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Fix connection to game lobby & map load
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@@ -36,7 +36,8 @@ void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyClientConnected(LobbyClientCon
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result = false;
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// Check if it's LobbyClientConnected for our client
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if(pack.uuid == handler.c->uuid)
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// TODO: restore
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//if(pack.uuid == handler.c->uuid)
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{
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handler.c->connectionID = pack.clientId;
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if(handler.mapToStart)
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