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* experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test)

* small graphical glitch fixed
This commit is contained in:
mateuszb 2009-01-09 13:03:47 +00:00
parent fa11c06bdc
commit 22efd5df29
9 changed files with 444 additions and 32 deletions

View File

@ -478,7 +478,7 @@ void CTerrainRect::hover(bool on)
if (!on)
LOCPLINT->adventureInt->statusbar.clear();
}
void CTerrainRect::showPath()
void CTerrainRect::showPath(const SDL_Rect * extRect)
{
for (size_t i=0; i < currentPath->nodes.size()-1; ++i)
{
@ -705,45 +705,91 @@ void CTerrainRect::showPath()
continue;
int hvx = (x+arrows->ourImages[pn].bitmap->w)-(pos.x+pos.w),
hvy = (y+arrows->ourImages[pn].bitmap->h)-(pos.y+pos.h);
if (hvx<0 && hvy<0)
SDL_Rect prevClip;
SDL_GetClipRect(screen, &prevClip);
SDL_SetClipRect(screen, extRect); //preventing blitting outside of that rect
if(ADVOPT.smoothMove) //version for smooth hero move, with pos shifts
{
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, screen, &genRect(32, 32, x, y));
if (hvx<0 && hvy<0)
{
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, screen, &genRect(32, 32, x + moveX, y + moveY));
}
else if(hvx<0)
{
CSDL_Ext::blit8bppAlphaTo24bpp
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0),
screen, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x + moveX, y + moveY));
}
else if (hvy<0)
{
CSDL_Ext::blit8bppAlphaTo24bpp
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
screen, &genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY));
}
else
{
CSDL_Ext::blit8bppAlphaTo24bpp
(arrows->ourImages[pn].bitmap, &genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
screen, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY));
}
}
else if(hvx<0)
else //standard version
{
CSDL_Ext::blit8bppAlphaTo24bpp
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,0,0),
screen,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,x,y));
}
else if (hvy<0)
{
CSDL_Ext::blit8bppAlphaTo24bpp
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,0,0),
screen,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,x,y));
}
else
{
CSDL_Ext::blit8bppAlphaTo24bpp
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,0,0),
screen,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,x,y));
if (hvx<0 && hvy<0)
{
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, screen, &genRect(32, 32, x, y));
}
else if(hvx<0)
{
CSDL_Ext::blit8bppAlphaTo24bpp
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0),
screen, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x, y));
}
else if (hvy<0)
{
CSDL_Ext::blit8bppAlphaTo24bpp
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
screen, &genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x, y));
}
else
{
CSDL_Ext::blit8bppAlphaTo24bpp
(arrows->ourImages[pn].bitmap, &genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
screen, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x, y));
}
}
SDL_SetClipRect(screen, &prevClip);
}
} //for (int i=0;i<currentPath->nodes.size()-1;i++)
}
void CTerrainRect::show()
{
SDL_Surface * teren = CGI->mh->terrainRect //TODO use me
(LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y,
tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim,
&LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
screen, &genRect(pos.h, pos.w, pos.x, pos.y)
);
if(ADVOPT.smoothMove && (moveX != 0 || moveY != 0))
{
CGI->mh->terrainRectSmooth
(LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y,
tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim,
&LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
screen, &genRect(pos.h, pos.w, pos.x, pos.y), moveX, moveY
);
}
else
{
CGI->mh->terrainRect
(LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y,
tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim,
&LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
screen, &genRect(pos.h, pos.w, pos.x, pos.y)
);
}
//SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),screen,&genRect(547,594,7,6));
//SDL_FreeSurface(teren);
if (currentPath && LOCPLINT->adventureInt->position.z==currentPath->startPos().z) //drawing path
{
showPath();
showPath(&genRect(pos.h, pos.w, pos.x, pos.y));
}
}

View File

@ -57,7 +57,7 @@ public:
void hover(bool on);
void mouseMoved (const SDL_MouseMotionEvent & sEvent);
void show();
void showPath();
void showPath(const SDL_Rect * extRect);
int3 whichTileIsIt(const int & x, const int & y); //x,y are cursor position
int3 whichTileIsIt(); //uses current cursor pos
};

