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Zones will get random network of passable paths inside them. Treasures will try to fill all remaining fields.

This commit is contained in:
DjWarmonger
2014-06-12 21:10:43 +02:00
parent 1a34297c33
commit 236b3ec807
3 changed files with 79 additions and 5 deletions

View File

@ -219,6 +219,7 @@ void CMapGenerator::fillZones()
{
//make sure all connections are passable before creating borders
it.second->createBorder(this);
it.second->fractalize(this);
it.second->fill(this);
}
logGlobal->infoStream() << "Zones filled successfully";