1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

Remove no longer used code

This commit is contained in:
Ivan Savenko
2024-06-05 17:04:39 +00:00
parent 0e407540ec
commit 230add02e4
15 changed files with 0 additions and 112 deletions

View File

@@ -128,18 +128,12 @@ BattleFieldController::BattleFieldController(BattleInterface & owner):
cellUnitMaxMovementHighlight = GH.renderHandler().loadImage(ImagePath::builtin("UnitMaxMovementHighlight.PNG"), EImageBlitMode::COLORKEY);
attackCursors = GH.renderHandler().loadAnimation(AnimationPath::builtin("CRCOMBAT"));
attackCursors->preload();
spellCursors = GH.renderHandler().loadAnimation(AnimationPath::builtin("CRSPELL"));
spellCursors->preload();
initializeHexEdgeMaskToFrameIndex();
rangedFullDamageLimitImages = GH.renderHandler().loadAnimation(AnimationPath::builtin("battle/rangeHighlights/rangeHighlightsGreen.json"));
rangedFullDamageLimitImages->preload();
shootingRangeLimitImages = GH.renderHandler().loadAnimation(AnimationPath::builtin("battle/rangeHighlights/rangeHighlightsRed.json"));
shootingRangeLimitImages->preload();
flipRangeLimitImagesIntoPositions(rangedFullDamageLimitImages);
flipRangeLimitImagesIntoPositions(shootingRangeLimitImages);