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* experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test)
* small graphical glitch fixed
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@ -229,6 +229,7 @@ struct SettingsGrammar : public grammar<SettingsGrammar>
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| "trimY=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::advmapTrimY)]
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| "tilesWidth=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::tilesW)]
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| "tilesHeight=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::tilesH)]
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| "smoothMove=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::smoothMove)]
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)
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)
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| str_p("background=") >> fname[SetAdventureStr(&AdventureMapConfig::mainGraphic)]
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