1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00

- updated changelog

This commit is contained in:
beegee1 2014-02-26 18:54:11 +00:00
parent 78609871ae
commit 23a4abe841

View File

@ -5,7 +5,6 @@ GENERAL:
* Implements level limit * Implements level limit
* Added WoG creature abilities by Kuririn * Added WoG creature abilities by Kuririn
* Implemented a confirmation dialog when pressing Alt + F4 to quit the game * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
* Added functionality to trace net packages, std::vectors and various structs (e.g. BattleHex)
* Added precompiled header compilation for CMake (can be enabled per flag) * Added precompiled header compilation for CMake (can be enabled per flag)
* VCMI will detect changes in text files using crc-32 checksum * VCMI will detect changes in text files using crc-32 checksum
* Basic support for unicode. Internally vcmi always uses utf-8 * Basic support for unicode. Internally vcmi always uses utf-8
@ -27,28 +26,11 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
CAMPAIGNS: CAMPAIGNS:
* Implemented move heroes to next scenario * Implemented move heroes to next scenario
* Support for non-standard victory conditions for H3 campaigns * Support for non-standard victory conditions for H3 campaigns
* Fixed crash after win on the first map of campaign "Long Live the King"
* Fixed crash when losing a campaign scenario
* Campaigns use window with bonus & scenario selection than scenario information window from normal maps * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
* Fixed starting another map from campaign bonus selection screen while playing a campaign mission * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
* Human players have now turn before AI players in campaigns
* Implemented hero recreate handling correctly (e.g. Xeron will be recreated on AB campaign)
* Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3 * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
* Moved placing campaign heroes before random object generation -> same behaviour as in OH3 * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
BATTLES:
* Fixed can't open spellbook in hotseat game when one player had used a spell
* Fixed a crash which occured when opening spellbook with different amount of pages from different players
* Fixed a crash when selecting auto-battle during tactics mode
* Fixed 'catapult tried to attack non-catapultable hex!' problem, now catapult attacks attackable wall parts only
* Fixed problem that the server performed applying damage on a wall part twice
* Fixed a bug where the part in front of the gate could be targeted during siege
ADVENTURE MAP:
* Victory, loss conditions are checked every turn instead of every day to correctly handle player without towns
* Fixed player without town message (shows correct number of days left to conquer a town)
* Fixed crash when player lost game due to player without town loss condition
TOWNS: TOWNS:
* Extended building dependencies support * Extended building dependencies support