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Fix connection to game lobby & map load
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@ -16,7 +16,9 @@ NetworkConnection::NetworkConnection(const std::shared_ptr<NetworkSocket> & sock
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: socket(socket)
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, listener(listener)
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{
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socket->set_option(boost::asio::ip::tcp::no_delay(true));
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socket->set_option(boost::asio::socket_base::send_buffer_size(4194304));
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socket->set_option(boost::asio::socket_base::receive_buffer_size(4194304));
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}
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void NetworkConnection::start()
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