject, public CGarrisonHolder
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class CCastleInterface : public CStatusbarWindow, public CGarrisonHolder
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{
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std::shared_ptr<CLabel> title;
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std::shared_ptr<CLabel> income;
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@ -203,7 +203,6 @@ class CCastleInterface : public CWindowObject, public CGarrisonHolder
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std::shared_ptr<CPicture> panel;
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std::shared_ptr<CResDataBar> resdatabar;
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std::shared_ptr<CGStatusBar> statusbar;
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std::shared_ptr<CTownInfo> hall;
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std::shared_ptr<CTownInfo> fort;
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@ -240,7 +239,7 @@ public:
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};
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/// Hall window where you can build things
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class CHallInterface : public CWindowObject
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class CHallInterface : public CStatusbarWindow
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{
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class CBuildingBox : public CIntObject
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{
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@ -264,7 +263,6 @@ class CHallInterface : public CWindowObject
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std::vector<std::vector<std::shared_ptr<CBuildingBox>>> boxes;
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std::shared_ptr<CLabel> title;
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std::shared_ptr<CMinorResDataBar> resdatabar;
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std::shared_ptr<CGStatusBar> statusbar;
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std::shared_ptr<CButton> exit;
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public:
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@ -272,13 +270,12 @@ public:
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};
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/// Window where you can decide to buy a building or not
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class CBuildWindow: public CWindowObject
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class CBuildWindow: public CStatusbarWindow
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{
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const CGTownInstance * town;
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const CBuilding * building;
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std::shared_ptr<CAnimImage> icon;
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std::shared_ptr<CGStatusBar> statusbar;
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std::shared_ptr<CLabel> name;
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std::shared_ptr<CTextBox> description;
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std::shared_ptr<CTextBox> stateText;
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@ -308,7 +305,7 @@ public:
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};
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/// The fort screen where you can afford units
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class CFortScreen : public CWindowObject
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class CFortScreen : public CStatusbarWindow
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{
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class RecruitArea : public CIntObject
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{
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@ -336,7 +333,6 @@ class CFortScreen : public CWindowObject
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std::shared_ptr<CLabel> title;
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std::vector<std::shared_ptr<RecruitArea>> recAreas;
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std::shared_ptr<CMinorResDataBar> resdatabar;
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std::shared_ptr<CGStatusBar> statusbar;
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std::shared_ptr<CButton> exit;
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std::string getBgName(const CGTownInstance * town);
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@ -348,7 +344,7 @@ public:
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};
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/// The mage guild screen where you can see which spells you have
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class CMageGuildScreen : public CWindowObject
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class CMageGuildScreen : public CStatusbarWindow
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{
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class Scroll : public CIntObject
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{
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@ -367,14 +363,13 @@ class CMageGuildScreen : public CWindowObject
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std::vector<std::shared_ptr<CAnimImage>> emptyScrolls;
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std::shared_ptr<CMinorResDataBar> resdatabar;
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std::shared_ptr<CGStatusBar> statusbar;
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public:
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CMageGuildScreen(CCastleInterface * owner,std::string image);
