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@ -612,6 +612,7 @@ public:
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bool addBonusIfBuilt(int building, int type, int val, int subtype = -1); //convienence version of above
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void setVisitingHero(CGHeroInstance *h);
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void setGarrisonedHero(CGHeroInstance *h);
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const CArmedInstance *getUpperArmy() const; //garrisoned hero if present or the town itself
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// void getParents(TCNodes &out, const CBonusSystemNode *root = NULL) const;
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// void getBonuses(BonusList &out, const CSelector &selector, const CBonusSystemNode *root = NULL) const;
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//////////////////////////////////////////////////////////////////////////
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