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Zones will get random network of passable paths inside them. Treasures will try to fill all remaining fields.
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@ -219,6 +219,7 @@ void CMapGenerator::fillZones()
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{
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//make sure all connections are passable before creating borders
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it.second->createBorder(this);
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it.second->fractalize(this);
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it.second->fill(this);
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}
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logGlobal->infoStream() << "Zones filled successfully";
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