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};
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/// The blacksmith window where you can buy available in town war machine
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class CBlacksmithDialog : public CWindowObject
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class CBlacksmithDialog : public CStatusbarWindow
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{
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std::shared_ptr<CButton> buy;
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std::shared_ptr<CButton> cancel;
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@ -384,7 +379,6 @@ class CBlacksmithDialog : public CWindowObject
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std::shared_ptr<CAnimImage> costIcon;
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std::shared_ptr<CLabel> costText;
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std::shared_ptr<CLabel> costValue;
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std::shared_ptr<CGStatusBar> statusbar;
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public:
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CBlacksmithDialog(bool possible, CreatureID creMachineID, ArtifactID aid, ObjectInstanceID hid);
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@ -238,3 +238,17 @@ void CWindowObject::clickRight(tribool down, bool previousState)
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close();
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CCS->curh->show();
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}
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CStatusbarWindow::CStatusbarWindow(int options, std::string imageName, Point centerAt) : CWindowObject(options, imageName, centerAt)
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{
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}
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CStatusbarWindow::CStatusbarWindow(int options, std::string imageName) : CWindowObject(options, imageName)
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{
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}
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void CStatusbarWindow::activate()
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{
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CIntObject::activate();
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GH.statusbar = statusbar;
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}
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@ -11,6 +11,8 @@
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#include "../gui/CIntObject.h"
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class CGStatusBar;
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class CWindowObject : public WindowBase
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{
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std::shared_ptr<CPicture> createBg(std::string imageName, bool playerColored);
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@ -50,3 +52,13 @@ public:
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void showAll(SDL_Surface * to) override;
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};
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class CStatusbarWindow : public CWindowObject
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{
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public:
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CStatusbarWindow(int options, std::string imageName, Point centerAt);
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CStatusbarWindow(int options, std::string imageName = "");
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void activate() override;
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protected:
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std::shared_ptr<CGStatusBar> statusbar;
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};
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@ -194,7 +194,7 @@ void CRecruitmentWindow::showAll(SDL_Surface * to)
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}
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CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, const CArmedInstance * Dst, const std::function<void(CreatureID,int)> & Recruit, int y_offset):
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CWindowObject(PLAYER_COLORED, "TPRCRT"),
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CStatusbarWindow(PLAYER_COLORED, "TPRCRT"),
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onRecruit(Recruit),
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level(Level),
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dst(Dst),
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@ -205,7 +205,7 @@ CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, c
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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statusBar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
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statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
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slider = std::make_shared<CSlider>(Point(176,279),135,std::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
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@ -630,7 +630,7 @@ void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code)
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}
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CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj)
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: CWindowObject(PLAYER_COLORED, "TPTAVERN"),