View File

@ -495,6 +495,7 @@ void CSDL_Ext::blitWithRotate1(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface
Uint8 *dp, *sp = (Uint8 *)src->pixels;
for(int i=0; i<dstRect->h; i++)
{
sp += src->w - dstRect->w;
dp = (Uint8 *)dst->pixels + (i+dstRect->y)*dst->pitch + (dstRect->x+dstRect->w)*dst->format->BytesPerPixel;
for(int j=0; j<dstRect->w; j++, sp++)
{
@ -506,6 +507,36 @@ void CSDL_Ext::blitWithRotate1(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface
}
}
void CSDL_Ext::blitWithRotate1clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24bpp dests
{
Uint8 *dp, *sp = (Uint8 *)src->pixels;
for(int i=0; i<dstRect->h; i++)
{
if(i + dstRect->y + 1 >= dst->clip_rect.y && i + dstRect->y + 1 <= dst->clip_rect.y + dst->clip_rect.h)
{
dp = (Uint8 *)dst->pixels + (i+dstRect->y)*dst->pitch + (dstRect->x+dstRect->w)*dst->format->BytesPerPixel;
for(int j=0; j<dstRect->w; j++, sp++)
{
if((dstRect->x+dstRect->w - j-1) >= dst->clip_rect.x && (dstRect->x+dstRect->w - j) <= dst->clip_rect.x + dst->clip_rect.w)
{
const SDL_Color * const color = src->format->palette->colors+(*sp);
*(--dp) = color->r;
*(--dp) = color->g;
*(--dp) = color->b;
}
else
{
dp-=3;
}
}
}
else
{
sp+=dstRect->w;
}
}
}
void CSDL_Ext::blitWithRotate2(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24bpp dests
{
Uint8 *dp, *sp = (Uint8 *)src->pixels;
@ -519,6 +550,37 @@ void CSDL_Ext::blitWithRotate2(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface
*(dp++) = color->g;
*(dp++) = color->r;
}
sp += src->w - dstRect->w;
}
}
void CSDL_Ext::blitWithRotate2clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24bpp dests
{
Uint8 *dp, *sp = (Uint8 *)src->pixels;
for(int i=0; i<dstRect->h; i++)
{
if((dstRect->y + dstRect->h - i) >= dst->clip_rect.y && (dstRect->y + dstRect->h - i) <= dst->clip_rect.y + dst->clip_rect.h)
{
dp = (Uint8 *)dst->pixels + (dstRect->y + dstRect->h - 1 - i)*dst->pitch + dstRect->x*dst->format->BytesPerPixel;
for(int j=0; j<dstRect->w; j++, sp++)
{
if(j + dstRect->x >= dst->clip_rect.x && j + dstRect->x+1 <= dst->clip_rect.x + dst->clip_rect.w)
{
const SDL_Color * const color = src->format->palette->colors+(*sp);
*(dp++) = color->b;
*(dp++) = color->g;
*(dp++) = color->r;
}
else
{
dp+=3;
}
}
}
else
{
sp+=dstRect->w;
}
}
}
@ -527,6 +589,7 @@ void CSDL_Ext::blitWithRotate3(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface
Uint8 *dp, *sp = (Uint8 *)src->pixels;
for(int i=0; i<dstRect->h; i++)
{
sp += src->w - dstRect->w;
dp = (Uint8 *)dst->pixels + (dstRect->y + dstRect->h - 1 - i)*dst->pitch + (dstRect->x+dstRect->w)*dst->format->BytesPerPixel;
for(int j=0; j<dstRect->w; j++, sp++)
{
@ -538,6 +601,36 @@ void CSDL_Ext::blitWithRotate3(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface
}
}
void CSDL_Ext::blitWithRotate3clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24bpp dests
{
Uint8 *dp, *sp = (Uint8 *)src->pixels;
for(int i=0; i<dstRect->h; i++)
{
if((dstRect->y + dstRect->h - i) >= dst->clip_rect.y && (dstRect->y + dstRect->h - i) <= dst->clip_rect.y + dst->clip_rect.h)
{
dp = (Uint8 *)dst->pixels + (dstRect->y + dstRect->h - 1 - i)*dst->pitch + (dstRect->x+dstRect->w)*dst->format->BytesPerPixel;
for(int j=0; j<dstRect->w; j++, sp++)
{
if((dstRect->x+dstRect->w - j-1) >= dst->clip_rect.x && (dstRect->x+dstRect->w - j-1) <= dst->clip_rect.x + dst->clip_rect.w)
{
const SDL_Color * const color = src->format->palette->colors+(*sp);
*(--dp) = color->r;
*(--dp) = color->g;
*(--dp) = color->b;
}
else
{
dp -=3;
}
}
}
else
{
sp+=dstRect->w;
}
}
}
int CSDL_Ext::blit8bppAlphaTo24bpp(SDL_Surface * src, SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)
{
if(src && src->format->BytesPerPixel==1 && dst && (dst->format->BytesPerPixel==3 || dst->format->BytesPerPixel==4)) //everything's ok

