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Refactoring: random spells
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@@ -406,7 +406,6 @@ public:
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int3 grailPos;
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int grailRadious;
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//Central lists of items in game. Position of item in the vectors below is their (instance) id.
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std::vector< ConstTransitivePtr<CGObjectInstance> > objects;
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std::vector< ConstTransitivePtr<CGTownInstance> > towns;
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