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Remove no longer used code
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@@ -128,18 +128,12 @@ BattleFieldController::BattleFieldController(BattleInterface & owner):
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cellUnitMaxMovementHighlight = GH.renderHandler().loadImage(ImagePath::builtin("UnitMaxMovementHighlight.PNG"), EImageBlitMode::COLORKEY);
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attackCursors = GH.renderHandler().loadAnimation(AnimationPath::builtin("CRCOMBAT"));
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attackCursors->preload();
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spellCursors = GH.renderHandler().loadAnimation(AnimationPath::builtin("CRSPELL"));
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spellCursors->preload();
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initializeHexEdgeMaskToFrameIndex();
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rangedFullDamageLimitImages = GH.renderHandler().loadAnimation(AnimationPath::builtin("battle/rangeHighlights/rangeHighlightsGreen.json"));
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rangedFullDamageLimitImages->preload();
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shootingRangeLimitImages = GH.renderHandler().loadAnimation(AnimationPath::builtin("battle/rangeHighlights/rangeHighlightsRed.json"));
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shootingRangeLimitImages->preload();
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flipRangeLimitImagesIntoPositions(rangedFullDamageLimitImages);
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flipRangeLimitImagesIntoPositions(shootingRangeLimitImages);
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