View File

@ -37,6 +37,9 @@ namespace CSDL_Ext
void blitWithRotate1(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
void blitWithRotate2(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
void blitWithRotate3(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
void blitWithRotate1clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
void blitWithRotate2clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
void blitWithRotate3clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
int blit8bppAlphaTo24bpp(SDL_Surface * src, SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect); //blits 8 bpp surface with alpha channel to 24 bpp surface
Uint32 colorToUint32(const SDL_Color * color); //little endian only
void printTo(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2);// quality: 0 - lowest, 1 - medium, 2 - highest; prints at right bottom corner of specific area. position of corner indicated by (x, y)

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@ -229,6 +229,7 @@ struct SettingsGrammar : public grammar<SettingsGrammar>
| "trimY=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::advmapTrimY)]
| "tilesWidth=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::tilesW)]
| "tilesHeight=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::tilesH)]
| "smoothMove=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::smoothMove)]
)
)
| str_p("background=") >> fname[SetAdventureStr(&AdventureMapConfig::mainGraphic)]

View File

@ -32,6 +32,7 @@ namespace config
int infoboxX, infoboxY;
//advmap
int tilesW, tilesH, advmapX, advmapY, advmapTrimX, advmapTrimY;
bool smoothMove;
//general properties
std::string mainGraphic;
//buttons

View File

@ -3,7 +3,7 @@
clientSettings
{
port=3030;
resolution=1024x768; // format: WxH
resolution=800x600; // format: WxH
bpp=24; // bpp!=24 => problems
fullscreen=0; //0 - windowed mode, 1 - fullscreen
server=127.0.0.1; //use 127.0.0.1 for localhost
@ -16,7 +16,7 @@ GUISettings
{
AdventureMap
{
AdvMap: x=7 y=6 tilesWidth=19 tilesHeight=18 trimX=15 trimY=29;
AdvMap: x=7 y=6 tilesWidth=19 tilesHeight=18 trimX=15 trimY=29 smoothMove=1;
InfoBox: x=605 y=389;
gem0: x=6 y=508 graphic=agemLL.def;
gem1: x=556 y=508 graphic=agemLR.def;
@ -44,7 +44,7 @@ GUISettings
{
AdventureMap
{
AdvMap: x=7 y=6 tilesWidth=19 tilesHeight=18 trimX=15 trimY=29;
AdvMap: x=7 y=6 tilesWidth=19 tilesHeight=18 trimX=15 trimY=29 smoothMove=1;
InfoBox: x=829 y=389;
gem0: x=6 y=508 graphic=agemLL.def;
gem1: x=780 y=508 graphic=agemLR.def;
@ -73,7 +73,7 @@ GUISettings
{
AdventureMap
{
AdvMap: x=7 y=6 tilesWidth=26 tilesHeight=23 trimX=15 trimY=20;
AdvMap: x=7 y=6 tilesWidth=26 tilesHeight=23 trimX=15 trimY=20 smoothMove=1;
InfoBox: x=829 y=557;
gem0: x=6 y=676 graphic=agemLL.def;
gem1: x=780 y=676 graphic=agemLR.def;

