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Fix connection to game lobby & map load
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@@ -210,10 +210,7 @@ void ApplyOnServerNetPackVisitor::visitLobbyEndGame(LobbyEndGame & pack)
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void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyEndGame(LobbyEndGame & pack)
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{
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for(auto & c : srv.activeConnections)
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{
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c->enterLobbyConnectionMode();
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c->disableStackSendingByID();
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}
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}
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void ClientPermissionsCheckerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
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