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Fixes for multiple new issues from Sonar
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@@ -325,7 +325,7 @@ TObjectTypeHandler CGHeroInstance::getObjectHandler() const
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void CGHeroInstance::updateAppearance()
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{
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auto handler = VLC->objtypeh->getHandlerFor(Obj::HERO, getHeroClass()->getIndex());;
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auto handler = VLC->objtypeh->getHandlerFor(Obj::HERO, getHeroClass()->getIndex());
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auto terrain = cb->gameState()->getTile(visitablePos())->getTerrainID();
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auto app = handler->getOverride(terrain, this);
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if (app)
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@@ -341,7 +341,7 @@ void CGHeroInstance::initHero(vstd::RNG & rand)
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if (ID == Obj::HERO)
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{
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auto handler = VLC->objtypeh->getHandlerFor(Obj::HERO, getHeroClass()->getIndex());;
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auto handler = VLC->objtypeh->getHandlerFor(Obj::HERO, getHeroClass()->getIndex());
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appearance = handler->getTemplates().front();
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}
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@@ -156,7 +156,7 @@ void CQuest::completeQuest(IGameCallback * cb, const CGHeroInstance *h) const
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const auto * assembly = h->getCombinedArtWithPart(elem);
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if (assembly)
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{
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auto parts = assembly->getPartsInfo(); // FIXME: causes crashes on Google Play
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auto parts = assembly->getPartsInfo();
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// Remove the assembly
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cb->removeArtifact(ArtifactLocation(h->id, h->getArtPos(assembly)));
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