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@ -2306,7 +2306,7 @@ bool CGameHandler::recruitCreatures( si32 objid, ui32 crid, ui32 cram, si32 from
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//TODO: test for owning
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if(dw->ID == TOWNI_TYPE)
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dst = dw;
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dst = (static_cast<const CGTownInstance *>(dw))->getUpperArmy();
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else if(dw->ID == 17 || dw->ID == 20 || dw->ID == 78) //advmap dwelling
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dst = getHero(gs->getPlayer(dw->tempOwner)->currentSelection); //TODO: check if current hero is really visiting dwelling
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else if(dw->ID == 106)
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