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: CStatusbarWindow(PLAYER_COLORED, "TPTAVERN"),
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tavernObj(TavernObj)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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@ -656,7 +656,7 @@ CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj)
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auto rumorText = boost::str(boost::format(CGI->generaltexth->allTexts[216]) % LOCPLINT->cb->getTavernRumor(tavernObj));
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rumor = std::make_shared<CTextBox>(rumorText, Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
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statusBar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
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statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
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cancel = std::make_shared<CButton>(Point(310, 428), "ICANCEL.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), SDLK_ESCAPE);
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recruit = std::make_shared<CButton>(Point(272, 355), "TPTAV01.DEF", CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), SDLK_RETURN);
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thiefGuild = std::make_shared<CButton>(Point(22, 428), "TPTAV02.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), SDLK_t);
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@ -788,7 +788,7 @@ void CTavernWindow::HeroPortrait::hover(bool on)
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}
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CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID)
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: CWindowObject(PLAYER_COLORED | BORDERED, "TRADE2")
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: CStatusbarWindow(PLAYER_COLORED | BORDERED, "TRADE2")
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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@ -920,7 +920,7 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
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questlogButton[1] = std::make_shared<CButton>(Point(740, 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 1));
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Rect barRect(5, 578, 725, 18);
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statusBar = CGStatusBar::create(std::make_shared<CPicture>(*background, barRect, 5, 578, false));
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statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, barRect, 5, 578, false));
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//garrison interface
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garr = std::make_shared<CGarrisonInt>(69, 131, 4, Point(418,0), heroInst[0], heroInst[1], true, true);
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@ -978,7 +978,7 @@ void CExchangeWindow::updateWidgets()
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}
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CShipyardWindow::CShipyardWindow(const std::vector<si32> & cost, int state, int boatType, const std::function<void()> & onBuy)
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: CWindowObject(PLAYER_COLORED, "TPSHIP")
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: CStatusbarWindow(PLAYER_COLORED, "TPSHIP")
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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@ -1013,7 +1013,7 @@ CShipyardWindow::CShipyardWindow(const std::vector<si32> & cost, int state, int
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}
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}
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statusBar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
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statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
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title = std::make_shared<CLabel>(164, 27, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
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costLabel = std::make_shared<CLabel>(164, 220, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
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@ -1159,7 +1159,7 @@ void CTransformerWindow::updateGarrisons()
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}
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CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town)
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: CWindowObject(PLAYER_COLORED, "SKTRNBK"),
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: CStatusbarWindow(PLAYER_COLORED, "SKTRNBK"),
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hero(_hero),
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town(_town)
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{
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@ -1178,7 +1178,7 @@ CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTow
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all = std::make_shared<CButton>(Point(146, 416), "ALTARMY.DEF", CGI->generaltexth->zelp[590], [&](){ addAll(); }, SDLK_a);
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convert = std::make_shared<CButton>(Point(269, 416), "ALTSACR.DEF", CGI->generaltexth->zelp[591], [&](){ makeDeal(); }, SDLK_RETURN);
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cancel = std::make_shared<CButton>(Point(392, 416), "ICANCEL.DEF", CGI->generaltexth->zelp[592], [&](){ close(); },SDLK_ESCAPE);
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statusBar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
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statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
