mirror of
				https://github.com/vcmi/vcmi.git
				synced 2025-10-31 00:07:39 +02:00 
			
		
		
		
	Elementar GetObj - first attempt
This commit is contained in:
		| @@ -517,21 +517,35 @@ TSubgoal GetObj::whatToDoToAchieve() | ||||
| 	const CGObjectInstance * obj = cb->getObj(ObjectInstanceID(objid)); | ||||
| 	if(!obj) | ||||
| 		return sptr(Goals::Explore()); | ||||
| 	if(obj->tempOwner == ai->playerID) //we can't capture our own object -> move to Win codition | ||||
| 		throw cannotFulfillGoalException("Cannot capture my own object " + obj->getObjectName()); | ||||
|  | ||||
| 	int3 pos = obj->visitablePos(); | ||||
| 	if(hero) | ||||
| 	{ | ||||
| 		if(ai->isAccessibleForHero(pos, hero)) | ||||
| 			return sptr(Goals::VisitTile(pos).sethero(hero)); | ||||
| 		{ | ||||
| 			if(isSafeToVisit(hero, pos)) | ||||
| 				return sptr(Goals::GetObj(obj->id.getNum()).sethero(hero).setisElementar(true)); | ||||
| 			else | ||||
| 				return sptr(Goals::GatherArmy(evaluateDanger(pos, hero.h) * SAFE_ATTACK_CONSTANT).sethero(hero).setisAbstract(true)); | ||||
| 		} | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		TGoalVec goalVersionsWithAllPossibleHeroes; | ||||
| 		for(auto h : cb->getHeroesInfo()) | ||||
| 		{	 | ||||
| 			if(ai->isAccessibleForHero(pos, h)) | ||||
| 				return sptr(Goals::VisitTile(pos).sethero(h)); //we must visit object with same hero, if any | ||||
| 			{ | ||||
| 				if(isSafeToVisit(hero, pos)) | ||||
| 					goalVersionsWithAllPossibleHeroes.push_back(sptr(Goals::GetObj(obj->id.getNum()).sethero(h))); | ||||
| 				else | ||||
| 					return sptr(Goals::GatherArmy(evaluateDanger(pos, h) * SAFE_ATTACK_CONSTANT).sethero(hero).setisAbstract(true)); | ||||
| 			} | ||||
| 		} | ||||
| 		if(!goalVersionsWithAllPossibleHeroes.empty()) | ||||
| 		{ | ||||
| 			auto bestCandidate = fh->chooseSolution(goalVersionsWithAllPossibleHeroes); | ||||
| 			return bestCandidate; | ||||
| 		} | ||||
| 	} | ||||
| 	return sptr(Goals::ClearWayTo(pos).sethero(hero)); | ||||
| @@ -912,8 +926,6 @@ TSubgoal VisitTile::whatToDoToAchieve() | ||||
| 	{ | ||||
| 		if(isSafeToVisit(ret->hero, tile) && ai->isAccessibleForHero(tile, ret->hero)) | ||||
| 		{ | ||||
| 			if(cb->getTile(tile)->topVisitableId().num == Obj::TOWN) //if target is town, fuzzy system will use additional "estimatedReward" variable to increase priority a bit | ||||
| 				ret->objid = Obj::TOWN; //TODO: move to getObj eventually and add appropiate logic there | ||||
| 			ret->setisElementar(true); | ||||
| 			return ret; | ||||
| 		} | ||||
| @@ -1386,13 +1398,9 @@ TGoalVec Conquer::getAllPossibleSubgoals() | ||||
| 							{ | ||||
| 								ret.push_back(sptr(Goals::VisitHero(obj->id.getNum()).sethero(h).setisAbstract(true))); | ||||
| 							} | ||||
| 							else //just visit that tile | ||||
| 							else //just get that object | ||||
| 							{ | ||||
| 								if(obj->ID.num == Obj::TOWN) | ||||
| 									//if target is town, fuzzy system will use additional "estimatedReward" variable to increase priority a bit | ||||
| 									ret.push_back(sptr(Goals::VisitTile(dest).sethero(h).setobjid(obj->ID.num).setisAbstract(true))); //TODO: change to getObj eventually and and move appropiate logic there | ||||
| 								else | ||||
| 									ret.push_back(sptr(Goals::VisitTile(dest).sethero(h).setisAbstract(true))); | ||||
| 								ret.push_back(sptr(Goals::GetObj(obj->id.getNum()).sethero(h).setisAbstract(true))); | ||||
| 							} | ||||
| 						} | ||||
| 					} | ||||
|   | ||||
| @@ -2006,6 +2006,22 @@ void VCAI::tryRealize(Goals::VisitTile & g) | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void VCAI::tryRealize(Goals::GetObj & g) | ||||
| { | ||||
| 	auto position = cb->getObjInstance((ObjectInstanceID)g.objid)->pos; | ||||
| 	if(!g.hero->movement) | ||||
| 		throw cannotFulfillGoalException("Cannot visit tile: hero is out of MPs!"); | ||||
| 	if(position == g.hero->visitablePos() && cb->getVisitableObjs(g.hero->visitablePos()).size() < 2) | ||||
| 	{ | ||||
| 		logAi->warn("Why do I want to move hero %s to tile %s? Already standing on that tile! ", g.hero->name, g.tile.toString()); | ||||
| 		throw goalFulfilledException(sptr(g)); | ||||
| 	} | ||||
| 	if(ai->moveHeroToTile(position, g.hero.get())) | ||||
| 	{ | ||||
| 		throw goalFulfilledException(sptr(g)); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void VCAI::tryRealize(Goals::VisitHero & g) | ||||
| { | ||||
| 	if(!g.hero->movement) | ||||
|   | ||||
| @@ -121,6 +121,7 @@ public: | ||||
| 	void tryRealize(Goals::Explore & g); | ||||
| 	void tryRealize(Goals::RecruitHero & g); | ||||
| 	void tryRealize(Goals::VisitTile & g); | ||||
| 	void tryRealize(Goals::GetObj & g); | ||||
| 	void tryRealize(Goals::VisitHero & g); | ||||
| 	void tryRealize(Goals::BuildThis & g); | ||||
| 	void tryRealize(Goals::DigAtTile & g); | ||||
|   | ||||
		Reference in New Issue
	
	Block a user