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Refactoring: random spells

This commit is contained in:
DjWarmonger
2015-08-12 16:40:08 +02:00
parent 3863756009
commit 237d3f2624
4 changed files with 17 additions and 8 deletions

View File

@@ -406,7 +406,6 @@ public:
int3 grailPos;
int grailRadious;
//Central lists of items in game. Position of item in the vectors below is their (instance) id.
std::vector< ConstTransitivePtr<CGObjectInstance> > objects;
std::vector< ConstTransitivePtr<CGTownInstance> > towns;