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titleLeft = std::make_shared<CLabel>(153, 29,FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
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titleRight = std::make_shared<CLabel>(153+295, 29, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
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@ -1254,7 +1254,7 @@ void CUniversityWindow::CItem::showAll(SDL_Surface * to)
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}
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CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market)
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: CWindowObject(PLAYER_COLORED, "UNIVERS1"),
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: CStatusbarWindow(PLAYER_COLORED, "UNIVERS1"),
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hero(_hero),
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market(_market)
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{
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@ -1283,7 +1283,7 @@ CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket
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items.push_back(std::make_shared<CItem>(this, goods[i], 54+i*104, 234));
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cancel = std::make_shared<CButton>(Point(200, 313), "IOKAY.DEF", CGI->generaltexth->zelp[632], [&](){ close(); }, SDLK_RETURN);
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statusBar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
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statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
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}
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void CUniversityWindow::makeDeal(int skill)
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@ -1293,7 +1293,7 @@ void CUniversityWindow::makeDeal(int skill)
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CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * owner_, int SKILL, bool available)
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: CWindowObject(PLAYER_COLORED, "UNIVERS2.PCX"),
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: CStatusbarWindow(PLAYER_COLORED, "UNIVERS2.PCX"),
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owner(owner_)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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@ -1324,7 +1324,7 @@ CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * owner_, int SKILL, bo
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confirm->block(!available);
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cancel = std::make_shared<CButton>(Point(252,299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&](){ close(); }, SDLK_ESCAPE);
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statusBar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
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statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
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}
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void CUnivConfirmWindow::makeDeal(int skill)
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@ -1375,7 +1375,7 @@ void CGarrisonWindow::updateGarrisons()
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}
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CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object)
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: CWindowObject(PLAYER_COLORED, "APHLFTBK"),
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: CStatusbarWindow(PLAYER_COLORED, "APHLFTBK"),
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fort(object),
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hero(visitor)
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{
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@ -1409,7 +1409,7 @@ CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectI
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upgradeAll->addImage(image);
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quit = std::make_shared<CButton>(Point(294, 275), "IOKAY.DEF", CButton::tooltip(), std::bind(&CHillFortWindow::close, this), SDLK_RETURN);
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statusBar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
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statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
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garr = std::make_shared<CGarrisonInt>(108, 60, 18, Point(), hero, nullptr);
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updateGarrisons();
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@ -1579,7 +1579,7 @@ int CHillFortWindow::getState(SlotID slot)
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}
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CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
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CWindowObject(PLAYER_COLORED | BORDERED, "TpRank"),
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CStatusbarWindow(PLAYER_COLORED | BORDERED, "TpRank"),
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owner(_owner)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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@ -1590,7 +1590,7 @@ CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
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exitb = std::make_shared<CButton>(Point(748, 556), "TPMAGE1", CButton::tooltip(CGI->generaltexth->allTexts[600]), [&](){ close();}, SDLK_RETURN);
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exitb->assignedKeys.insert(SDLK_ESCAPE);
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statusBar = CGStatusBar::create(3, 555, "TStatBar.bmp", 742);
