Fix connection to game lobby & map load

This commit is contained in:
Ivan Savenko committed 2024-01-19 23:49:59 +02:00
1 parent 0a1153e1c6
commit 22f0ca67c6
16 files changed
+211 -473

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@@ -36,7 +36,8 @@ void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyClientConnected(LobbyClientCon
result = false;
// Check if it's LobbyClientConnected for our client
if(pack.uuid == handler.c->uuid)
// TODO: restore
//if(pack.uuid == handler.c->uuid)
{
handler.c->connectionID = pack.clientId;
if(handler.mapToStart)