View File

@ -760,6 +760,273 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
//borders printed
return su;
}
SDL_Surface * CMapHandler::terrainRectSmooth(int x, int y, int dx, int dy, int level, unsigned char anim, std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, SDL_Rect * extRect, int moveX, int moveY)
{
if(!otherHeroAnim)
heroAnim = anim; //the same, as it should be
//setting surface to blit at
SDL_Surface * su = NULL; //blitting surface CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
if(extSurf)
{
su = extSurf;
}
else
{
su = CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
}
SDL_Rect prevClip;
SDL_GetClipRect(su, &prevClip);
if(extRect) SDL_SetClipRect(su, extRect); //preventing blitting outside of that rect
if (((dx+x)>((map->width+Woff)) || (dy+y)>((map->height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
throw new std::string("terrainRect: out of range");
////printing terrain
for (int bx= (moveX <= 0 ? 0 : -1); bx<dx+1; bx++)
{
for (int by=(moveY <= 0 ? 0 : -1); by<dy+1; by++)
{
const TerrainTile2 & tile = ttiles[x+bx][y+by][level];
SDL_Rect sr;
sr.y=by*32 + moveY + extRect->y;
sr.x=bx*32 + moveX + extRect->x;
sr.h=sr.w=32;
//validateRectTerr(&sr, extRect);
if(tile.terbitmap)
{
SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap, &genRect(sr.h, sr.w, 0, 0), su, &sr);
}
else
{
switch(tile.tileInfo->siodmyTajemniczyBajt%4)
{
case 0:
SDL_BlitSurface(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
&genRect(sr.h, sr.w, 0, 0),su,&sr);
break;
case 1:
CSDL_Ext::blitWithRotate1clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
&genRect(sr.h, sr.w, 0, 0),su,&sr);
break;
case 2:
CSDL_Ext::blitWithRotate2clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
&genRect(sr.h, sr.w, 0, 0),su,&sr);
break;
default:
CSDL_Ext::blitWithRotate3clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
&genRect(sr.h, sr.w, 0, 0),su,&sr);
break;
}
}
}
}
////terrain printed
////printing rivers
for (int bx=(moveX <= 0 ? 0 : -1); bx<dx+1; bx++)
{
for (int by=(moveY <= 0 ? 0 : -1); by<dy+1; by++)
{
SDL_Rect sr;
sr.y=by*32 + moveY + extRect->y;
sr.x=bx*32 + moveX + extRect->x;
sr.h=sr.w=32;
//validateRectTerr(&sr, extRect);
if(ttiles[x+bx][y+by][level].rivbitmap.size())
{
CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],&genRect(sr.h, sr.w, 0, 0),su,&sr);
}
}
}
////rivers printed
////printing roads
for (int bx=(moveX <= 0 ? 0 : -1); bx<dx+1; bx++)
{
for (int by=(moveY <= 0 ? 0 : -1) - 1; by<dy+1; by++)
{
if(y+by<=-4)
continue;
SDL_Rect sr;
sr.y=by*32+16 + moveY + extRect->y;
sr.x=bx*32 + moveX + extRect->x;
sr.h=sr.w=32;
//validateRectTerr(&sr, extRect);
if(ttiles[x+bx][y+by][level].roadbitmap.size())
{
CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()], &genRect(sr.h, sr.w, 0, (by==-1 ? 16 : 0)),su,&sr);
}
}
}
////roads printed
////printing objects
for (int bx=(moveX <= 0 ? 0 : -1); bx<dx+1; bx++)
{
for (int by=(moveY <= 0 ? 0 : -1); by<dy+1; by++)
{
for(int h=0; h < ttiles[x+bx][y+by][level].objects.size(); ++h)
{
SDL_Rect sr;
sr.w = 32;
sr.h = 32;
sr.x = (bx)*32 + moveX + extRect->x;
sr.y = (by)*32 + moveY + extRect->y;
//validateRectTerr(&sr, extRect);
SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second;
pp.h = sr.h;
pp.w = sr.w;
const CGHeroInstance * themp = (dynamic_cast<const CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));
if(themp && themp->moveDir && !themp->isStanding && themp->ID!=62) //last condition - this is not prison
{
int imgVal = 8;
SDL_Surface * tb;
if(themp->type==NULL)
continue;
std::vector<Cimage> & iv = themp->type->heroClass->moveAnim->ourImages;
size_t gg;
for(gg=0; gg<iv.size(); ++gg)
{
if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))
{
tb = iv[gg+heroAnim%imgVal].bitmap;
break;
}
}
CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
pp.y+=imgVal*2-32;
sr.y-=16;
SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
}
else if(themp && themp->moveDir && themp->isStanding && themp->ID!=62) //last condition - this is not prison)
{
int imgVal = 8;
SDL_Surface * tb;
if(themp->type==NULL)
continue;
std::vector<Cimage> & iv = themp->type->heroClass->moveAnim->ourImages;
size_t gg;
for(gg=0; gg < iv.size(); ++gg)
{
if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))
{
tb = iv[gg].bitmap;
break;
}