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statusbar = CGStatusBar::create(3, 555, "TStatBar.bmp", 742);
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resdatabar = std::make_shared<CMinorResDataBar>();
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resdatabar->moveBy(pos.topLeft(), true);
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@ -38,7 +38,7 @@ class CResDataBar;
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class CHeroWithMaybePickedArtifact;
|
||||
|
||||
/// Recruitment window where you can recruit creatures
|
||||
class CRecruitmentWindow : public CWindowObject
|
||||
class CRecruitmentWindow : public CStatusbarWindow
|
||||
{
|
||||
class CCreatureCard : public CIntObject, public std::enable_shared_from_this<CCreatureCard>
|
||||
{
|
||||
@ -64,8 +64,6 @@ class CRecruitmentWindow : public CWindowObject
|
||||
int level;
|
||||
const CArmedInstance * dst;
|
||||
|
||||
std::shared_ptr<CGStatusBar> statusBar;
|
||||
|
||||
std::shared_ptr<CCreatureCard> selected;
|
||||
std::vector<std::shared_ptr<CCreatureCard>> cards;
|
||||
|
||||
@ -235,7 +233,7 @@ public:
|
||||
CSystemOptionsWindow();
|
||||
};
|
||||
|
||||
class CTavernWindow : public CWindowObject
|
||||
class CTavernWindow : public CStatusbarWindow
|
||||
{
|
||||
public:
|
||||
class HeroPortrait : public CIntObject
|
||||
@ -273,7 +271,6 @@ public:
|
||||
std::shared_ptr<CLabel> title;
|
||||
std::shared_ptr<CLabel> cost;
|
||||
std::shared_ptr<CTextBox> rumor;
|
||||
std::shared_ptr<CGStatusBar> statusBar;
|
||||
|
||||
CTavernWindow(const CGObjectInstance * TavernObj);
|
||||
~CTavernWindow();
|
||||
@ -283,7 +280,7 @@ public:
|
||||
void show(SDL_Surface * to) override;
|
||||
};
|
||||
|
||||
class CExchangeWindow : public CWindowObject, public CGarrisonHolder, public CWindowWithArtifacts
|
||||
class CExchangeWindow : public CStatusbarWindow, public CGarrisonHolder, public CWindowWithArtifacts
|
||||
{
|
||||
std::array<std::shared_ptr<CHeroWithMaybePickedArtifact>, 2> herosWArt;
|
||||
|
||||
@ -312,7 +309,6 @@ class CExchangeWindow : public CWindowObject, public CGarrisonHolder, public CWi
|
||||
std::shared_ptr<CButton> quit;
|
||||
std::array<std::shared_ptr<CButton>, 2> questlogButton;
|
||||
|
||||
std::shared_ptr<CGStatusBar> statusBar;
|
||||
std::shared_ptr<CGarrisonInt> garr;
|
||||
|
||||
public:
|
||||
@ -330,7 +326,7 @@ public:
|
||||
};
|
||||
|
||||
/// Here you can buy ships
|
||||
class CShipyardWindow : public CWindowObject
|
||||
class CShipyardWindow : public CStatusbarWindow
|
||||
{
|
||||
std::shared_ptr<CPicture> bgWater;
|
||||
std::shared_ptr<CAnimImage> bgShip;
|
||||
@ -346,7 +342,6 @@ class CShipyardWindow : public CWindowObject
|
||||
std::shared_ptr<CButton> build;
|
||||
std::shared_ptr<CButton> quit;
|
||||
|
||||
std::shared_ptr<CGStatusBar> statusBar;
|
||||
public:
|
||||
CShipyardWindow(const std::vector<si32> & cost, int state, int boatType, const std::function<void()> & onBuy);
|
||||
};
|
||||
@ -373,7 +368,7 @@ public:
|
||||
};
|
||||
|
||||
/// Creature transformer window
|
||||
class CTransformerWindow : public CWindowObject, public CGarrisonHolder
|
||||
class CTransformerWindow : public CStatusbarWindow, public CGarrisonHolder
|
||||
{
|
||||
class CItem : public CIntObject
|
||||
{
|
||||
@ -405,7 +400,6 @@ class CTransformerWindow : public CWindowObject, public CGarrisonHolder
|
||||
std::shared_ptr<CButton> all;
|
||||
std::shared_ptr<CButton> convert;
|
||||
std::shared_ptr<CButton> cancel;
|
||||
std::shared_ptr<CGStatusBar> statusBar;
|
||||
public:
|
||||
|
||||
void makeDeal();
|
||||
@ -414,7 +408,7 @@ public:
|
||||
CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town);
|
||||
};
|
||||
|
||||
class CUniversityWindow : public CWindowObject
|
||||
class CUniversityWindow : public CStatusbarWindow
|
||||
{
|
||||
class CItem : public CIntObject
|
||||
{
|
||||
@ -443,7 +437,6 @@ class CUniversityWindow : public CWindowObject
|
||||
std::vector<std::shared_ptr<CItem>> items;
|
||||
|
||||
std::shared_ptr<CButton> cancel;
|
||||
std::shared_ptr<CGStatusBar> statusBar;
|
||||
std::shared_ptr<CIntObject> titlePic;
|
||||
std::shared_ptr<CLabel> title;
|
||||
std::shared_ptr<CTextBox> clerkSpeech;
|
||||
@ -455,7 +448,7 @@ public:
|
||||
};
|
||||
|
||||
/// Confirmation window for University
|
||||
class CUnivConfirmWindow : public CWindowObject
|
||||
class CUnivConfirmWindow : public CStatusbarWindow
|
||||
{
|
||||
std::shared_ptr<CTextBox> clerkSpeech;
|
||||
std::shared_ptr<CLabel> name;
|
||||
@ -463,7 +456,6 @@ class CUnivConfirmWindow : public CWindowObject
|
||||
std::shared_ptr<CAnimImage> icon;
|
||||
|
||||
CUniversityWindow * owner;
|
||||
std::shared_ptr<CGStatusBar> statusBar;
|
||||
std::shared_ptr<CButton> confirm;
|
||||
std::shared_ptr<CButton> cancel;
|
||||
|
||||
@ -494,7 +486,7 @@ public:
|
||||
};
|
||||
|
||||
/// Hill fort is the building where you can upgrade units
|
||||
class CHillFortWindow : public CWindowObject, public CGarrisonHolder
|
||||
class CHillFortWindow : public CStatusbarWindow, public CGarrisonHolder
|
||||
{
|
||||
private:
|
||||
static const int slotsCount = 7;
|
||||
@ -522,8 +514,6 @@ private:
|
||||
|
||||
std::shared_ptr<CGarrisonInt> garr;
|
||||
|
||||
std::shared_ptr<CGStatusBar> statusBar;
|
||||
|
||||
std::string getDefForSlot(SlotID slot);
|
||||
std::string getTextForSlot(SlotID slot);
|
||||
|
||||
@ -534,11 +524,10 @@ public:
|
||||
void updateGarrisons() override;//update buttons after garrison changes
|
||||
};
|
||||
|
||||
class CThievesGuildWindow : public CWindowObject
|
||||
class CThievesGuildWindow : public CStatusbarWindow
|
||||
{
|
||||
const CGObjectInstance * owner;
|
||||
|
||||
std::shared_ptr<CGStatusBar> statusBar;
|
||||
std::shared_ptr<CButton> exitb;
|
||||
std::shared_ptr<CMinorResDataBar> resdatabar;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user