}
CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
if(themp->pos.x==x+bx && themp->pos.y==y+by)
{
SDL_Rect bufr = sr;
bufr.x-=2*32;
bufr.y-=1*32;
bufr.h = 64;
bufr.w = 96;
if(bufr.x-extRect->x>-64)
SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[ getHeroFrameNum(themp->moveDir, !themp->isStanding) *8+(heroAnim/4)%imgVal].bitmap, NULL, su, &bufr);
}
}
else
{
int imgVal = ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages.size();
int phaseShift = ttiles[x+bx][y+by][level].objects[h].first->animPhaseShift;
//setting appropriate flag color
if((ttiles[x+bx][y+by][level].objects[h].first->tempOwner>=0 && ttiles[x+bx][y+by][level].objects[h].first->tempOwner<8) || ttiles[x+bx][y+by][level].objects[h].first->tempOwner==255)
CSDL_Ext::setPlayerColor(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap, ttiles[x+bx][y+by][level].objects[h].first->tempOwner);
CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap,&pp,su,&sr);
}
}
}
}
////objects printed, printing shadow
for (int bx=(moveX <= 0 ? 0 : -1); bx<dx+1; bx++)
{
for (int by=(moveY <= 0 ? 0 : -1); by<dy+1; by++)
{
SDL_Rect sr;
sr.y=by*32 + moveY + extRect->y;
sr.x=bx*32 + moveX + extRect->x;
sr.h=sr.w=32;
//validateRectTerr(&sr, extRect);
if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->map->width && by+y<CGI->mh->map->height && !(*visibilityMap)[bx+x][by+y][level])
{
SDL_Surface * hide = getVisBitmap(bx+x, by+y, *visibilityMap, level);
CSDL_Ext::blit8bppAlphaTo24bpp(hide, &genRect(sr.h, sr.w, 0, 0), su, &sr);
}
}
}
////shadow printed
//printing borders
for (int bx=(moveX <= 0 ? 0 : -1); bx<dx+1; bx++)
{
for (int by=(moveY <= 0 ? 0 : -1); by<dy+1; by++)
{
if(bx+x<0 || by+y<0 || bx+x>map->width+(-1) || by+y>map->height+(-1))
{
SDL_Rect sr;
sr.y=by*32 + moveY + extRect->y;
sr.x=bx*32 + moveX + extRect->x;
sr.h=sr.w=32;
//validateRectTerr(&sr, extRect);
SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap,&genRect(sr.h, sr.w, 0, 0),su,&sr);
}
else
{
#ifdef MARK_BLOCKED_POSITIONS
if(ttiles[x+bx][y+by][level].tileInfo->blocked) //temporary hiding blocked positions
{
SDL_Rect sr;
sr.y=by*32 + moveY;
sr.x=bx*32 + moveX;
sr.h=sr.w=32;
//validateRectTerr(&sr, extRect);
SDL_Surface * ns = CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
for(int f=0; f<ns->w*ns->h*4; ++f)
{
*((unsigned char*)(ns->pixels) + f) = 128;
}
SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
SDL_FreeSurface(ns);
}
#endif
#ifdef MARK_VISITABLE_POSITIONS
if(ttiles[x+bx][y+by][level].tileInfo->visitable) //temporary hiding visitable positions
{
SDL_Rect sr;
sr.y=by*32 + moveY;
sr.x=bx*32 + moveX;
sr.h=sr.w=32;
//validateRectTerr(&sr, extRect);
SDL_Surface * ns = CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
for(int f=0; f<ns->w*ns->h*4; ++f)
{
*((unsigned char*)(ns->pixels) + f) = 128;
}
SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
SDL_FreeSurface(ns);
}
#endif
}
}
}
//borders printed
SDL_SetClipRect(su, &prevClip); //restoring clip_rect
return su;
}
SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const std::vector< std::vector< std::vector<unsigned char> > > & visibilityMap, int lvl)
{
int size = visibilityMap.size()-1; //is tile visible. arrangement: (like num keyboard)

View File

@ -104,7 +104,8 @@ public:
void roadsRiverTerrainInit();
void prepareFOWDefs();
SDL_Surface * terrainRect(int x, int y, int dx, int dy, int level=0, unsigned char anim=0, std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap = NULL, bool otherHeroAnim = false, unsigned char heroAnim = 0, SDL_Surface * extSurf = NULL, SDL_Rect * extRect = NULL); //if extSurf is specified, blit to it
SDL_Surface * terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, SDL_Rect * extRect);
SDL_Surface * terrainRectSmooth(int x, int y, int dx, int dy, int level=0, unsigned char anim=0, std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap = NULL, bool otherHeroAnim = false, unsigned char heroAnim = 0, SDL_Surface * extSurf = NULL, SDL_Rect * extRect = NULL, int moveX = 0, int moveY = 0); //if extSurf is specified, blit to it
void updateWater();
unsigned char getHeroFrameNum(const unsigned char & dir, const bool & isMoving) const; //terrainRect helper function
void validateRectTerr(SDL_Rect * val, const SDL_Rect * ext); //terrainRect helper